Im also a hobbyist and dont do this for the coin neither, if you search my submissions there a lot of experimental stuff, i do like learning and replicating things i see somewhere else. Im indeed colaborating with an open source game and that wont help into my resumee or someone around me would ever care. My drive is the will to learn and help someone along the way; and i have no use for 3d or any artistic skill into my life, i dont benefit or live from it.
But having been into this Open/free world for a while i have learned a few things; Maybe you are not selling yourself well enougth?
Being a credit line into that forgotten button of Credits wont help you much, neither being active into just a few projects forum. So i would like you to reconsider your decision and make a last try before going that route. What can you do? research which are the major sites for game developement, both free and paid, OGA here is one of the biggest into the "libre" category, Unity asset store is all the rage these days among hobby game programmers.
With that information start releasing a song a day into all the open source pages, make sure to sell yourself when you post them "Im an experienced composer that has made music for many games... this one was for Wesnoth... im open for comisions at affordable prices.. support me on Patreon (about Patreon, do you know what it is? if not research it or any alike, you can make some money that way by getting some sponsors to your works) you can find many more and exclusive ones into my webpage". Because you neeed a personal webpage with your works, not a facebook account.
Why? dont release everything on those pages, keep many exclusively on your website so people go there. That opens a few ways to make money and still be "Open", first publicity, i have heard its a pretty low revenue, but better than nothing, second a donation link and Patreon (or similar) link, low chance maybe; next make thematics music packs that can be downloaded for a small price and constains songs exclusives to them (remember to add short demos to those exclusive on the related pack) people trust paypal, remember that while you charge, say 2€ for your action music pack and add a direct link to it besides the price. Make a mega pack with everything worthy you have composed and sell it also at low prizes, I would say you have more chances of earning something selling many cheap than few and expensive. Sell those very same packs in all paid developer pages, in fact, go and do it rigth now on Unity asset store; keep the same prices everywhere, hobbyist normally wont pay much and its unfair if you price them differently depending on the buying source.
That way you remain mostly Open friendly with a few exclusives (that can have open licenses as well) and earn some money and fame. It all depends on your quality and effort to publicise yourself; Also Patreon can be a very good income source if you manage to convince many people to support you, some people just release CC0 stuff because of much they get for each of it. Just get people to know of your work.
And now pay me for revealing to you my bussines master plan ;)
Thanks for the heads up, im quite limited on the 2d side but i was able to somewhat understand the tricks to create those videos; while im on that, After Effects is terrorific, its price as well :O. Worst, apparently poor Blender cant even compare to it.
My main concern should be to how to create good looking static 2d models from a 3d source, i think i saw some script on blenderswap that made something alike, do any of you know of something similar?
Thanks guys for your answers, i migth try my hand either by using 2d assets from OGA, or going the reverse way of turning a 3d model into a 2D image, apply some image filter to make it more picture like (i guess an oil paint looking filter would be good).
you will be more lucky to recruit someone if you show any past project or explain your idea in detail; you see, lots of people come here almost daily claiming they will do the best game ever, so most artist are wary of new, unknown projects.
Im also a hobbyist and dont do this for the coin neither, if you search my submissions there a lot of experimental stuff, i do like learning and replicating things i see somewhere else. Im indeed colaborating with an open source game and that wont help into my resumee or someone around me would ever care. My drive is the will to learn and help someone along the way; and i have no use for 3d or any artistic skill into my life, i dont benefit or live from it.
But having been into this Open/free world for a while i have learned a few things; Maybe you are not selling yourself well enougth?
Being a credit line into that forgotten button of Credits wont help you much, neither being active into just a few projects forum. So i would like you to reconsider your decision and make a last try before going that route. What can you do? research which are the major sites for game developement, both free and paid, OGA here is one of the biggest into the "libre" category, Unity asset store is all the rage these days among hobby game programmers.
With that information start releasing a song a day into all the open source pages, make sure to sell yourself when you post them "Im an experienced composer that has made music for many games... this one was for Wesnoth... im open for comisions at affordable prices.. support me on Patreon (about Patreon, do you know what it is? if not research it or any alike, you can make some money that way by getting some sponsors to your works) you can find many more and exclusive ones into my webpage". Because you neeed a personal webpage with your works, not a facebook account.
Why? dont release everything on those pages, keep many exclusively on your website so people go there. That opens a few ways to make money and still be "Open", first publicity, i have heard its a pretty low revenue, but better than nothing, second a donation link and Patreon (or similar) link, low chance maybe; next make thematics music packs that can be downloaded for a small price and constains songs exclusives to them (remember to add short demos to those exclusive on the related pack) people trust paypal, remember that while you charge, say 2€ for your action music pack and add a direct link to it besides the price. Make a mega pack with everything worthy you have composed and sell it also at low prizes, I would say you have more chances of earning something selling many cheap than few and expensive. Sell those very same packs in all paid developer pages, in fact, go and do it rigth now on Unity asset store; keep the same prices everywhere, hobbyist normally wont pay much and its unfair if you price them differently depending on the buying source.
That way you remain mostly Open friendly with a few exclusives (that can have open licenses as well) and earn some money and fame. It all depends on your quality and effort to publicise yourself; Also Patreon can be a very good income source if you manage to convince many people to support you, some people just release CC0 stuff because of much they get for each of it. Just get people to know of your work.
And now pay me for revealing to you my bussines master plan ;)
Thanks for the heads up, im quite limited on the 2d side but i was able to somewhat understand the tricks to create those videos; while im on that, After Effects is terrorific, its price as well :O. Worst, apparently poor Blender cant even compare to it.
My main concern should be to how to create good looking static 2d models from a 3d source, i think i saw some script on blenderswap that made something alike, do any of you know of something similar?
Thanks guys for your answers, i migth try my hand either by using 2d assets from OGA, or going the reverse way of turning a 3d model into a 2D image, apply some image filter to make it more picture like (i guess an oil paint looking filter would be good).
so nice looking :)
I re-riged and animated it with motion capture:
http://opengameart.org/content/animated-defender-aka-brigand
you will be more lucky to recruit someone if you show any past project or explain your idea in detail; you see, lots of people come here almost daily claiming they will do the best game ever, so most artist are wary of new, unknown projects.
no, sorry, im already too tied up with open dungeons
just wondering, do you have a clear idea of what your project will be?
hehe, it would be a good idea, its like a backup copy plus the popularity
Thanks :)
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