Make your own submission, AND indicate what was changed from the original in the description, and copy their attribution instructions into yours, adding your own name as well.
It's also a good idea to post a comment on their submission, indicating that you have made a derivative and include a link to your submission. :)
Usually when an artist says "link to the site" they mean either their own site or the specific page you found the asset on. Incidentally, this artist -- bart -- is also the owner of OpenGameArt.org, so either one works. :)
I'd personally recommend linking directly to this page, though. Makes it a lot easier for people to know exactly what work you're talking about when giving credit. A pretty good format guide for your credits screen is:
"[asset name]" ([asset link]) by [author]. [license(s)]
I'm pretty unclear on a lot of what is being said, but the FOSS status isn't one of those things. It seems obvious to me WithinAmnesia saying "It could be, but if that means tossing out viable engines, then no it won't be Open Source. To Be Determined."
Duion, are you saying if it isn't an Open Source project, you aren't interested in participating?
vlzvl is right; crafting the spritsheet to only contain the specific sprites you need is a good idea. On the other hand, my game loads the entire 2048x3040 ProjectUtumno_Full.png with no issues. Using OpenGL on an older GPU even. The specific software framework (read: RPG Maker) is more likely the limiting factor than the hardware in my opinion. Mobile and desktop browsers also seem to display it just fine from this page, so I am dubious the underlying hardware could be the boundry.
Look at the dimensions of the default tilesets that came with RPG Maker. You might have to divide it up into several tilesets each using those same dimensions.
Clipping after row 16 would be a limitation of RPG Maker, not the image itself. Unfortunately, I'm not familiar with RPG Maker so I couldn't confirm or advise on how to remedy that.
There is no metadata in this image. sprites aren't tagged anything unless you tag them in RPG Maker. It's just an image. If you don't see multiple frames of animation on the spritesheet, there's no hidden frames to animate. Sorry.
Next to "image size", change the dropdown from pixels ("px") to percent ("%").
Enter 150.00% for Width and 150.00% for Height.
If you want a somewhat more pixel-art look, set Interpolation to "None", or for an anti-aliased look, leave it on "Cubic". Experiment. Try several interpolations and see what you like best.
Click the "Scale" button.
File menu > Export As..., then give it a new name ending in .png and save.
Unfortunately, losing some image quality is unavoidable because you're taking a smaller image and making it larger. Hope this helps. :)
No no no! You have that backward: Heads I win, tails you lose. (you guys are in agreement: The Planets inspired Star Wars music. Star Wars music was inspired by The Planets)
I wasn't quoting me, I was quoting you. Your tree metaphor seemed like a search for human resources.
I wasn't really speaking of any specific project. I just figured there are so many existing projects out there that it may be effective to join one of those instead.
"So I figured to ask here to shake the community tree and see if any apples fall out; ring the bell and see if anyone is there behind the desk. *Proceeds to violently shake the tree* C'mon people to work with I am going nuts here!"
"I need people in a group ... *shakes the tree* Where are you hiding people!?!"
Shaking a tree to see who falls out; people who may want to join your project. I was saying 'No one is falling out to help you make your game, because they are busy looking for people to help them make their own game.'
Would you be willing to join a different project already under way?
Make your own submission, AND indicate what was changed from the original in the description, and copy their attribution instructions into yours, adding your own name as well.
It's also a good idea to post a comment on their submission, indicating that you have made a derivative and include a link to your submission. :)
Usually when an artist says "link to the site" they mean either their own site or the specific page you found the asset on. Incidentally, this artist -- bart -- is also the owner of OpenGameArt.org, so either one works. :)
I'd personally recommend linking directly to this page, though. Makes it a lot easier for people to know exactly what work you're talking about when giving credit. A pretty good format guide for your credits screen is:
which, in this case, would be:
I'm pretty unclear on a lot of what is being said, but the FOSS status isn't one of those things. It seems obvious to me WithinAmnesia saying "It could be, but if that means tossing out viable engines, then no it won't be Open Source. To Be Determined."
Duion, are you saying if it isn't an Open Source project, you aren't interested in participating?
vlzvl is right; crafting the spritsheet to only contain the specific sprites you need is a good idea. On the other hand, my game loads the entire 2048x3040 ProjectUtumno_Full.png with no issues. Using OpenGL on an older GPU even. The specific software framework (read: RPG Maker) is more likely the limiting factor than the hardware in my opinion. Mobile and desktop browsers also seem to display it just fine from this page, so I am dubious the underlying hardware could be the boundry.
Look at the dimensions of the default tilesets that came with RPG Maker. You might have to divide it up into several tilesets each using those same dimensions.
Clipping after row 16 would be a limitation of RPG Maker, not the image itself. Unfortunately, I'm not familiar with RPG Maker so I couldn't confirm or advise on how to remedy that.
There is no metadata in this image. sprites aren't tagged anything unless you tag them in RPG Maker. It's just an image. If you don't see multiple frames of animation on the spritesheet, there's no hidden frames to animate. Sorry.
Unfortunately, losing some image quality is unavoidable because you're taking a smaller image and making it larger. Hope this helps. :)
No no no! You have that backward: Heads I win, tails you lose. (you guys are in agreement: The Planets inspired Star Wars music. Star Wars music was inspired by The Planets)
I wasn't quoting me, I was quoting you. Your tree metaphor seemed like a search for human resources.
I wasn't really speaking of any specific project. I just figured there are so many existing projects out there that it may be effective to join one of those instead.
In that case, your metaphors seem inconsistent:
Shaking a tree to see who falls out; people who may want to join your project. I was saying 'No one is falling out to help you make your game, because they are busy looking for people to help them make their own game.'
Would you be willing to join a different project already under way?
looks like the bmp preview isn't displaying right. Are you able to upload a jpg version as a preview?Pages