Well, that is true for most other cc-by licensed works, but Sharm and Master Redshrike gave an anti-DRM waiver for all their CC-BY LPC stuff. Thus, my statement about...
"... compliance depends on ... to a lesser extent, which author produced the particular set of LPC assets you're using."
It is correct when it says there are no submissions containing the term "challenge reborn". There are LOTS with the term "challenge" and many with the term "reborn", but none with the two words together anywhere in the title, description, or comments of any submission.
To search for tags, be sure you're entering them into the tags field (advanced search fields will show up on the left pane after the basic search is used once). Searching the tags for those terms returns about 5 results... but only if you are searching for the two tags "challenge, reborn" and not a single tag "challenge reborn" (Remember: tags are comma-delimited. without the comma, it is one tag with two words in it, not two one-word tags.)
There were no known licensing or copyright problems with that asset. It appears as if George_ himself requested the asset be removed. I attempted to contact George_ directly about this asset about 3 months ago, but have received no reply. Although the license is irrevokable, I can only assume it was taken down because the author doesn't want people to use the asset any longer... or at least he wishes to minimise its use.
Needed a sealed envelope and a corresponding opened envelope for my game. Made a broken seal version of the envelope. Figured someone else might find it useful
I agree every 2 weeks may be to a bit too frequent. However, I don't think art challenges saturating the Latest Art section is much of a concern. I'm guessing it will be saturated by several submitters, not just one, so it is still showcasing new art by various artists and, furthermore, draws attention to the art challenges which I think is a good thing. Also, the saturation will probably only occur near the end of a challenge deadline and won't dominate the site for weeks on end.
I understand the benefits of asset claiming; It encourages the use of multiple submissions instead of 5 people all using the same asset to the exclusion of 4 others. However, it would be difficult for programmers to take advantage of. For example, I may say "I am using this asset", and focus my game on that one asset. Another (already claimed) asset may have worked better for me, but I use the one asset instead just so I can get the bonus points. Then chasersgaming comes along and says "oh I'm using this same asset, too" which eliminates my bonus. WTF, chasersgaming?!
Just kidding, but the point is I don't know if a claim comes with enough of a guarantee for programmers to invest time in an asset. The underlying concept is good, and I like the "well used" idea, though.
Well, that is true for most other cc-by licensed works, but Sharm and Master Redshrike gave an anti-DRM waiver for all their CC-BY LPC stuff. Thus, my statement about...
Yay! :D
...huh. It has a note about comma-delimited tags when adding them to submissions, but I never noticed it has no mention of it in the advanced search.
Done!
It is correct when it says there are no submissions containing the term "challenge reborn". There are LOTS with the term "challenge" and many with the term "reborn", but none with the two words together anywhere in the title, description, or comments of any submission.
To search for tags, be sure you're entering them into the tags field (advanced search fields will show up on the left pane after the basic search is used once). Searching the tags for those terms returns about 5 results... but only if you are searching for the two tags "challenge, reborn" and not a single tag "challenge reborn" (Remember: tags are comma-delimited. without the comma, it is one tag with two words in it, not two one-word tags.)
Hope that helps :)
There were no known licensing or copyright problems with that asset. It appears as if George_ himself requested the asset be removed. I attempted to contact George_ directly about this asset about 3 months ago, but have received no reply. Although the license is irrevokable, I can only assume it was taken down because the author doesn't want people to use the asset any longer... or at least he wishes to minimise its use.
See also: http://opengameart.org/comment/54586#comment-54586
Winner: One Man Army!
http://opengameart.org/content/resurrection-spell-sfx
Congratulations and thanks to all who participated!
Audacity and LAME work on Mac
@vikitor4e: Audacity + the LAME encoder
Screenshot?
Needed a sealed envelope and a corresponding opened envelope for my game. Made a broken seal version of the envelope. Figured someone else might find it useful
(all credit and attribution to Ravenmore)
I agree every 2 weeks may be to a bit too frequent. However, I don't think art challenges saturating the Latest Art section is much of a concern. I'm guessing it will be saturated by several submitters, not just one, so it is still showcasing new art by various artists and, furthermore, draws attention to the art challenges which I think is a good thing. Also, the saturation will probably only occur near the end of a challenge deadline and won't dominate the site for weeks on end.
I understand the benefits of asset claiming; It encourages the use of multiple submissions instead of 5 people all using the same asset to the exclusion of 4 others. However, it would be difficult for programmers to take advantage of. For example, I may say "I am using this asset", and focus my game on that one asset. Another (already claimed) asset may have worked better for me, but I use the one asset instead just so I can get the bonus points. Then chasersgaming comes along and says "oh I'm using this same asset, too" which eliminates my bonus. WTF, chasersgaming?!
Just kidding, but the point is I don't know if a claim comes with enough of a guarantee for programmers to invest time in an asset. The underlying concept is good, and I like the "well used" idea, though.
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