It would be pretty funny to use thier content (sans the trademarked stuff). If people are going to twist WMC's open requirement so they can advertise their products, they deserve to have others twist their intent to use the product in competing projects.
However, the question I was answering was not if it would ok to use that stuff in our own projects. There is a difference between what we are all willing to use in our projects versus what is permitted on OGA. For instance, the new Pixabay license permits anyone to use any of the assets in their own projects, enthusiastically so, but it does not allow redistribution on asset sharing sites. We are legally and ethically allowed to use them in our projects, but OGA is not a game project, it is an asset redistribution site.
In the same way, I suppose you could use those assets from WB or BroForce legally, but OGA has always had a policy of not hosting art that the artist doesn't wish to be hosted here, even if it is legally permitted for us to do so. This isn't a case of a powerful corporation frightening OGA into obedience despite what the licensing says. This specific scenario has been brought up before (see my link in bullet point #3) and the conclusion was that, legal or not, if it isn't obvious the asset owner wants us to share it, we wont. BroForce was basically saying "well, that wasn't our intent, but I guess it's legal so what can we do?" and Clint Bellanger was very clear that was not sufficient to host it here and was not worth risking bad blood with artists.
Ultimately, it comes down to this: OGA values the good will of artists more than it values the ability to technically use the assets legally.
@avas_ter: This isn't a collection of music preview clips. It is as described in the title and description: Footstep sound effects. Your confusion confuses me.
It's weird and kind of sketchy, and wikipedia does not verify licensing as thoroughly as you may think... or at least not as swiftly as you may think. That being said, yes you should be able to trust the license listed on Wikipedia.
The license pertains to copyright, but does grant usage over trademarks. Just because it's CC-BY doesn't mean you're allowed to use any rendition of a trademarked character or trademarked content. It's no different than fan art.
No one is forced to download them all at once. Individual texture files can be attached to a single submission, allowing people to download and preview them individually even when submitted together. Furthermore, textures specifically are automatically subdivided for categorization, even when submitted in a single packed .zip file. For example: https://opengameart.org/content/seamless-2
Note that only a single .zip file is shared in the Seamless 2 submission, yet each individual texture can still be reviewed and downloaded separately. Also note the primary preview image contains a summary of all textures, not just a single one, thus both each individual texture can be previewed as well as all the textures in the pack at the same time.
However, if you do not feel the textures should be categorized together, that is your prerogative. My intent was to offer solutions to your flooding of the site with individual submissions, which tends to trigger the sites anti-spam countermeasures. See also: https://opengameart.org/comment/99559#comment-99559
Alternatively, you can upload individual textures to separate submissions as you've done, but over a longer period so as not to trigger the site's "panic".
Or you may also wait until there are enough to categorize them efficiently and upload them as packs, as you've mentioned above. Your call. Hope that helps. :)
Sure, but where did the impact sound come from? Who made the sound effect?
It would be pretty funny to use thier content (sans the trademarked stuff). If people are going to twist WMC's open requirement so they can advertise their products, they deserve to have others twist their intent to use the product in competing projects.
However, the question I was answering was not if it would ok to use that stuff in our own projects. There is a difference between what we are all willing to use in our projects versus what is permitted on OGA. For instance, the new Pixabay license permits anyone to use any of the assets in their own projects, enthusiastically so, but it does not allow redistribution on asset sharing sites. We are legally and ethically allowed to use them in our projects, but OGA is not a game project, it is an asset redistribution site.
In the same way, I suppose you could use those assets from WB or BroForce legally, but OGA has always had a policy of not hosting art that the artist doesn't wish to be hosted here, even if it is legally permitted for us to do so. This isn't a case of a powerful corporation frightening OGA into obedience despite what the licensing says. This specific scenario has been brought up before (see my link in bullet point #3) and the conclusion was that, legal or not, if it isn't obvious the asset owner wants us to share it, we wont. BroForce was basically saying "well, that wasn't our intent, but I guess it's legal so what can we do?" and Clint Bellanger was very clear that was not sufficient to host it here and was not worth risking bad blood with artists.
Ultimately, it comes down to this: OGA values the good will of artists more than it values the ability to technically use the assets legally.
perfect name for this music.
Where are the sound effects from?
Swanky!
Where are the sound effects parts from?
@avas_ter: This isn't a collection of music preview clips. It is as described in the title and description: Footstep sound effects. Your confusion confuses me.
Yeah, I guess that's true... but:
TL;DR: Best not post that kind of stuff to OGA. It could be legal, but still questionable, and hardly received well here.
Got it. What categories should we have for the curated collection of collections?
"hotpots"? explain this word!
No one is forced to download them all at once. Individual texture files can be attached to a single submission, allowing people to download and preview them individually even when submitted together. Furthermore, textures specifically are automatically subdivided for categorization, even when submitted in a single packed .zip file. For example: https://opengameart.org/content/seamless-2
Note that only a single .zip file is shared in the Seamless 2 submission, yet each individual texture can still be reviewed and downloaded separately. Also note the primary preview image contains a summary of all textures, not just a single one, thus both each individual texture can be previewed as well as all the textures in the pack at the same time.
However, if you do not feel the textures should be categorized together, that is your prerogative. My intent was to offer solutions to your flooding of the site with individual submissions, which tends to trigger the sites anti-spam countermeasures. See also: https://opengameart.org/comment/99559#comment-99559
Alternatively, you can upload individual textures to separate submissions as you've done, but over a longer period so as not to trigger the site's "panic".
Or you may also wait until there are enough to categorize them efficiently and upload them as packs, as you've mentioned above. Your call. Hope that helps. :)
There is really no need to submit one texture at a time. Would you be willing to add all the textures to one submission?
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