I have (with my bro) tried to make apps for the app store. It was a profoundly negative and frustrating experience. Essentially nothing, as far as I saw, about the way Apple ran it was right. It's a darned shame, but there you have it.
Dungeon siege avoided the problem entirely by making monsters not respawn. You were always moving forward, and that got you more than enough loot and experience. While that (perhaps extreme) degree of linearity doesn't seem to be what FLARE leans towards, I think that the general idea is solid: balancing so that grinding as such is unecessary. It's not like this is an MMO where you have to compete to be the best or something like that; if difficulty isn't too steep, then grinding shouldn't be a natural result regardless of shop status.
I would love to see the Awesome 'Possum get a cameo, though alas at the moment I don't have the time to make the necessary sprites. Perhaps in the summer when I can get my pending OGA work really dealt with properly...
I think that the 16x16 complete tileset idea has been hovering around for quite a while, especially as part of Bart's own JRPG project (which I understand is a little stalled atm due to OGA 2.0 etc., but still in the works). That's why I was hired to do the interior tileset, as far as I understood it. For the record, I really enjoyed working on that and I would love to do more--would be doing more, were I not swamp'ed by school. Here's hoping summer looks clearer...
It really depends on how you balance the game. I do not believe that selling to vendors necessarily means that suddenly you will be grinding forever and the game will be ruined. If you make that necessary to advance normally, that's a problem, but it need not be so.
It might be nice to have a feature where you can submit a work as WiP from the start. That would save editing pieces which were never meant to be considered complete in the first place.
@anonymous: both of those new genres (fantasy film noir, sci-fi historical fiction) are established and popular; Urban Fantasy (e.g. Dresden Files or Nightside series) and whatever you call Eric Flint's 16~~ series (among others). But I think that serves more as support of the idea than detraction, because both combinations had excellent results.
Ah, thanks for speaking up! I'll go ahead and put you in the credits too.
I have (with my bro) tried to make apps for the app store. It was a profoundly negative and frustrating experience. Essentially nothing, as far as I saw, about the way Apple ran it was right. It's a darned shame, but there you have it.
Dungeon siege avoided the problem entirely by making monsters not respawn. You were always moving forward, and that got you more than enough loot and experience. While that (perhaps extreme) degree of linearity doesn't seem to be what FLARE leans towards, I think that the general idea is solid: balancing so that grinding as such is unecessary. It's not like this is an MMO where you have to compete to be the best or something like that; if difficulty isn't too steep, then grinding shouldn't be a natural result regardless of shop status.
I would love to see the Awesome 'Possum get a cameo, though alas at the moment I don't have the time to make the necessary sprites. Perhaps in the summer when I can get my pending OGA work really dealt with properly...
I think that the 16x16 complete tileset idea has been hovering around for quite a while, especially as part of Bart's own JRPG project (which I understand is a little stalled atm due to OGA 2.0 etc., but still in the works). That's why I was hired to do the interior tileset, as far as I understood it. For the record, I really enjoyed working on that and I would love to do more--would be doing more, were I not swamp'ed by school. Here's hoping summer looks clearer...
It really depends on how you balance the game. I do not believe that selling to vendors necessarily means that suddenly you will be grinding forever and the game will be ruined. If you make that necessary to advance normally, that's a problem, but it need not be so.
Yeah, you'd have at least one more tester if you did an XP build. I've sorta run out of stuff to do on the most recent build.
First: as seen on IRC, Ultimate Smash Friends-version Sara with better, more matching-with-vision hair. Second, Sara+Xeon=...Samus?
It might be nice to have a feature where you can submit a work as WiP from the start. That would save editing pieces which were never meant to be considered complete in the first place.
@anonymous: both of those new genres (fantasy film noir, sci-fi historical fiction) are established and popular; Urban Fantasy (e.g. Dresden Files or Nightside series) and whatever you call Eric Flint's 16~~ series (among others). But I think that serves more as support of the idea than detraction, because both combinations had excellent results.
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