Skip to main content

User login

What is OpenID?
  • Log in using OpenID
  • Cancel OpenID login
  • Create new account
  • Request new password
Register
  • Home
  • Browse
    • 2D Art
    • 3D Art
    • Concept Art
    • Textures
    • Music
    • Sound Effects
    • Documents
    • Featured Tutorials
  • Submit Art
  • Collect
    • My Collections
    • Art Collections
  • Forums
  • FAQ
  • Leaderboards
    • All Time
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
    • Weekly
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
  • ❤ Donate

Primary tabs

  • View
  • Collections
  • Comments(active tab)
  • Followers
  • Friends
  • Favorites
Thank you!
Thursday, December 17, 2020 - 03:20

Thank you!

I was exactly thinking: "Uh, designing planets it's not my thing, let's hope somebody will publish them on OGA."

I might consider to select
Thursday, December 17, 2020 - 03:11

I might consider to select some frames from "the huge spritesheet" to suggest a complete foe ready to be coded, but it would be quite energy-consuming to do it "now". Kinda like a crocodile climbing a tree.
The human mind is quite brainy, and doesn't work like a car.

The sad truth is that everyone has weak points, mine is semantic. If i do ALL the semantic naming i would never be able to release anything.

-
Sometimes i try to devise a criteria to separate the cels, but there are really too many
(Idle, Attack, Gethit /Stand, Crouch, Air, Falling/ Runtime, Noctrl, Splash, Menu)

I'm aware of the fact a huge spritesheet might be scary at first, but with the sequence at hand it is relatively easy to find cels within the spritesheet, perhaps i should specify how wide is the spritesheet in cels (in this case 30)

I think that selection is an action required to anchor the sprite, anyway. So i deem it superfluous from my end. After all if someone is going to code a videogame or a more or less interactive movie, he'd have to name and anchor the cels anyway.

I don't have intention to put them in a game in the foreseeable future, but should i decide to code them i'll make sure to publish the selections i used, or even the SFF directory.

This is an hobby, and i don't want to face it as if it was a dayjob.

Since the sprites are public domain, anyone including you is welcome to make their own selections and share them.

It was a problem with Brave,
Wednesday, December 16, 2020 - 14:35

It was a problem with Brave, in Firefox it works fine.

It looks simple but captivating.

I'm not familiar with Python, but there should be a way to make the snow fall endlessly.

Really good nesting. Also, i
Wednesday, December 16, 2020 - 14:28

Really good nesting. Also, i love that style. I guess it would be quite interesting to animate the grab, but all animals look fresh and seem to have good impact.

Here we go.
Wednesday, December 16, 2020 - 14:17

Here we go.
The results are excellent. Thank you again, MedicineStorm, you had a great idea.

Now, down to business:

First image is a direct confrontation of first frame (Any frame could have been used.)
The other 3 files are
A gif created with ASEprite by manual procedure. (and, sorry if i sound presumptuous, but i think i have great familiarity with the task.)
A gif created with Medicinestorm's script with an arbitrary background.
A gif created with Medicinestorm's script with black background.

Short answer: Perfect for the task.

Long answer:

I applied a coloured background, and it applied a form of optimization that resulted in dithering and consequent "green dots", wich was to be expected, the tool isn't designed to print production ready stuff. The overall effect is apparent on real objects, probably ignored by most human minds on abstract object such as sparks or smoke.
The complexity of the optimization on the GIF compression is seen in the filesize.

Since the effect is interesting and can be used in production, i launched the script another time with a black background, and i got surprised by noticing that the dithering was much less noticeable. I removed the darkest colors in the palette untill they were in the sprite, and i can say that as long as the sprite itself doesn't contain colors darker than 64/255 it can be used to convert PNGs into 8bits sprites, if required.

In general i'd advise to use a black background for solid objects, coloured background for etheric objects or abstract effects, for best result, but the optimization isn't really spoiling the preview, the result is rather good.

Perhaps it could be expanded, but the selling point is the simplicity and the fact it is nearly impossible to do mistakes.

I'll do some more experiments.

I'm ashamed to admit currently i can't put more than 5400 cels in a spritesheet and therefore i'm not allowed to laugh like a pirate and shout: "16384? HA! that's not even warm up!" ;)

Also: For now i must go to
Wednesday, December 16, 2020 - 05:26

Also: For now i must go to work, but this evening i'll try it myself, it looks very useful, the file below is a manual conversion, when i'll come back i'll download GIMP, install the script and recreate the animation with your script. I don't see reasons for the experiment to go wrong, and if it doesn't i'll use it myself, since manual conversion is indeed time consuming.

Looks like a great tool.
Wednesday, December 16, 2020 - 00:56

Looks like a great tool.
I can't name a tool better than this, for the purpose of creating previews quickly, since it doesn't require specific experience, decisions based on it or manual procedures. It can be used by anyone even if they isn't familiar with GIF's architecture, and i'll recommend it to whoever wishes to create animated samples of 32 bits PNG but has trouble with manual conversion.

The website codeskulptor
Tuesday, December 15, 2020 - 23:57

The website codeskulptor refuses to show me the page you linked. It says it doesn't exist.

It looks like a (hopefully) temporary problem on the website, i'll try again.

Looks nice. You might
Tuesday, December 15, 2020 - 14:35

Looks nice. You might consider adding a decorated tree (simple orbs should do the trick, but you can add even ribbons) and a couple wrapped gifts.

You are absolutely right.
Tuesday, December 15, 2020 - 03:48

You are absolutely right.

However, judging by the words: "...and other that allow for transparent PNG import."
I can't help but wonder if the author might be interested in learning a quick method to quickly provide a opaque PCX or GIF version for those who might be interested in using such format (even for retro-purposes) but can't do the conversion themselves.

Then the sparks will work literally everywhere.

Pages

  • « first
  • ‹ previous
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • …
  • next ›
  • last »