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Nice. Has some potential.
Wednesday, December 21, 2016 - 15:22

Nice. Has some potential. Good start.

I'm assuming combat damage isn't implemented yet? I seem to be immune to all damage and can't make a dent in the enemies either. Result: hoard of mutually impotent monsters following me around the dungeon as I open treasure chests. :)

movement seems pretty slow. I didn't know where "upper left corner" was on a 3D village, but I seemed to find the dungeon by accident, so that worked out. :)

you can post it in the
Wednesday, December 21, 2016 - 09:10

you can post it in the programming forum: http://opengameart.org/forums/programming-0 or submit it as a document. screenshots of it in action will probably be very helpful in drawing the eyes of the 'right people' regardless of which place you post.

Also: creating a code section would go against the grain of OGA quite a bit and could have a negative impact on search. See also this similar discussion.

Keep it on topic, guys. 
Wednesday, December 21, 2016 - 06:28

Keep it on topic, guys. 

I'm willing to do much of
Monday, December 19, 2016 - 10:12

I'm willing to do much of this. I even have some authority to do it. I might even have the time to do it! :D

Unfortunately I lack the advanced access (or perhaps just the knowledge of how to access the advanced stuff) nor do I have the familiarity with drupal to execute some of these fixes. I tried reading up on some of the resources provided earlier, but they don't really cover the complex stuff like this. If there is some task that might help in the meantime (like refactoring the fuzzbolts inside the flux capacitor) that has to be done on a regular basis, I'm your person. I just need someone to show me how to do whatever mundane task that the other admins don't have time to do all the time.

p0ss? Master Redshrike? Any crash courses you can give me? I'll do the dirty work, just show me to the shovel.

I love it! Fun game, too.
Monday, December 12, 2016 - 07:18

I love it! Fun game, too.

There is a passive scoring
Friday, December 9, 2016 - 10:11

There is a passive scoring system for downloads: the download count. This is pretty useful for seeing how many people are downloading one of you submissions. However, I beleive it was determined that download count was not nearly as relevant as Favorites for scoring quality of assets. Many people download some assets to see what's in the package, but don't really feel they're terribly useful assets once they do. In such cases, the download count is not a good reflection of how popular the asset is.

Granting points for number of downloads would encourage submitters to submit several, more trivial, works with potentially misleading previews in order to gain more downloads. We'd much rather have fewer submissions that are more consolidated and higher quality. :)

Yeah, sadly there is no CC
Friday, December 9, 2016 - 09:52

Yeah, sadly there is no CC license with just the SA and no BY. I suspect the attribution is legally integral to the viral nature of Share Alike. Or at least it seems integral for enforcing the SA clauses, as if saying "share derivatives of this under the same terms" has little legal authority without a specific person to hold and enforce that authority. 

Game-ready asset collections.
Thursday, December 8, 2016 - 14:31

Game-ready asset collections. Nice!

Great game, Axaka! I really
Tuesday, December 6, 2016 - 17:26

Great game, Axaka! I really enjoyed it.

All three of those links are
Tuesday, December 6, 2016 - 17:00

All three of those links are broken. 

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