I wonder if this is a case of "right about the problem, wrong about the solution".
The issue is that dying as much as you have is incredibly punishing due to the XP pentalty.
Is reducing the XP penalty the right solution, though? What is causing all the dying? I am guessing that simply excercising additional caution is not a viable solution, right? Are there any mechanics of the game that would allow you to survive those same circumstances better? healing? defensive play? If those are not viable because the game demands you defeat an unrealistically difficult set of enemies before gaining access to such features, then that is where the solution should be adjusted; make those features accesable at a lower initial threshold. If not, then the solution may be to enhance methods of staying alive instead of reducing the penalty for dying. Yes, no, yes?
EDIT: sorry, just noticed your follow-up response where you suggested many of the same alternatives.
Unless you can give a better description of how the art was made, what the contest involves, and if it represents trademarked characters, I have to mark this as having a licensing issue.
I don't see anywhere the license for those sound effects are listed. I need to verify the sound effects are compatible with the CC0 license. "Free" is not a license. Would you be able to link to where the usage terms are indicated for those sound effects?
It would be pretty funny to use thier content (sans the trademarked stuff). If people are going to twist WMC's open requirement so they can advertise their products, they deserve to have others twist their intent to use the product in competing projects.
However, the question I was answering was not if it would ok to use that stuff in our own projects. There is a difference between what we are all willing to use in our projects versus what is permitted on OGA. For instance, the new Pixabay license permits anyone to use any of the assets in their own projects, enthusiastically so, but it does not allow redistribution on asset sharing sites. We are legally and ethically allowed to use them in our projects, but OGA is not a game project, it is an asset redistribution site.
In the same way, I suppose you could use those assets from WB or BroForce legally, but OGA has always had a policy of not hosting art that the artist doesn't wish to be hosted here, even if it is legally permitted for us to do so. This isn't a case of a powerful corporation frightening OGA into obedience despite what the licensing says. This specific scenario has been brought up before (see my link in bullet point #3) and the conclusion was that, legal or not, if it isn't obvious the asset owner wants us to share it, we wont. BroForce was basically saying "well, that wasn't our intent, but I guess it's legal so what can we do?" and Clint Bellanger was very clear that was not sufficient to host it here and was not worth risking bad blood with artists.
Ultimately, it comes down to this: OGA values the good will of artists more than it values the ability to technically use the assets legally.
I wonder if this is a case of "right about the problem, wrong about the solution".
The issue is that dying as much as you have is incredibly punishing due to the XP pentalty.
Is reducing the XP penalty the right solution, though? What is causing all the dying? I am guessing that simply excercising additional caution is not a viable solution, right? Are there any mechanics of the game that would allow you to survive those same circumstances better? healing? defensive play? If those are not viable because the game demands you defeat an unrealistically difficult set of enemies before gaining access to such features, then that is where the solution should be adjusted; make those features accesable at a lower initial threshold. If not, then the solution may be to enhance methods of staying alive instead of reducing the penalty for dying. Yes, no, yes?
EDIT: sorry, just noticed your follow-up response where you suggested many of the same alternatives.
Hey thanks for the updated info about Mindcramps.
Just noticed this seems more like a set of textures. Is that accurate? Less so "2D art" category.
ooh, spooky!
are... are you not playing it in the video?
Unless you can give a better description of how the art was made, what the contest involves, and if it represents trademarked characters, I have to mark this as having a licensing issue.
Would you like some help picking a useful title?
Fan art?
I don't see anywhere the license for those sound effects are listed. I need to verify the sound effects are compatible with the CC0 license. "Free" is not a license. Would you be able to link to where the usage terms are indicated for those sound effects?EDIT: Disregard. I found it: https://www.ghosthack.de/faq/#faq12 It's all good. Thanks for sharing!
Sure, but where did the impact sound come from? Who made the sound effect?
It would be pretty funny to use thier content (sans the trademarked stuff). If people are going to twist WMC's open requirement so they can advertise their products, they deserve to have others twist their intent to use the product in competing projects.
However, the question I was answering was not if it would ok to use that stuff in our own projects. There is a difference between what we are all willing to use in our projects versus what is permitted on OGA. For instance, the new Pixabay license permits anyone to use any of the assets in their own projects, enthusiastically so, but it does not allow redistribution on asset sharing sites. We are legally and ethically allowed to use them in our projects, but OGA is not a game project, it is an asset redistribution site.
In the same way, I suppose you could use those assets from WB or BroForce legally, but OGA has always had a policy of not hosting art that the artist doesn't wish to be hosted here, even if it is legally permitted for us to do so. This isn't a case of a powerful corporation frightening OGA into obedience despite what the licensing says. This specific scenario has been brought up before (see my link in bullet point #3) and the conclusion was that, legal or not, if it isn't obvious the asset owner wants us to share it, we wont. BroForce was basically saying "well, that wasn't our intent, but I guess it's legal so what can we do?" and Clint Bellanger was very clear that was not sufficient to host it here and was not worth risking bad blood with artists.
Ultimately, it comes down to this: OGA values the good will of artists more than it values the ability to technically use the assets legally.
perfect name for this music.
Where are the sound effects from?
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