Against the rules?! We WANT you to include the project file! It may have to be broken up into multiple .zip files depending on how big it is, but yeah, we always want the souce if it's available. :)
Agreed. Describing the artwork as being like xbox buttons is fine, but it might be better to avoid labeling the artwork itself (like the filename and art title in the license document in the zip file) with brand names. No need to REupload, though. There's an edit tab for that. :)
That's true. Although the xbox button is a component of xbox controllers, it might be a good idea to make this more of a brand-neutral controller by omitting the xbox logo from the artwork.
Yeah, the buttons are great. The xbox logo (although it may also be a button) may not be such a good idea, though. Would you be willing to omit that one logo from the artwork?
having brand names in the title and description is fine (they're trademarked, but not trademarked characters)
Logos and brand names in the artwork itself are not fine.
Sorry guys, mold has a point. I'm not saying this should be taken down or something, but we need to be careful about including brands and logos in this stuff. I would feel a lot better if those components were removed, which leaves the art still useful and in-tact. Not claiming ownership is not really a valid reason to release trademarked logos under an open license. Nor is the triviality of the IP violation or the unlikelyhood of getting sued for it.
Using the artwork with the logos in your games is indeed fair use, but the problem is not about fair use. By posting logos or brand names under an open license like CC0, you're not just saying "you can use these under fair-use conditions only", you're also saying "you can use these for whatever you want, like using them as your own brand for your game!". If there was a "fair-use only" license, this would work a bit better. Again, developers don't have to ask to use such logos in the games that are played on xbox or whatever because that is fair use.
Fortunately, in this case, the artwork itself contains no such brands or logos. This is fine. I recommend not using brand names to describe the art (after all, developers might use these buttons for non-platform games) but I'd say this is fine as it is. Mold's general point isn't wrong though.
Almost. The reason I used the url for this page as an example is because the copyright/attribution notice section is indicating what the user of this art should put on their credits page, which may be a plain text file or a game screen that doesn't interpret html tags. The url should be spelled out because the user won't be copying this entire page into their game's credits document; just the text in the copyright/attribution section. Otherwise the user's credit page would refer to "this" link, but that link wouldn't be anywhere on the game's credit screen for the player to click.
It's certainly acceptable as you have it now, but I do recommend spelling out the url, and using a url to this page instead of the original. That way the user can visit this page to see the modified version, which will lead them to the original page from here. :)
The original isn't by Andrettin, though. It's by b_o. It might be a good idea to explicitly give credit in the "copyright/attribution notice" section, too. Something like "Mangonel by b_o, modified by castelonia https://opengameart.org/content/siege-weapons".
The grass I was referring to isn't in the images you've posted on this thread. I was wondering about the grass on the preview images of the Lots of Trees... submission. I'll go wonder about that on the submission page, so disregard my question here. :P
RE. cave walls: Yeah, that drawn-in dark top area was experimental. I think it makes those areas seem like an elevated platform instead of inaccessable/unseen. Fortunately it's easy to just not draw (or change to a black fill) those areas of the tiles.
@Zabin: so are the grass/ground tiles in the Lots of trees and plants submission preview not CC0?
Against the rules?! We WANT you to include the project file! It may have to be broken up into multiple .zip files depending on how big it is, but yeah, we always want the souce if it's available. :)
Agreed. Describing the artwork as being like xbox buttons is fine, but it might be better to avoid labeling the artwork itself (like the filename and art title in the license document in the zip file) with brand names. No need to REupload, though. There's an edit tab for that. :)
Nice crips buttons. Well done.
That's true. Although the xbox button is a component of xbox controllers, it might be a good idea to make this more of a brand-neutral controller by omitting the xbox logo from the artwork.
Nice controller art, by the way. Pretty useful.
Yeah, the buttons are great. The xbox logo (although it may also be a button) may not be such a good idea, though. Would you be willing to omit that one logo from the artwork?
Showing buttons are fine.
A common shape of controller is fine.
having brand names in the title and description is fine (they're trademarked, but not trademarked characters)
Logos and brand names in the artwork itself are not fine.
Sorry guys, mold has a point. I'm not saying this should be taken down or something, but we need to be careful about including brands and logos in this stuff. I would feel a lot better if those components were removed, which leaves the art still useful and in-tact. Not claiming ownership is not really a valid reason to release trademarked logos under an open license. Nor is the triviality of the IP violation or the unlikelyhood of getting sued for it.
Using the artwork with the logos in your games is indeed fair use, but the problem is not about fair use. By posting logos or brand names under an open license like CC0, you're not just saying "you can use these under fair-use conditions only", you're also saying "you can use these for whatever you want, like using them as your own brand for your game!". If there was a "fair-use only" license, this would work a bit better. Again, developers don't have to ask to use such logos in the games that are played on xbox or whatever because that is fair use.
Fortunately, in this case, the artwork itself contains no such brands or logos. This is fine. I recommend not using brand names to describe the art (after all, developers might use these buttons for non-platform games) but I'd say this is fine as it is. Mold's general point isn't wrong though.
Any time! :)
...and thanks.
Almost. The reason I used the url for this page as an example is because the copyright/attribution notice section is indicating what the user of this art should put on their credits page, which may be a plain text file or a game screen that doesn't interpret html tags. The url should be spelled out because the user won't be copying this entire page into their game's credits document; just the text in the copyright/attribution section.
Otherwise the user's credit page would refer to "this" link, but that link wouldn't be anywhere on the game's credit screen for the player to click.It's certainly acceptable as you have it now,
but I do recommend spelling out the url, and using a url to this page instead of the original. That way the user can visit this page to see the modified version, which will lead them to the original page from here.:)Thanks!
Cool. Good addition.
The original isn't by Andrettin, though. It's by b_o. It might be a good idea to explicitly give credit in the "copyright/attribution notice" section, too. Something like "Mangonel by b_o, modified by castelonia https://opengameart.org/content/siege-weapons".I trust your licensing validation. :)
The grass I was referring to isn't in the images you've posted on this thread. I was wondering about the grass on the preview images of the Lots of Trees... submission. I'll go wonder about that on the submission page, so disregard my question here. :P
RE. cave walls: Yeah, that drawn-in dark top area was experimental. I think it makes those areas seem like an elevated platform instead of inaccessable/unseen. Fortunately it's easy to just not draw (or change to a black fill) those areas of the tiles.
@Zabin: so are the grass/ground tiles in the Lots of trees and plants submission preview not CC0?
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