I'd like to use this and the UI-Accept sound... but they're in MP3 format. Would you be able to upload a WAV or OGG of these? I could convert but would end up losing audio fidelity.
where index is your row or column. Looking at the index as a linear number instead of row/col just requires a little extra math to get the u/v coords but otherwise uses the same values.
In very time-critical applications such as with limited math processing power (unaware of any modern platforms where this problem exists) the texture coords could be generated at start-up and stored in a lookup table... but like I said, that's highly unnecessary with today's hardware (or even hardware from 5 or so years ago).
Something that just occurred to me... what about allowing uploads of MOD/XM/IT/S3M files? I have a large library of them and could contact the authors for licensing and permission to upload them here... seems like a largely untapped format in FLOSS gaming altogether.
Would be great to have some tracks that sound like the ones that came off some of the MSX and Amiga computers... genuine chiptunes but with more interesting tones than just NES style. Plus, there's always the GYM synth chips that were used the the Sega Megadrive/Genesis which do also count as chiptunes... ;)
For a phrase, something along the lines of "Support non-patented formats, use OGG or FLAC!" could suffice.
As far as consumers, VLC, MPC, WinAMP and Windows Media Player with codecs are all capable of playing both of these formats. For those who would say that "Well users don't want to have to install codecs!"... perhaps not. But they already do for video files (for Windows at least a common one is the CCCP). Is it really that much more difficult to install an audio codec or two? Keep in mind that these audio codecs are mostly for those users who use WMP exclusively.
Perhaps not, but those programs can at least do a mix-down to a raw, uncompressed lossless format like WAV, which can then be converted by Audacity. I can accept that it's a potential pain to have to save with one program, open it with another, and then save it again in the desired format.
A simple solution is Audacity. I know I keep mentioning it but it's the only one I really know for Windows that works well and imports/exports multiple formats including OGG and FLAC.
Players include WinAMP (which reads all of them) and there are codecs for Windows Media Player for the average consumer.
Thank you! I appreciate it!
As a note, I'm using both of the sounds in a project called 'The Legend of Mazzeroth'. Website available from my user profile.
Thanks for the quality submission!
I'd like to use this and the UI-Accept sound... but they're in MP3 format. Would you be able to upload a WAV or OGG of these? I could convert but would end up losing audio fidelity.
Thanks!
Any plans to resume work on these?
Thanks for these, they'll reduce work load for anybody who needs them laid out like this.
In reply to devnewton:
Not necessary. Texture coordinates are simple:
tileSize = 32;
textureSize = 1024;
textureStep = tileSize / textureSize; // 0.03125 or 3.125%
textureCoord = index * textureStep;
where index is your row or column. Looking at the index as a linear number instead of row/col just requires a little extra math to get the u/v coords but otherwise uses the same values.
In very time-critical applications such as with limited math processing power (unaware of any modern platforms where this problem exists) the texture coords could be generated at start-up and stored in a lookup table... but like I said, that's highly unnecessary with today's hardware (or even hardware from 5 or so years ago).
Any chance you can provide this in OGG or FLAC?
Something that just occurred to me... what about allowing uploads of MOD/XM/IT/S3M files? I have a large library of them and could contact the authors for licensing and permission to upload them here... seems like a largely untapped format in FLOSS gaming altogether.
Would be great to have some tracks that sound like the ones that came off some of the MSX and Amiga computers... genuine chiptunes but with more interesting tones than just NES style. Plus, there's always the GYM synth chips that were used the the Sega Megadrive/Genesis which do also count as chiptunes... ;)
For a phrase, something along the lines of "Support non-patented formats, use OGG or FLAC!" could suffice.
As far as consumers, VLC, MPC, WinAMP and Windows Media Player with codecs are all capable of playing both of these formats. For those who would say that "Well users don't want to have to install codecs!"... perhaps not. But they already do for video files (for Windows at least a common one is the CCCP). Is it really that much more difficult to install an audio codec or two? Keep in mind that these audio codecs are mostly for those users who use WMP exclusively.
Perhaps not, but those programs can at least do a mix-down to a raw, uncompressed lossless format like WAV, which can then be converted by Audacity. I can accept that it's a potential pain to have to save with one program, open it with another, and then save it again in the desired format.
A simple solution is Audacity. I know I keep mentioning it but it's the only one I really know for Windows that works well and imports/exports multiple formats including OGG and FLAC.
Players include WinAMP (which reads all of them) and there are codecs for Windows Media Player for the average consumer.
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