why dont you try to give them colour related shapes? the red one would resemble a hearth, the blue a tear or water drop, the yellow a sun, the green a tree, and so on...
its pretty easy, the textures are bundled into the blend file; you need to click "File->external data-> unpack into files" that creates a new folder called texture with all of them inside
why dont you try to give them colour related shapes? the red one would resemble a hearth, the blue a tear or water drop, the yellow a sun, the green a tree, and so on...
I have some game ready monsters for open dungeons, just click my name and you can see my stuff, also look for :
http://opengameart.org/content/rock-golem
http://opengameart.org/content/beetle-golem-animated
http://opengameart.org/content/iron-armor-set
http://opengameart.org/content/lizardman-0
But, what art style are you going for? do you have anything in mind?
Maybe you can profit from this:
http://www.blendswap.com/terms/category/durian
There is a lot of nice characters in there
This is great, but its lacking something, a few death animations, is there any chance you will release them?
please use a screenshot with all layers activated
i guess that uses overlays in Gimp or photoshop? this is useless if you dont include those as well
http://opengameart.org/users/reactorcore
its pretty easy, the textures are bundled into the blend file; you need to click "File->external data-> unpack into files" that creates a new folder called texture with all of them inside
Can you show us more samples of your work?
Im happy to hear that, are you keping devolopment in 2d?
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