Hah! well, that sidebar announcement is templated to say "Art Challenge". I can certanly use it for a game jam announcement but it'll still say "Art Challenge: Game Jam or something".
Let me know what you want it to say. Something fairly short, and a link to the official Game Jam post?
Also, if we are having an art challenge just before the start of the game jam, should that go into the Art Challenge slot instead? I can link the two, but there's only a spot for one of them on the side bar.
One of the primary advantages of OGA is that you don't have to ask the author this sort of thing. Often, the authors would even rather not be bothered every time, too. They've already answered those questions via the license selected. This asset is CC0, which means yes you can use it even for commercial purposes, even without asking. See FAQ also:
In my honest gamer opinion, I think ths game may be worth buying with the all the fatures you have planned. :)
I do not think it is at that point currently, though. Not really an issue since you've already said it's pre-alpha and you need to implement a lot more fatures. I do think it has potential, but you'll definitely want to have all the graphics have a more consistent look eventually. Random level gen can really add to replayablity, but its important that RNG-based features are crafted in a way that makes them interesting. I wish I could give more specific advice on this, but it's pretty hard to describe. Giving dungeons a maze-like randomization is pretty cool, but I can make 20 different mazes that all have different solutions, yet the player will feel like they're all the same thing. I guess I'm trying to say RNG dungeons are only good when you have many differences in kind, not just differences in layout.
I'm always happy to test fun games like this. Let me know if you have more questions for me. :)
@Isaiah658: Haha! Indeed. Thanks, and continue your vigilance. "There is yet good content in this submission, delete it not; for a blessing is in it..." ;)
@DezrasDragons: LOL! That comment looked exactly like actual spam when I first saw it. Colleagues confirmed.
I was right; it's fun. Wasn't able to interact with villagers, but I assume that is simply a feature not yet implemented. Finally made it to the shadow dragon. That guy is no joke! The combat controls are simple yet combat itself was still challenging. Nicely done. I was journeying along the forest path fighting some undead. I saved it, rebooted for an update, then the update seems to have halted the game from functioning correctly. Now I only see a blank white window (or my own desktop if in full screen mode). Not your fault, but thought you should know some recent windows updates may be causing Unity player issues.
Hah! well, that sidebar announcement is templated to say "Art Challenge". I can certanly use it for a game jam announcement but it'll still say "Art Challenge: Game Jam or something".
Let me know what you want it to say. Something fairly short, and a link to the official Game Jam post?
Also, if we are having an art challenge just before the start of the game jam, should that go into the Art Challenge slot instead? I can link the two, but there's only a spot for one of them on the side bar.
Nice! That looks really good. The simplified look is very easy on the eyes, too.
Does white background + OGA-blue text work better than OGA-blue background + white text?
Do we want to have one more art challenge leading up to the Jam like Surt & Capbros/WithTheLove suggested?
Some of those monster sprites were already originally 64x64 or 96x96 by DENZI before he scaled them down to the 32x32 versions:
That might cut down on some work you had planned.
^Indeed. The combination of your scaling algorithm + manual polishing is effective. If you ever do more of these, I certainly wouldn't complain. :)
@sublimepython: Yes. See also FAQ: https://opengameart.org/content/faq#q-how-to-credit
One of the primary advantages of OGA is that you don't have to ask the author this sort of thing. Often, the authors would even rather not be bothered every time, too. They've already answered those questions via the license selected. This asset is CC0, which means yes you can use it even for commercial purposes, even without asking. See FAQ also:
Nice. Fun little platformer. Very clean look and feel. Seems like the spikes kill me instantly, which is weird considering I get 3 hearts.
In my honest gamer opinion, I think ths game may be worth buying with the all the fatures you have planned. :)
I do not think it is at that point currently, though. Not really an issue since you've already said it's pre-alpha and you need to implement a lot more fatures. I do think it has potential, but you'll definitely want to have all the graphics have a more consistent look eventually. Random level gen can really add to replayablity, but its important that RNG-based features are crafted in a way that makes them interesting. I wish I could give more specific advice on this, but it's pretty hard to describe. Giving dungeons a maze-like randomization is pretty cool, but I can make 20 different mazes that all have different solutions, yet the player will feel like they're all the same thing. I guess I'm trying to say RNG dungeons are only good when you have many differences in kind, not just differences in layout.
I'm always happy to test fun games like this. Let me know if you have more questions for me. :)
@Isaiah658: Haha! Indeed. Thanks, and continue your vigilance. "There is yet good content in this submission, delete it not; for a blessing is in it..." ;)
@DezrasDragons: LOL! That comment looked exactly like actual spam when I first saw it. Colleagues confirmed.
I was right; it's fun. Wasn't able to interact with villagers, but I assume that is simply a feature not yet implemented. Finally made it to the shadow dragon. That guy is no joke! The combat controls are simple yet combat itself was still challenging. Nicely done. I was journeying along the forest path fighting some undead. I saved it, rebooted for an update, then the update seems to have halted the game from functioning correctly. Now I only see a blank white window (or my own desktop if in full screen mode). Not your fault, but thought you should know some recent windows updates may be causing Unity player issues.
Thanks for letting my try it out.
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