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Are you participating in the
Thursday, July 12, 2012 - 19:52

Are you participating in the LPC coding contest? To enter, you need to release your code.

@cloud_magic: you might want
Thursday, July 12, 2012 - 19:48

@cloud_magic: basically yes but you need to take a very close look at the GPL3 and CC-BY-SA 3.0 licenses.

We're using one of  these in
Thursday, July 12, 2012 - 15:40

We're using one of  these in DNT now: http://i.imgur.com/wGqVn.jpg  | http://dnt.dnteam.org

Thanks! It looks great!

We're using this one in DNT
Thursday, July 12, 2012 - 15:39

We're using this one in DNT now: http://i.imgur.com/wGqVn.jpg | http://dnt.dnteam.org

Thanks! It looks great!

I just noticed that they
Thursday, July 12, 2012 - 08:52

I just noticed that they added credits to the game, including a link to OGA and a mention of this portrait and you as an author: http://www.flickr.com/photos/qubodup/7556488802/

Is the shadows issue resolved
Wednesday, July 11, 2012 - 06:48

Is the shadows issue resolved?

Thanks a lot! I removed the
Tuesday, July 10, 2012 - 12:55

Thanks a lot! I removed the license flag.

If the authors didn't specify any URLs to add to the credits, then this should be fine.

PS: there are only 3 tracks available but you give credit to 4? The "preview" can't be downloaded, you'd have to upload it as "files" also.

Hi and thanks for sharing,
Tuesday, July 10, 2012 - 10:02

Hi and thanks for sharing, this is some great music!

"Varioius artists" is not a sufficient form of fulfilling the attribution requirements of http://creativecommons.org/licenses/by-sa/3.0/legalcode though.

Please clarify who the authors are for each track.

I made a video earlier today
Tuesday, July 10, 2012 - 05:38

I made a video earlier today (by now, there's no more music but more characters have been added and an enemy).

http://youtu.be/FGAqnDXp-lA

@andrewj cool to hear you
Monday, July 9, 2012 - 06:15

@andrewj cool to hear you tested it. I did not to be honest.. I guess I should just add a plane that contains a supertux screenshot into blender to live-test the efficiency of the sprite...

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