Hey using character luck to decide how good items would be that is a good idea! Currently some of the items in game are randomized and that just random. But mixing characters luck sounds interesting idea. It could work even so that if character has bad luck you would get more cursed items.
If characters do not have dark vision perk then lights such as torches and wizard light give small bonus in combat. Also if target is well lit then that gives a small bonus. So using Fairy light spell to enemies does a small damage and small bonus to hit. That bonus is calculated on attack bonus showing next to axe and sword icon.
Darkness spell then give negative effect unless target character has a dark vision perk.
Unarmed charaters can select perks which significantly boost unarmed damage. I played most of my test plays with unarmed characters so I did not need to look for good equipments. But do not worry there are magical equipments for all types of characters. You just need a bit of luck to find them.
I was finally able to resolve how to capture sound from desktop application and I made a short video on Heroes of Hawks Haven. Video is available from my webpage: https://tuomount.kapsi.fi/videos.html
Game is now possible to finish. There are three different endings. Playing time varies a lot how much side quests are done. I spent over 12 hours completing almost every side quests and second play time I skipped most of side quest I was able to complete game in 3,5 hours.
Still 20 more ending screen needs to be done. Only 7 more to draw and others I will do with game engine. One ending screen I also put use in adventure. Since this picture of island is shown if player totally skip visiting an island, so I decided it should be shown if player also visits in island but while adventuring.
Attached screenshot when party is leaving from the island.
I also found out why game was pausing in combat if there were multiple sounds playing same time. Reason was that while sound playing was starting it took about 20 ms and now screen was redraw in that time. Now in combat one NPC could use 4 sounds in on turn so game might pause for 100ms which is clearly visible.
I fixed this by instead of playing sound I just add the sound name into a list and then there is a separate thread going through that list and playing sounds from there. Now playing sounds and updating screen are indepent operations.
Hey using character luck to decide how good items would be that is a good idea! Currently some of the items in game are randomized and that just random. But mixing characters luck sounds interesting idea. It could work even so that if character has bad luck you would get more cursed items.
If characters do not have dark vision perk then lights such as torches and wizard light give small bonus in combat. Also if target is well lit then that gives a small bonus. So using Fairy light spell to enemies does a small damage and small bonus to hit. That bonus is calculated on attack bonus showing next to axe and sword icon.
Darkness spell then give negative effect unless target character has a dark vision perk.
Unarmed charaters can select perks which significantly boost unarmed damage. I played most of my test plays with unarmed characters so I did not need to look for good equipments. But do not worry there are magical equipments for all types of characters. You just need a bit of luck to find them.
I was finally able to resolve how to capture sound from desktop application and I made a short video on Heroes of Hawks Haven. Video is available from my webpage: https://tuomount.kapsi.fi/videos.html
Great to hear. Just curiosity, where are you at the game currently?
Glad you like it! :)
Heroes Of Hawks Haven 1.0.0 has been released!
https://tuomount.kapsi.fi/
Game is now possible to finish. There are three different endings. Playing time varies a lot how much side quests are done. I spent over 12 hours completing almost every side quests and second play time I skipped most of side quest I was able to complete game in 3,5 hours.
Looks cool. Reminds a bit like boards in Space Crusade board game.
Ubuntu 14.04 has Flare 0.19 in repository so you get that simple typing to terminal "sudo apt-get install flare".
If you have older Ubuntu for example 12.04 you need to compile it from source.
Still 20 more ending screen needs to be done. Only 7 more to draw and others I will do with game engine. One ending screen I also put use in adventure. Since this picture of island is shown if player totally skip visiting an island, so I decided it should be shown if player also visits in island but while adventuring.
Attached screenshot when party is leaving from the island.
I also found out why game was pausing in combat if there were multiple sounds playing same time. Reason was that while sound playing was starting it took about 20 ms and now screen was redraw in that time. Now in combat one NPC could use 4 sounds in on turn so game might pause for 100ms which is clearly visible.
I fixed this by instead of playing sound I just add the sound name into a list and then there is a separate thread going through that list and playing sounds from there. Now playing sounds and updating screen are indepent operations.
Great piece of art! I just hope it would be a bit longer so I could use it in final battle in my game.
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