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Apologies for the late reply.
Wednesday, February 13, 2013 - 11:26

Apologies for the late reply. Thank you! I appreciate it... :)

Agreed. I used to be a big
Wednesday, February 13, 2013 - 11:23

Agreed. I used to be a big fan of the GPL until I realized what it implied... and I didn't like those implications so I sought out licensing alternatives and found the BSD/ZLib licenses sufficient for software and CC licensing sufficient for artwork. Plus, they're all compatible and none of them forces an entire project to be licensed the same way, just the original work and derivatives (for the most part).

The problem with converting
Wednesday, February 13, 2013 - 11:19

The problem with converting from MP3 to OGG is the serious loss of quality when doing so. They use two different compression algorithms and so they end up throwing away different parts of the audio stream. Converting MP3 to OGG basically means throwing away audio twice, not just once as when converting from a raw loss-less to one or the other lossy formats.

I would agree that encoding to 3 - 4 formats would be overkill, but I think it's reasonable to request both MP3 and OGG. Or, MP3 and whatever raw format you use (wav? flac? something else entire?).

I have to say that I'm
Monday, February 11, 2013 - 13:56

I have to say that I'm impressed with the level of quality. All of the songs definitely sound sequenced but I find that to be part of their charm.

Nice work... :)

I really wish all of these
Tuesday, February 5, 2013 - 23:35

I really wish all of these were under a less restrictive license and compressed with a better audio format (OGG). They're very usable but the licensing makes it impossible for me to use and the audio format causes the same problem (MP3 is a proprietary format so I can't support it in my engine without paying royalties)...

:*(

You're not specifying an
Thursday, January 17, 2013 - 04:49

You're not specifying an alpha mask. Despite what the documentation says (and it can be a bit confusing), if you don't specify an alpha mask, you won't get any alpha channel at all. Your call to SDL_CreateRGBSurfaceFrom should look like this:

unsigned int rmask = 0, gmask = 0, bmask = 0, amask = 0;

if(SDL_BYTEORDER == SDL_LIL_ENDIAN)
{
    rmask = 0x000000ff;
    gmask = 0x0000ff00;
    bmask = 0x00ff0000;
    amask = 0xff000000;
}
else
{
    rmask = 0xff000000;
    gmask = 0x00ff0000;
    bmask = 0x0000ff00;
    amask = 0x000000ff;
}

SDL_Surface* srf = SDL_CreateRGBSurfaceFrom(buffer, SDL_SWSURFACE, w, h, 32, w*4, rmask, gmask, bmask, amask);

It's accurate enough.
Thursday, January 10, 2013 - 20:19

It's accurate enough.

Art licensing has been under enough of a debate that I wonder why anybody would release art under a GPL license at all, let alone software (different debate). CC licenses should be more than sufficient for artists to feel protected with their work, so why choose such a horribly restrictive license as the GPL?

Case and point -- if I used art submitted under the GPL in my project, the ENTIRE PROJECT would need to be released under the GPL, source code included. In other words, unless a project is already realeased under the GPL, people (like myself) won't use said art. Which is a downright shame because there's a lot of good art released under really bad licensing.

Thank you! I appreciate it!
Thursday, January 3, 2013 - 03:46

Thank you! I appreciate it!

As a note, I'm using both of the sounds in a project called 'The Legend of Mazzeroth'. Website available from my user profile.

Thanks for the quality submission!

I'd like to use this and the
Thursday, January 3, 2013 - 01:34

I'd like to use this and the UI-Accept sound... but they're in MP3 format. Would you be able to upload a WAV or OGG of these? I could convert but would end up losing audio fidelity.

Thanks!

Any plans to resume work on
Tuesday, January 1, 2013 - 05:40

Any plans to resume work on these? 

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