@claudeb: No I had not seen those. I think I had skipped them because of a project incompatability with GPL. :( I guess I should stipulate that as well...
@Joth: if you do end up making sound effects, might they be CC licensed? Totally your choice, of course. Just hoping. :)
I feel like the suggestions I gave were pretty generic sound effects, but either way, I assure you people will use them. :D
"However, all that said, search has been broken for far too long, I think it'd very hard to argue that the current situation is working and/or healthy for the long term."
Oh, for sure. I'm researching as much as I can about drupal's cron indexing problem and Apache Solr. I want that fixed!
Wasn't trying to be critical of your guys's comments. Was going for reassuring. D'oh!
There seems to be some assumption that no one is working on anything. That isn't the case. There is more than one admin with access to the code, but the problems are complicated. I don't believe the coders are so busy they aren't doing anything at all, but they are limited on how much time they're able to dedicate to the issues.
The problem is less about access to the code and more about understanding the site's code as a whole, being able to resolve the problems without causing more. It's like trying to fix a car's engine while it's flying down the highway at 120 KPH (75 in freedom units). Teaching more coders how it all works so they can contribute to the solution is difficult because training them takes away from the already limited time admins have available to work on the issues directly.
I'm chomping at the bit myself to get into the code and start fixing stuff, but I'm trying to give them the space to get out of the rut. Stuff is going to get fixed. :) It just might take a while longer. Your commitments and willingness to help where you can are nice to see.
I always have a hard time finding good foley effects. Free of reverb and environment-neutral is pretty hard to find. Walking on snow, gravel, concrete. Splats, splashes, squelches. Doors opening, closing, wood splintering, stone grating on stone. Metal cage doors shutting. Gates on iron hinges creaking and slamming. Gear-driven mechanisms (Not like a repetative sound of a running machine, more like a *ca-click* of a lock or trap about to be sprung)
Of course there are some of these on OGA, but not enough for me. :)
Eh, the button abuse is not bad. It's pretty easy to tell it isn't spam. The hard part is finding all the actual spam.
This site is too awesome to die. I'd help resolve the administration issues if I can, but I'd need botanic or somebody to show me the ropes on the backend. Unfortunately, if Bart or the guys familiar with the code had the time to show me around, they'd rather keep spending that time fixing stuff.
One way for everyone to help fight spam is to click "Report Spam" as soon as you see a spammy comment. I noticed no one had flagged either of those two comments. (that, or the "report spam" button only works for me)
If you see spam and you don't flag it as spam, expect a lot of spam. If you see a spam comment but you're pretty sure someone else probably reported it as spam already... report it anyway. A lot of the comments that only one person marks as spam aren't actually spam. They're just posts that someone didn't particularly like. Seems like a lot of people see "report spam" and think it says "punish the person who made this comment because I don't like it". Heck, some of my comments are at the top of the "spam" list any time I point out a potential licensing concern. So it helps when more than one person thinks the comment is not legit.
This one is licensed CC BY, so yeah; username in the credits. :)
Normally you would follow what is listed under "Copyright/Attribution Notice:" but since PetterTheSturgeon didn't give specific attribution instructions, I'd say list "Digital slash.mp3 by PetterTheSturgeon" or "Digital slash.mp3 by Petter Zhigulsky" in the credits and maybe include a link back to this page.
All assets on OGA can be used in your game, xxXRoboDogXx. As long as you adhere to the requirements of the license for each asset, you don't even need to ask. :)
If you have questions about what the different licenses mean, just ask and I- or any number of people in this community- will be happy to help.
If you have special circumstances you're not sure about, definitely ask the artist, but other than that, you can pretty safely assume they're ok with you using it in your game as long as you follow the license requirements. Awesome, huh? :D
No no, if course not. I spoke to botanic and won't be touching the code without his direction. I'm just gearing up so I understand it all first.
@claudeb: No I had not seen those. I think I had skipped them because of a project incompatability with GPL. :( I guess I should stipulate that as well...
@Joth: if you do end up making sound effects, might they be CC licensed? Totally your choice, of course. Just hoping. :)
I feel like the suggestions I gave were pretty generic sound effects, but either way, I assure you people will use them. :D
Oh, for sure. I'm researching as much as I can about drupal's cron indexing problem and Apache Solr. I want that fixed!
Wasn't trying to be critical of your guys's comments. Was going for reassuring. D'oh!
There seems to be some assumption that no one is working on anything. That isn't the case. There is more than one admin with access to the code, but the problems are complicated. I don't believe the coders are so busy they aren't doing anything at all, but they are limited on how much time they're able to dedicate to the issues.
The problem is less about access to the code and more about understanding the site's code as a whole, being able to resolve the problems without causing more. It's like trying to fix a car's engine while it's flying down the highway at 120 KPH (75 in freedom units). Teaching more coders how it all works so they can contribute to the solution is difficult because training them takes away from the already limited time admins have available to work on the issues directly.
I'm chomping at the bit myself to get into the code and start fixing stuff, but I'm trying to give them the space to get out of the rut. Stuff is going to get fixed. :) It just might take a while longer. Your commitments and willingness to help where you can are nice to see.
I always have a hard time finding good foley effects. Free of reverb and environment-neutral is pretty hard to find. Walking on snow, gravel, concrete. Splats, splashes, squelches. Doors opening, closing, wood splintering, stone grating on stone. Metal cage doors shutting. Gates on iron hinges creaking and slamming. Gear-driven mechanisms (Not like a repetative sound of a running machine, more like a *ca-click* of a lock or trap about to be sprung)
Of course there are some of these on OGA, but not enough for me. :)
Eh, the button abuse is not bad. It's pretty easy to tell it isn't spam. The hard part is finding all the actual spam.
This site is too awesome to die. I'd help resolve the administration issues if I can, but I'd need botanic or somebody to show me the ropes on the backend. Unfortunately, if Bart or the guys familiar with the code had the time to show me around, they'd rather keep spending that time fixing stuff.
Let me know how I can help :)
Excellent. Thanks!
One way for everyone to help fight spam is to click "Report Spam" as soon as you see a spammy comment. I noticed no one had flagged either of those two comments. (that, or the "report spam" button only works for me)
If you see spam and you don't flag it as spam, expect a lot of spam. If you see a spam comment but you're pretty sure someone else probably reported it as spam already... report it anyway. A lot of the comments that only one person marks as spam aren't actually spam. They're just posts that someone didn't particularly like. Seems like a lot of people see "report spam" and think it says "punish the person who made this comment because I don't like it". Heck, some of my comments are at the top of the "spam" list any time I point out a potential licensing concern. So it helps when more than one person thinks the comment is not legit.
Point me to the bot spam. I'm sure we can do something about that right away.
This one is licensed CC BY, so yeah; username in the credits. :)
Normally you would follow what is listed under "Copyright/Attribution Notice:" but since PetterTheSturgeon didn't give specific attribution instructions, I'd say list "Digital slash.mp3 by PetterTheSturgeon" or "Digital slash.mp3 by Petter Zhigulsky" in the credits and maybe include a link back to this page.
@PetterTheSturgeon: Great song!
All assets on OGA can be used in your game, xxXRoboDogXx. As long as you adhere to the requirements of the license for each asset, you don't even need to ask. :)
If you have questions about what the different licenses mean, just ask and I- or any number of people in this community- will be happy to help.
If you have special circumstances you're not sure about, definitely ask the artist, but other than that, you can pretty safely assume they're ok with you using it in your game as long as you follow the license requirements. Awesome, huh? :D
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