I did that once or twice and then had a ghost experience meaning I couldn't see our hero's body but he was definitely moving. Also he's a nude guy, at some point he should have some clothes or something.
I was able to run it and kill both the bat and the eyeball but neither got any xp nor could see anything else happening. Didn't get where the water is which our bald baby hero needs to heal nor anything else.
Is that all to the game or am I missing something ?
a. It would have been better to name/rename the entry to something like brandon-adventure-lpc or something like that. There are quite a few games with the name of LPC or some permutation of the same.
b. The README.md does not have compilation instructions at all :( Could you refresh the instructions so we, the players know how to compile the game.People might discover the game just through github (as people discover games directly through sourceforge.net) rather than through opengameart.org.[
Of course the name Jason has many peaceful connotations as well https://en.wikipedia.org/wiki/Jason_%28disambiguation%29 but sometimes movies make a much over-arching impression on names, faces and features than one would normally want or need be. [/OT]
Looking forward to updates in readme or maybe an INSTALL file (whichever you prefer) 'Jason' :)
Update: it built perfectly (without any errors while compiling)
commit 28536f21a4853344ceb6d3ab01e7da50ba056494 Author: Matthew Krohn <makrohn@gmail.com> Date: Sat Aug 11 09:29:00 2012 -0400
Added a couple new maps and a new npc.
While trying to use the bat talisman, was unable to as it's a level 10 artifact. Wasn't it supposed to be a level 1 artifact. I wasn't able to equip it either in off-hand or in the artifact window.
didn't know you were making changes (due to changes in the way github is making notifications work now, dunno how to get notifications of new commits in my dashboard feed :( )
Anyways gitted up to the latest :-
commit 930a1a403167b7399a6f0463e5bef3fe1937f1ed Merge: bf17877 7efae77 Author: Matthew Krohn <makrohn@gmail.com> Date: Fri Aug 10 15:07:14 2012 -0400
And tried compiling and it gave these errors while compiling :-
CMakeFiles/polymorphable.dir/src/MenuManager.cpp.o: In function `MenuManager::MenuManager(PowerManager*, StatBlock*, CampaignManager*, ItemManager*)': MenuManager.cpp:(.text+0x7b0): undefined reference to `MenuStash::MenuStash(ItemManager*, StatBlock*)' MenuManager.cpp:(.text+0xe9e): undefined reference to `MenuStash::update()' CMakeFiles/polymorphable.dir/src/MenuManager.cpp.o: In function `MenuManager::logic()': MenuManager.cpp:(.text+0x19ac): undefined reference to `MenuStash::logic()' MenuManager.cpp:(.text+0x2711): undefined reference to `MenuStash::click(InputState*)' MenuManager.cpp:(.text+0x275c): undefined reference to `MenuStash::itemReturn(ItemStack)' MenuManager.cpp:(.text+0x27b7): undefined reference to `MenuStash::itemReturn(ItemStack)' MenuManager.cpp:(.text+0x27f5): undefined reference to `MenuStash::click(InputState*)' MenuManager.cpp:(.text+0x2a46): undefined reference to `MenuStash::full(int)' MenuManager.cpp:(.text+0x2a7a): undefined reference to `MenuStash::add(ItemStack)' MenuManager.cpp:(.text+0x33d3): undefined reference to `MenuStash::full(int)' MenuManager.cpp:(.text+0x341f): undefined reference to `MenuStash::drop(Point, ItemStack)' MenuManager.cpp:(.text+0x374f): undefined reference to `MenuStash::itemReturn(ItemStack)' MenuManager.cpp:(.text+0x3839): undefined reference to `MenuStash::drop(Point, ItemStack)' MenuManager.cpp:(.text+0x3862): undefined reference to `MenuStash::itemReturn(ItemStack)' CMakeFiles/polymorphable.dir/src/MenuManager.cpp.o: In function `MenuManager::render()': MenuManager.cpp:(.text+0x3d96): undefined reference to `MenuStash::checkTooltip(Point)' collect2: error: ld returned 1 exit status make[2]: *** [polymorphable] Error 1 make[1]: *** [CMakeFiles/polymorphable.dir/all] Error 2 make: *** [all] Error 2
It's possible you know about the errors but reporting just in case.
I did that once or twice and then had a ghost experience meaning I couldn't see our hero's body but he was definitely moving. Also he's a nude guy, at some point he should have some clothes or something.
hmm... ok it would have been easier to just say
love ~/PATH/$game-folder/
In my case it was
love ~/games/brandon-adventure/
I was able to run it and kill both the bat and the eyeball but neither got any xp nor could see anything else happening. Didn't get where the water is which our bald baby hero needs to heal nor anything else.
Is that all to the game or am I missing something ?
jason,
two things :-
a. It would have been better to name/rename the entry to something like brandon-adventure-lpc or something like that. There are quite a few games with the name of LPC or some permutation of the same.
b. The README.md does not have compilation instructions at all :( Could you refresh the instructions so we, the players know how to compile the game.People might discover the game just through github (as people discover games directly through sourceforge.net) rather than through opengameart.org.[
[OT]
On an unrelated note, do you know the first time I saw the name 'Jason' it reminded me of certain other Jason 'https://en.wikipedia.org/wiki/Jason_Voorhees' .
Of course the name Jason has many peaceful connotations as well https://en.wikipedia.org/wiki/Jason_%28disambiguation%29 but sometimes movies make a much over-arching impression on names, faces and features than one would normally want or need be. [/OT]
Looking forward to updates in readme or maybe an INSTALL file (whichever you prefer) 'Jason' :)
nice one, liked it, would love to see this used in some game :)
I dunno what am I missing but I'm missing something for sure (or maybe the powers that be need to do something more).
Anyways here are the errors while trying to compile the game.
http://paste.debian.net/185957/
You also need to put a README somewhere. I don't see one in :-
~/games/trinlibr$ ls
cc-by-sa-3.0.txt Game GGE gpl-3.0.txt Project Source Test
Docs Gaming Gorgon Graphics Resource svnlog.txt Tools
The svnlog.txt is actually this :-
~/games/trinlibr$ svn log > svnlog.txt
@tebruno99 is this a foss game or a windows binary freeware or/and paid game ?
Update: Another possibility is it's a browser-based game :(
Update: it built perfectly (without any errors while compiling)
commit 28536f21a4853344ceb6d3ab01e7da50ba056494
Author: Matthew Krohn <makrohn@gmail.com>
Date: Sat Aug 11 09:29:00 2012 -0400
Added a couple new maps and a new npc.
While trying to use the bat talisman, was unable to as it's a level 10 artifact. Wasn't it supposed to be a level 1 artifact. I wasn't able to equip it either in off-hand or in the artifact window.
could you please edit your headline so it reads
LPC Entry : Mystic Castle -HTML 5 (Progress Thread)
so people have an idea as to what you are doing, thanx in advance.
Looking forward to the tutorial as and when it happens.
didn't know you were making changes (due to changes in the way github is making notifications work now, dunno how to get notifications of new commits in my dashboard feed :( )
Anyways gitted up to the latest :-
commit 930a1a403167b7399a6f0463e5bef3fe1937f1ed
Merge: bf17877 7efae77
Author: Matthew Krohn <makrohn@gmail.com>
Date: Fri Aug 10 15:07:14 2012 -0400
Merge remote-tracking branch 'upstream/master'
Conflicts:
mods/averguard/enemies/necromancer_apprentice.txt
mods/averguard/enemies/professor_langlier.txt
mods/averguard/enemies/sir_evan_maddox.txt
mods/core/engine/misc.txt
mods/fantasycore/enemies/antlion_burster.txt
mods/fantasycore/enemies/antlion_freezer.txt
mods/fantasycore/enemies/antlion_spitter.txt
mods/fantasycore/enemies/skeletal_knight.txt
mods/fantasycore/enemies/skeletal_mage.txt
mods/fantasycore/enemies/skeletal_occultist.txt
mods/fantasycore/enemies/skeletal_warrior.txt
mods/living_bones/enemies/grisbon.txt
mods/living_bones/enemies/krakatoa.txt
mods/living_bones/enemies/scathelocke.txt
mods/living_bones/enemies/skeletal_prophet.txt
mods/living_bones/enemies/skeletal_thundersword.txt
mods/living_bones/enemies/vesuvvio.txt
src/Avatar.cpp
And tried compiling and it gave these errors while compiling :-
CMakeFiles/polymorphable.dir/src/MenuManager.cpp.o: In function `MenuManager::MenuManager(PowerManager*, StatBlock*, CampaignManager*, ItemManager*)':
MenuManager.cpp:(.text+0x7b0): undefined reference to `MenuStash::MenuStash(ItemManager*, StatBlock*)'
MenuManager.cpp:(.text+0xe9e): undefined reference to `MenuStash::update()'
CMakeFiles/polymorphable.dir/src/MenuManager.cpp.o: In function `MenuManager::logic()':
MenuManager.cpp:(.text+0x19ac): undefined reference to `MenuStash::logic()'
MenuManager.cpp:(.text+0x2711): undefined reference to `MenuStash::click(InputState*)'
MenuManager.cpp:(.text+0x275c): undefined reference to `MenuStash::itemReturn(ItemStack)'
MenuManager.cpp:(.text+0x27b7): undefined reference to `MenuStash::itemReturn(ItemStack)'
MenuManager.cpp:(.text+0x27f5): undefined reference to `MenuStash::click(InputState*)'
MenuManager.cpp:(.text+0x2a46): undefined reference to `MenuStash::full(int)'
MenuManager.cpp:(.text+0x2a7a): undefined reference to `MenuStash::add(ItemStack)'
MenuManager.cpp:(.text+0x33d3): undefined reference to `MenuStash::full(int)'
MenuManager.cpp:(.text+0x341f): undefined reference to `MenuStash::drop(Point, ItemStack)'
MenuManager.cpp:(.text+0x374f): undefined reference to `MenuStash::itemReturn(ItemStack)'
MenuManager.cpp:(.text+0x3839): undefined reference to `MenuStash::drop(Point, ItemStack)'
MenuManager.cpp:(.text+0x3862): undefined reference to `MenuStash::itemReturn(ItemStack)'
CMakeFiles/polymorphable.dir/src/MenuManager.cpp.o: In function `MenuManager::render()':
MenuManager.cpp:(.text+0x3d96): undefined reference to `MenuStash::checkTooltip(Point)'
collect2: error: ld returned 1 exit status
make[2]: *** [polymorphable] Error 1
make[1]: *** [CMakeFiles/polymorphable.dir/all] Error 2
make: *** [all] Error 2
It's possible you know about the errors but reporting just in case.
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