Well, there really isn't a single link to download 'the best art'. But you can list all the art in order of most likes, then download them in that order.
Ongoing periodic costs for you (the shopkeeper) like rent, food, firewood. This keeps the player on their toes trying to make as much profit as possible each day.
Adventurer come into shop each day to both buy and sell stuff. Player processes adventurer requests by clicking on the item on the shelf they're shouting for, then clicking on the adventurer who wants it or something like that. incorrect clicking causes pissed off customers and delays.
At the end of each day, the shop closes and player re-stocks shelves and sets prices. Stupid adventurers keep trying to sell you rusty swords and other worthless crap. Lower the buy price on items you probably won't be able to sell and raise the sell price on super-rare magical trinkets!
Buying or selling quest items in your shop is strictly outlawed! If you get caught with quest items in your shop, the admin-wizards could levy heavy fines.
Some adventurers are thieves. If they hang around the shop too long without getting any attention from the player, they burgle an item off the shelf without paying! Optionally, buy a Ban Hammer to stop them from coming back.
Optional shop upgrades can be purchased, like extra shelves to stock more items each day, more counter space to cue up more adventurers at once. Improved signage for advertising and attracting customers. Hire a minstrel to play soothing music so waiting adventurers don't get agitated so quickly.
Others will provide a detailed breakdown soon, but for now, here is a highly simplified explanation:
CC BY means "Use it for free. modify it even. but give me (the artist/author) credit."
CC BY SA means "Use it for free. Modify it even. Give me (the artist/author) credit. Furthermore, please share the modifications you make under these same terms."
There would be no conflict between those licenses.
That's fine you've simplified the licenses, but you're allowed to assign both (or all) licenses. They don't conflict because users are allowed to choose one of the listed licenses, not adhere to all of them simultaneously.
Thanks for the submission! I think I'll use them for a registration verification system.
^what DezrasDragons said. In other terms: lets say air is CC0. Everyone can breath it for free. Joeshmoe could put it in bottles and sell that air. That would be allowed. People might even buy it. But they don't have to. I'll just continue getting my air for free. Joeshmoe can't stop me from breathing just because I didn't pay him. In essense, Joeshmoe isn't charging for the air, he's charging for the bottle the air is in.
Someone could take your cc0 works and sell it in a commercial game, but they can't tell everyone else they aren't allowed to use your cc0 works. Everyone will say "no, chasergaming put it on OGA for free before that game came out. I'm going to download it from OGA for free instead of paying for those art assets."
I like this. Good stuff. Would it be possible to move the individual crystals farther apart? As it is now, there is no way to divide up each one into individual isometric tiles without clipping the edges of one of the other crystals. Is this available on a transparent background? (with the shadows still there or quasi-transparent of course)
that comment is spam, thomas. ignore. It will be gone soon.
Well, there really isn't a single link to download 'the best art'. But you can list all the art in order of most likes, then download them in that order.
http://opengameart.org/art-search-advanced?keys=&field_art_type_tid%5B%5D=9&field_art_type_tid%5B%5D=10&field_art_type_tid%5B%5D=7273&field_art_type_tid%5B%5D=14&field_art_type_tid%5B%5D=12&field_art_type_tid%5B%5D=13&field_art_type_tid%5B%5D=11&field_art_licenses_tid%5B%5D=2&field_art_licenses_tid%5B%5D=3&field_art_licenses_tid%5B%5D=6&field_art_licenses_tid%5B%5D=5&field_art_licenses_tid%5B%5D=10310&field_art_licenses_tid%5B%5D=4&field_art_licenses_tid%5B%5D=8&field_art_licenses_tid%5B%5D=7&field_art_tags_tid_op=and&field_art_tags_tid=&name=&sort_by=count&sort_order=DESC&items_per_page=24&Collection=
Or you can leave it cc0, but indicate in the Copyright/Attribution Notice section that crediting you is optional.
Others will provide a detailed breakdown soon, but for now, here is a highly simplified explanation:
There would be no conflict between those licenses.
That's fine you've simplified the licenses, but you're allowed to assign both (or all) licenses. They don't conflict because users are allowed to choose one of the listed licenses, not adhere to all of them simultaneously.
Thanks for the submission! I think I'll use them for a registration verification system.
^what DezrasDragons said. In other terms: lets say air is CC0. Everyone can breath it for free. Joeshmoe could put it in bottles and sell that air. That would be allowed. People might even buy it. But they don't have to. I'll just continue getting my air for free. Joeshmoe can't stop me from breathing just because I didn't pay him. In essense, Joeshmoe isn't charging for the air, he's charging for the bottle the air is in.
Someone could take your cc0 works and sell it in a commercial game, but they can't tell everyone else they aren't allowed to use your cc0 works. Everyone will say "no, chasergaming put it on OGA for free before that game came out. I'm going to download it from OGA for free instead of paying for those art assets."
Have you checked out the Liberated Pixel Cup set? It's very FFIV, FFV, FFVI and seems to have most of the things you're looking for: http://opengameart.org/content/liberated-pixel-cup-0
Yay! Thanks!
Here is a quick edit I did to add a transparent background just in case anyone else finds it useful:
I like this. Good stuff. Would it be possible to move the individual crystals farther apart? As it is now, there is no way to divide up each one into individual isometric tiles without clipping the edges of one of the other crystals. Is this available on a transparent background? (with the shadows still there or quasi-transparent of course)
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