@JonSnowShove: Because LGPL's compatibility with CC-BY is debatable. The author has given everyone the choice of which license they would like to use. This allows people working on GPL projects to keep their assets GPL compatible, and yet others can still use this asset even if their project uses only CC assets.
Licensing is indeed confusing, but having more licenses available to choose from is a good thing, not a bad one. If you don't like LGPL, just use this asset as CC-BY. :)
Though this also terrifies me. It is troubling to know that I could burn through $125,000,000 ($75M loan + his $50M personal fortune) and have no way of paying back the loan or salvaging my dreams simply because I didn't quite know what I was doing.
They sold 1,200,000 copies in the first 90 days... And they sold them for $60 each. They should all be rich from this. That should be a success story. But they needed to sell over 3 million copies just to break even.
These games were something Schilling was obviously passionate about. He hired people who had a lot of experience in this industry. I have next to none. Can I say I wouldn't make the same mistakes? His passion for making these games didn't protect him from staggering, insurmountable debt, so how could my passion and dedication protect me from the same thing? I find that humbling and disturbing.
On the other hand, why the heck did they hire 160 people and a sprawling business space right from the start?! Any one of us could do amazing things with 20 employees and a renovated garage! How do industry experienced people let scope creep overwhelm a $125M budget?! Article says they knew it wasn't going to be enough fairly early on. Why did they keep going down the hole?
both male and female, actually (husband and wife) but I'm not going to be picky. I'd love to have either one. :D
Shadow always struck me as more of a "ninja" than a bandit. Same thing, I guess, but I was thinking of the more western style bandit. But, again, I'm not going to be picky about your great work that's free.
I agree repeatedly uploading new versions of the same asset makes things confusing. I recommend submitting an asset, then- when it needs to be updated with a newer version- clicking on the EDIT tab and replacing the old downloadable files with the new version. After that, leave a comment on your own submission indicating what was changed.
This will keep the asset as a single submission people can return to consistently. Anyone who has also commented on the submission will be notified automatically something is new or changed.
sorry to hear about your platter crash. Glad you got (some?) data recovered, though.
Woohoo! Looks good. Thanks for this.
Kenney's stuff comes to mind: http://opengameart.org/users/Kenney specifically...
and, more recently, Tio Amar's stuff: http://opengameart.org/users/tio-aimar
@JonSnowShove: Because LGPL's compatibility with CC-BY is debatable. The author has given everyone the choice of which license they would like to use. This allows people working on GPL projects to keep their assets GPL compatible, and yet others can still use this asset even if their project uses only CC assets.
Licensing is indeed confusing, but having more licenses available to choose from is a good thing, not a bad one. If you don't like LGPL, just use this asset as CC-BY. :)
I am insulted.
Though this also terrifies me. It is troubling to know that I could burn through $125,000,000 ($75M loan + his $50M personal fortune) and have no way of paying back the loan or salvaging my dreams simply because I didn't quite know what I was doing.
They sold 1,200,000 copies in the first 90 days... And they sold them for $60 each. They should all be rich from this. That should be a success story. But they needed to sell over 3 million copies just to break even.
These games were something Schilling was obviously passionate about. He hired people who had a lot of experience in this industry. I have next to none. Can I say I wouldn't make the same mistakes? His passion for making these games didn't protect him from staggering, insurmountable debt, so how could my passion and dedication protect me from the same thing? I find that humbling and disturbing.
On the other hand, why the heck did they hire 160 people and a sprawling business space right from the start?! Any one of us could do amazing things with 20 employees and a renovated garage! How do industry experienced people let scope creep overwhelm a $125M budget?! Article says they knew it wasn't going to be enough fairly early on. Why did they keep going down the hole?
both male and female, actually (husband and wife) but I'm not going to be picky. I'd love to have either one. :D
Shadow always struck me as more of a "ninja" than a bandit. Same thing, I guess, but I was thinking of the more western style bandit. But, again, I'm not going to be picky about your great work that's free.
Nice. Actually, a middle aged inn keeper would be exactly what I need. What about a bandit (or some unscrupulous character)?
CC-BY is the correct license for all the features you've outlined above. :)
No. Updates do not get put back on the 'latest art' list.
Welcome!
I agree repeatedly uploading new versions of the same asset makes things confusing. I recommend submitting an asset, then- when it needs to be updated with a newer version- clicking on the EDIT tab and replacing the old downloadable files with the new version. After that, leave a comment on your own submission indicating what was changed.
This will keep the asset as a single submission people can return to consistently. Anyone who has also commented on the submission will be notified automatically something is new or changed.
You should be able to put the files inside a .zip file. That should upload ok.
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