Does it matter if it did or did not take more than a few minutes? Personally, I don't think so... if the result is a high quality art asset I see no reason why that should hold any bearing.
On the note of quality, I would highly recommend a higher resolution version of this, say 1024x768. 640x400 is very low resolution and things like this don't scale up very well. Just a thought... ;)
No. It's from an old version of the program that was open-sourced under the GPL license. The licensing terms applied to the source code and program only, not the generated output.
The fact that the authors have since closed their source and made the program commercial with different licensing terms is a moot point. I did not use their new program, I used an old, modified version under different licensing terms.
Anyway, as far as a parallax effect, you described it reverse. The farthest layer moves the slowest, the nearest moves the fastest. At least that's the definition of a parallax... ;)
I suppose using the sphere in a sphere method would work (and did in the past), but really you'd want to use a shader script in an actual game to get the atmospheric effect. Heck of a lot faster and easier in the GPU's memory.
I hate to be the whistleblower here, but is this not a trademark violation? Heinz is a registered trademark and their label design is likely protected under copyright.
Please don't get me wrong, I find textures like this very useful and appreciate the work that goes into it but I also don't want to see OGA (or the artists) dragged into litigation over a single image.
Who the hell cares? I don't understand why you thought it was necessary to point that out.
Edit:
Yeah, I know I'm late to the game, but I thought I'd chime in anyway.
Does it matter if it did or did not take more than a few minutes? Personally, I don't think so... if the result is a high quality art asset I see no reason why that should hold any bearing.
On the note of quality, I would highly recommend a higher resolution version of this, say 1024x768. 640x400 is very low resolution and things like this don't scale up very well. Just a thought... ;)
No. It's from an old version of the program that was open-sourced under the GPL license. The licensing terms applied to the source code and program only, not the generated output.
The fact that the authors have since closed their source and made the program commercial with different licensing terms is a moot point. I did not use their new program, I used an old, modified version under different licensing terms.
's' word? Are we five? Please...
Anyway, as far as a parallax effect, you described it reverse. The farthest layer moves the slowest, the nearest moves the fastest. At least that's the definition of a parallax... ;)
I suppose using the sphere in a sphere method would work (and did in the past), but really you'd want to use a shader script in an actual game to get the atmospheric effect. Heck of a lot faster and easier in the GPU's memory.
They aren't compatible, and IMHO the GPL should be permanently and forever abolished. Please please please relicense with a CC license! :*(
Any possibilties of getting this (and your other tracks) in non-lossy, non-patented formats (like OGG)?
I hate to be the whistleblower here, but is this not a trademark violation? Heinz is a registered trademark and their label design is likely protected under copyright.
Please don't get me wrong, I find textures like this very useful and appreciate the work that goes into it but I also don't want to see OGA (or the artists) dragged into litigation over a single image.
Any chance you could do one of these as a zombie? ;)
This is genuinely great! Would love to see more when you have the time! :D
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