Far be it from me to raise questions about semantics or standards, and i must admit that i hate it when semantics, indexing and validating is over 50% of the job, but for a single cel sprite i feel like invite to index and validate that single cel.
You show promise, but to fully dominate any art or discipline there must be a clear understanding that framing the pictures in a way there is no need for another graphic designer on the client's side is part of an illustrator's job.
If a client has got in his office somebody able to index the apple for you, they will simply give the task to their employee.
This very comment isn't mean to be a critic, or at least i'm trying to provide a constructive critic. Let me know if you want to learn how to index an image, usually i don't point out a problem when i don't have got the solution.
I indexed the apple, and since it doesn't take long, i added a EEE version with jumbled shadows, feel free to use them as your own submission.
I apologize if my observations sound like complaints, but i don't speak good english and altough i try to make some time to help with what i mean to be constructive critics...
The bad news: i don't have much time and energy to spend in semantics and ducal courtesy.
The good news: I guess other people is in the same situation, if something someone said can be read according to 2 meanings and one of them is offensive i assumed they meant the other meaning.
Sorry for pulling your sleeve, but my brain is mush and i'm as happy as a little kid. I must say to shout: Over 100'000 univoque cels!!! (well, there are still some more ten thousands to go. The size of this submission is something else!)
Also, if the overall style requires the eyes to be clearly visible, the shadow between the eyebrows gives an overall neanderthal-ish vibe, that quite clearly isn't there on purpose, perhaps that shadow isn't necessary, i made an example here.
I wonder if i'm going to break some world record :D
I'm indeed working on the 3 "small guides". (By movetype, by style, by statetype)
For the complete set i'm seriously considering using a common puppet for all the future sets. I think i'm at a good point with optimizing the concept of the small guide, but i can compress them only to a certain point, before they become unreadable.
Perhaps the small guide doesn't belong at all to the previews.
Should i remove it?
---
Also, i'm considering to put together some uh, "prefabricated" 100-300 cels spritesheets for some of the chars,
I do not mean to boast again, but since i find the 5000+ spritesheet scary myself, perhaps it would be useful to add some essential char ready to use, easy to "read", like... 15*20 cels.
I don't think i'm gonna need it, but i must say it has a terrific vibe and impact.
If it was my job i'd make the BG transparent to allow layers behind it, and work on animated glowing eyes to put in the respective layers.
Also, it hasn't got a clear light direction, so it could be made seamless by doubling the size and pasting a mirrored version of it next to the original, few adjustment on the mirrored version could also somehow hide the fact half of the new image is obtained by mirroring the other half.
Far be it from me to raise questions about semantics or standards, and i must admit that i hate it when semantics, indexing and validating is over 50% of the job, but for a single cel sprite i feel like invite to index and validate that single cel.
You show promise, but to fully dominate any art or discipline there must be a clear understanding that framing the pictures in a way there is no need for another graphic designer on the client's side is part of an illustrator's job.
If a client has got in his office somebody able to index the apple for you, they will simply give the task to their employee.
This very comment isn't mean to be a critic, or at least i'm trying to provide a constructive critic. Let me know if you want to learn how to index an image, usually i don't point out a problem when i don't have got the solution.
I indexed the apple, and since it doesn't take long, i added a EEE version with jumbled shadows, feel free to use them as your own submission.
You are very welcome.
I apologize if my observations sound like complaints, but i don't speak good english and altough i try to make some time to help with what i mean to be constructive critics...
The bad news: i don't have much time and energy to spend in semantics and ducal courtesy.
The good news: I guess other people is in the same situation, if something someone said can be read according to 2 meanings and one of them is offensive i assumed they meant the other meaning.
Great Job.
Sorry for pulling your sleeve, but my brain is mush and i'm as happy as a little kid. I must say to shout: Over 100'000 univoque cels!!! (well, there are still some more ten thousands to go. The size of this submission is something else!)
Thank you, but stay tuned, this is only the beginning, this is going to be immense.
Also, if the overall style requires the eyes to be clearly visible, the shadow between the eyebrows gives an overall neanderthal-ish vibe, that quite clearly isn't there on purpose, perhaps that shadow isn't necessary, i made an example here.
I wonder if i'm going to break some world record :D
I'm indeed working on the 3 "small guides". (By movetype, by style, by statetype)
For the complete set i'm seriously considering using a common puppet for all the future sets. I think i'm at a good point with optimizing the concept of the small guide, but i can compress them only to a certain point, before they become unreadable.
Perhaps the small guide doesn't belong at all to the previews.
Should i remove it?
---
Also, i'm considering to put together some uh, "prefabricated" 100-300 cels spritesheets for some of the chars,
I do not mean to boast again, but since i find the 5000+ spritesheet scary myself, perhaps it would be useful to add some essential char ready to use, easy to "read", like... 15*20 cels.
I'm seriously impressed.
It shows a lot of promise, i like it.
I don't think i'm gonna need it, but i must say it has a terrific vibe and impact.
If it was my job i'd make the BG transparent to allow layers behind it, and work on animated glowing eyes to put in the respective layers.
Also, it hasn't got a clear light direction, so it could be made seamless by doubling the size and pasting a mirrored version of it next to the original, few adjustment on the mirrored version could also somehow hide the fact half of the new image is obtained by mirroring the other half.
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