I don't have the licenses to release the 3d models i used.
Honestly i don't see the point in creating my own models, in future i might consider releasing the action files, but i don't know how useful they might be, since they are posed to look "hopefully" good only from one or 2 sides.
Note: there are some repeated stand-by actions, about the blow, for some of them i put 2 or more methods of execution, and extra cels to personalize charging, explosion and return, according to different martial arts or personalities, in order to allow to create fighters more technical or more brutal.
I had the time and the energy to log in into opengameart just today, i'm sorry for the delay after i promised a shower of ugly, bad and muscular komato warriors, sailors, scientists, the raw renders are in my hard disk, but in those troubled months i didn't find the time or the energy to edit them, A.S.A.P. i'll get back to work on this project.
The last portrait image was indeed made with some RPG maker autocomposition tool, as i said to Demetrius, i didn't knew that such portraits aren't common creative licensed, Sorry for any inconvenient.
I think i succesfully removed it from the file; i can't see the result from my PC.
Let me know if i didn't manage to swap the file..
I take this opportunity to apologize for my absence, due to the current situation in real world i kinda neglected art publication.
the sprites i kinda promised are in my faithful hard disk, but i never found the energy to edit and indicize them.
Yes, it is in the license of DazStudio, wich, i remind, is free.
Hello.
I don't have the licenses to release the 3d models i used.
Honestly i don't see the point in creating my own models, in future i might consider releasing the action files, but i don't know how useful they might be, since they are posed to look "hopefully" good only from one or 2 sides.
Note: there are some repeated stand-by actions, about the blow, for some of them i put 2 or more methods of execution, and extra cels to personalize charging, explosion and return, according to different martial arts or personalities, in order to allow to create fighters more technical or more brutal.
I had the time and the energy to log in into opengameart just today, i'm sorry for the delay after i promised a shower of ugly, bad and muscular komato warriors, sailors, scientists, the raw renders are in my hard disk, but in those troubled months i didn't find the time or the energy to edit them, A.S.A.P. i'll get back to work on this project.
Thank you very much. i'm kinda busy in the real world, but A.S.A.P. i'll publish new sprites in Opengameart, Stay tuned :D
@Medicine Storm
The last portrait image was indeed made with some RPG maker autocomposition tool, as i said to Demetrius, i didn't knew that such portraits aren't common creative licensed, Sorry for any inconvenient.
I think i succesfully removed it from the file; i can't see the result from my PC.
Let me know if i didn't manage to swap the file..
I take this opportunity to apologize for my absence, due to the current situation in real world i kinda neglected art publication.
the sprites i kinda promised are in my faithful hard disk, but i never found the energy to edit and indicize them.
Thank you for the information, and sorry for the late answer, In truth i didn't read MV's license.
I had stuff to do in the last months, and i'm still busy, but i'll edit it out A.S.A.P.
It is incredibly pop...
Looking good.
You are not wrong.
Of course it depends on the level of skills of who might want to use the material, but those seem relatively easy to rescale.
Pages