You're right, the question of what counts as "commercial use" is particularly thorny and ill defined. It raises a number of unfortunate and hard to resolve issues. That's why no non-commercia licenses are allowed on OGA. That's right! All assets on OGA are allowed for commercial use! As long as you respect the individual licenses you're good to go, and none of them will tell you you can't use it commercially.
I mean, I'm not about to discourage you from donating to OGA, but there you have it.
What makes you think that that game is open source? I looked through their site and it doesn't seem to say anything about open source or any open license.
Yeah, I know what you mean. There are the characters made for Ultimate Smash Friends, which are certainly in the size range, but they may not be "general purpose" enough, in design for animations; of them, Surge is probably the closest. I suppose that one of them could possibly be adapted to it if nothing else.
Darky, you aren't doing yourself any favors by responding that way. I am well within your target audience, in that I'm a professional pixel artist who enjoys making free contributions to promising projects. Unfortunately, whether I choose to work on a project or not depends largely on my first impressions, and so far they have not been terribly positive.
The very first impression, your topic post, was hard to get into. It's just too long and disorganized for me to follow easily, and the broken links didn't help. It's pretty important to preview a post like that before putting it up to make sure that it's well formatted and error free. After all, that post is usually all you have to give a potential artist an idea of what you're really setting out to do (important) and to establish a sense of directed professionalism (most important). Despite the issues with the post, I was willing to follow the thread further and see if my first instinct was wrong, but I haven't seen much to dissuade me. You haven't been professional or even terribly courteous towards our anonymous poster's pointed but relevent criticisms. No offense, but that isn't the sort of thing I'd want to deal with over the long haul of an ambitious project like this.
I want you to understand, I'm not saying this to berate or attack you. I know you didn't set out to make a bad impression, but if you're going to ever attract some serious artists to your project you really need to keep these things in mind. Anyway, good luck with your project.
Not only would these be good enough for some projects to use as-is, they would provide a solid base for edits or expansion. Ofc, by making it CC0 he's made it so anyone could upload them anyway, but yeah.
If it would be possible to have customizable color schemes, that would be cool. I tend to prefer light themes over dark ones for viewing art (not knocking the current one at all, it's just a personal preference).
When I click on a preview image while viewing a piece of art, it acts as a link back to that piece. I don't know why I had the urge to click them in the first place, but yeah.
This is almost certainly known, but each piece seems to have been trimmed to one preview, and said single preview is deanimated if it had animation even when viewed on its own page. The preview size also seems to have been enlarged for browsing--just resizing previews with interpolation to fit the box works for some pieces, but it's a bit problematic for pixel art. Having a border around would probably look better.
Sorry if I'm just repeating stuff that's already known!
You're right, the question of what counts as "commercial use" is particularly thorny and ill defined. It raises a number of unfortunate and hard to resolve issues. That's why no non-commercia licenses are allowed on OGA. That's right! All assets on OGA are allowed for commercial use! As long as you respect the individual licenses you're good to go, and none of them will tell you you can't use it commercially.
I mean, I'm not about to discourage you from donating to OGA, but there you have it.
What makes you think that that game is open source? I looked through their site and it doesn't seem to say anything about open source or any open license.
Yeah, I know what you mean. There are the characters made for Ultimate Smash Friends, which are certainly in the size range, but they may not be "general purpose" enough, in design for animations; of them, Surge is probably the closest. I suppose that one of them could possibly be adapted to it if nothing else.
Great job, guys!
Darky, you aren't doing yourself any favors by responding that way. I am well within your target audience, in that I'm a professional pixel artist who enjoys making free contributions to promising projects. Unfortunately, whether I choose to work on a project or not depends largely on my first impressions, and so far they have not been terribly positive.
The very first impression, your topic post, was hard to get into. It's just too long and disorganized for me to follow easily, and the broken links didn't help. It's pretty important to preview a post like that before putting it up to make sure that it's well formatted and error free. After all, that post is usually all you have to give a potential artist an idea of what you're really setting out to do (important) and to establish a sense of directed professionalism (most important). Despite the issues with the post, I was willing to follow the thread further and see if my first instinct was wrong, but I haven't seen much to dissuade me. You haven't been professional or even terribly courteous towards our anonymous poster's pointed but relevent criticisms. No offense, but that isn't the sort of thing I'd want to deal with over the long haul of an ambitious project like this.
I want you to understand, I'm not saying this to berate or attack you. I know you didn't set out to make a bad impression, but if you're going to ever attract some serious artists to your project you really need to keep these things in mind. Anyway, good luck with your project.
Not only would these be good enough for some projects to use as-is, they would provide a solid base for edits or expansion. Ofc, by making it CC0 he's made it so anyone could upload them anyway, but yeah.
OK, a couple of notes so far from browsing:
If it would be possible to have customizable color schemes, that would be cool. I tend to prefer light themes over dark ones for viewing art (not knocking the current one at all, it's just a personal preference).
When I click on a preview image while viewing a piece of art, it acts as a link back to that piece. I don't know why I had the urge to click them in the first place, but yeah.
This is almost certainly known, but each piece seems to have been trimmed to one preview, and said single preview is deanimated if it had animation even when viewed on its own page. The preview size also seems to have been enlarged for browsing--just resizing previews with interpolation to fit the box works for some pieces, but it's a bit problematic for pixel art. Having a border around would probably look better.
Sorry if I'm just repeating stuff that's already known!
Ka-testing the edit function!
Nice edit! This probably makes them fit better with the other tiles as well.
Hmm... somehow I have horizontal scrolling on this page.
Yeah, that's a crazy highlight. My camera battery is charging, I'll get a better one next time I take photos.
Pages