Hi, thanks for doing it! any CC license is good (maybe you are not familiar with them?) all of them fulfill what you want, CC-By only forces to credit author, if possible dont use GPL (cant use it in Open Dungeons cause of linux weird licensing) or dual license it as both.
Could you take up on this model? It would be used for open Dungeons an open source remake of dungeon keeper, the license of the concept is cc-by Katarzyna Zalecka of Ancient Beast project
Something around 3-5k polis would be fine, no need to animate, i can do that; no need for weapons either
You now, i think you are totally mistaking forums, you should head to the unreal forums at once. I doubt there are that many Unreal experts in here. Maybe you should look how to export models from blender to unreal as a first step, but this page may not be what you want
Look for Shipyard 0.7 here or on in blendswap, more shipbuilding potential than you can count.
Bucket you should start unwrapping and texturing your past models or you wont improve, your modelling is nice but noone else will take the pain of texturing them (with just a few exceptions around) and its considered a pretty basic skill to have when becoming a 3d artist
This is a pretty cool project that is currently on halt, it pains me to see people spamming it
Pretty nice topology, thanks for helping the project
Its animated?, what kind of animations does it have?
its actually a pretty interesting model, you could also expand it with a few more "Noir" characters
Hi, thanks for doing it! any CC license is good (maybe you are not familiar with them?) all of them fulfill what you want, CC-By only forces to credit author, if possible dont use GPL (cant use it in Open Dungeons cause of linux weird licensing) or dual license it as both.
Could you take up on this model? It would be used for open Dungeons an open source remake of dungeon keeper, the license of the concept is cc-by Katarzyna Zalecka of Ancient Beast project
Something around 3-5k polis would be fine, no need to animate, i can do that; no need for weapons either
You could start by uploading those here, they are pretty good.
You now, i think you are totally mistaking forums, you should head to the unreal forums at once. I doubt there are that many Unreal experts in here. Maybe you should look how to export models from blender to unreal as a first step, but this page may not be what you want
Look for Shipyard 0.7 here or on in blendswap, more shipbuilding potential than you can count.
Bucket you should start unwrapping and texturing your past models or you wont improve, your modelling is nice but noone else will take the pain of texturing them (with just a few exceptions around) and its considered a pretty basic skill to have when becoming a 3d artist
Torque3D seems pretty mature as well, has anyone had any experience with it?
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