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I worked on a skin for the evo. I added a few logos and labels and surfaces, mostly creating shapes very similar to the original, non-free skin. I base this on the default UV map because I have an inexperience-based fear of breaking something by editing the mesh/uv map...
[For the record, there's no "CC" license. The license here is CC BY SA 3.0 (this is important to always clearly state, as some of the many licenses published by Creative Commons explicitly prohibit commercial use).]
There's an art phase (over) and a coding phase (currently ongoing). If you participate in the coding phase, you have to release the source under GPL3.
As for using art licensed under GPLv3 and/or CC-BY-SA in commercial games: it should be possible but you should better take close looks at the licenses.
Does anybody have links to the most recent discussions about using copyleft art in commercial games? There's no FAQ entry yet unfortunately.
Very pretty! The slow movement feels very unpleasant.
Keep us updated when there's more to test! :)
You need to read all of 4. b.:
Thanks for sharing. It i's a lot of effort to check music tracks for license and quality...
boomlinde, menofmega and ultrasyd have no freely licensed tracks. kidjazz-2 has exactly one.
Please note that only tracks that have only the one
or only the two 
symbols in the top right corner are OGA-compatible or "freely licensed".
Haha, this tileset is going places! (Just now saw the new preview)
He looks great!
Have fun!
Double-thumbs-up for the sprite sheet (although the pink BG is so 1999 ;) )
you stopped mid-sentence when writing your description of
I worked on a skin for the evo. I added a few logos and labels and surfaces, mostly creating shapes very similar to the original, non-free skin. I base this on the default UV map because I have an inexperience-based fear of breaking something by editing the mesh/uv map...
pixmap: http://i.imgur.com/0o9Im.png
SVG: http://ompldr.org/vZXFjeQ
license: gpl v2+/ccbysa v3+
note: based on farrer's http://opengameart.org/content/simple-car-textures
The SVG might display incorrectly. I used google web fonts among others. To my knowledge, all are freely licensed (let me know if I'm wrong)
Suggestions, criticizm welcome!
EDIT: I made a texture for the SEAT-style model:
PNG: http://i.imgur.com/LmpEM.png SVG: http://ompldr.org/vZXF4bQ
Same license/authorship info.
Hope this can serve as placeholder art at least:
http://opengameart.org/content/dog-run-stand-pee-27x46
[For the record, there's no "CC" license. The license here is CC BY SA 3.0 (this is important to always clearly state, as some of the many licenses published by Creative Commons explicitly prohibit commercial use).]
There's an art phase (over) and a coding phase (currently ongoing). If you participate in the coding phase, you have to release the source under GPL3.
http://lpc.opengameart.org/content/lpc-rules
You keep ownership over the code though.
As for using art licensed under GPLv3 and/or CC-BY-SA in commercial games: it should be possible but you should better take close looks at the licenses.
Does anybody have links to the most recent discussions about using copyleft art in commercial games? There's no FAQ entry yet unfortunately.
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