I don't think your original request was foolish or naive. There was even interest from several people. It took a few months for them to reply, sure, but at the time that was not an unreasonable amount of delay, unfortunately.
There are many, many people who say "we're making a game. It's going to be amazing! Come help us out!" There is nothing wrong with that, but less than 3% of them actually make something playable. Most artists are wary of joining a project when they aren't sure it's got enough momentum. 97% of the time, the artist pours their heart and soul into some work for the project only to have the project organizer say "Eh, I don't have time (no longer want) to do this project anymore. Bye."
To your enormous credit, you are a rare success. Well done! This game looks good and I look forward to trying it out. But the answer to your question "...Where were you 5 years ago?" is, in most cases, "waiting for evidence of project momentum."
Playing the game so far, I am enjoying it. It is well-written enough that my imagination can picture most of the scenes. The ambient music contributes to the mood of the game, as does the interface. Pretty polished. It is intuitive as well. No need for a tutorial on how to navigate the game for the most part. No bugs that I could find yet. The gauntlet mouse cursor seems to have some transparency effect in the dropshadow, but the alpha channel was removed, so the gauntlet's shadow just looks like a whiteish border. I wonder if the cursor graphic would look better with the shadow border removed entirely. Honestly, this cosmetic thing is minor and the only nit-picking I could do. A good experience overall. :)
A few links may no longer be valid. Some of the contributions from JIMP, NightStrike, and Kenney can be found here on OGA. The rest are not on OGA (or they are but I could not find them anywhere in the archive)
Here is my own full copy of the bundle: http://www.medicinestorm.com/LLC/MedicinesArchiveOfOpenBundle.zip (~580 MB) I haven't really looked at the content much. If something is incorrect, corrupted, or out of date, I won't be able to help much. Also, this pack is on my own domain, so if bandwidth becomes an issue, I may have to discontinue hosting it myself.
Good stuff as usual, jalastram. However, tagging this with "soundeffects" is unneccessary when it is categorized in the "Sound Effects" art type. Considering all audio on OGA is for games, the tag "gameaudio" is also redundant. See http://opengameart.org/content/art-tags for more information.
There's nothing wrong with having all the licenses selected. The attribution instructions are not in conflict since they are optional.
That being said, it is probably a good idea to just list CC0 since a lot of people have a hard time understanding that multiple licenses means you can choose the one you want instead of having to obey all of them simultaneously. OP's decision. :)
Why can't you upload preview sounds?
Oops! I tallied the votes but never declared the winner.
Congratulations chasersgaming: http://opengameart.org/content/surt-monster
Thanks to all who participated. Medals awarded.
What's next?! :D
Don't forget to add a link to the Surt's Scraps forum post these are based on!
I don't think your original request was foolish or naive. There was even interest from several people. It took a few months for them to reply, sure, but at the time that was not an unreasonable amount of delay, unfortunately.
There are many, many people who say "we're making a game. It's going to be amazing! Come help us out!" There is nothing wrong with that, but less than 3% of them actually make something playable. Most artists are wary of joining a project when they aren't sure it's got enough momentum. 97% of the time, the artist pours their heart and soul into some work for the project only to have the project organizer say "Eh, I don't have time (no longer want) to do this project anymore. Bye."
To your enormous credit, you are a rare success. Well done! This game looks good and I look forward to trying it out. But the answer to your question "...Where were you 5 years ago?" is, in most cases, "waiting for evidence of project momentum."
Playing the game so far, I am enjoying it. It is well-written enough that my imagination can picture most of the scenes. The ambient music contributes to the mood of the game, as does the interface. Pretty polished. It is intuitive as well. No need for a tutorial on how to navigate the game for the most part. No bugs that I could find yet. The gauntlet mouse cursor seems to have some transparency effect in the dropshadow, but the alpha channel was removed, so the gauntlet's shadow just looks like a whiteish border. I wonder if the cursor graphic would look better with the shadow border removed entirely. Honestly, this cosmetic thing is minor and the only nit-picking I could do. A good experience overall. :)
Note the OGA topic you linked to states "I hope people understand that OpenGameArt.org isn't directly involved."
That being said, the bundle consistend of assets from a series of newgrounds games:
Adventure Story, Bullet Heaven and Epic Battle Fantasy III.
from Reimagine :The Game:.
and a collection of music loops.
Nightstrike and Da Pink Knight.
A few links may no longer be valid. Some of the contributions from JIMP, NightStrike, and Kenney can be found here on OGA. The rest are not on OGA (or they are but I could not find them anywhere in the archive)
Here is my own full copy of the bundle: http://www.medicinestorm.com/LLC/MedicinesArchiveOfOpenBundle.zip (~580 MB) I haven't really looked at the content much. If something is incorrect, corrupted, or out of date, I won't be able to help much. Also, this pack is on my own domain, so if bandwidth becomes an issue, I may have to discontinue hosting it myself.
Hope that helps! :)
Can you include the 3d files (.obj, .blend, .3ds, etc.) on this submission? These files are not actually a 3D asset without them.
Good stuff as usual, jalastram. However, tagging this with "soundeffects" is unneccessary when it is categorized in the "Sound Effects" art type. Considering all audio on OGA is for games, the tag "gameaudio" is also redundant. See http://opengameart.org/content/art-tags for more information.
Cute.
An excellent argument for the inclusion of all licenses.
There's nothing wrong with having all the licenses selected. The attribution instructions are not in conflict since they are optional.
That being said, it is probably a good idea to just list CC0 since a lot of people have a hard time understanding that multiple licenses means you can choose the one you want instead of having to obey all of them simultaneously. OP's decision. :)
Great stuff, by the way!
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