Congratulations, Daft-Freak, and thanks to all the participants! Trophies have been awarded.
@Daft-Freak: I've gotta say I really appreciated you going the extra mile making not one, but twothree functional demonstration sites of the designs ("Site Design: Light & Dark" by Daft-Freak, "OpenGameArt.org Dark theme" by DarkAgeGames, demo'd by daft-freak)
I think this challenge was a pretty big success; I'd be proud to have OGA use any one of the site layouts submitted. There really are some good ideas in these. Looking forward to incorporating all the best features. :)
Just FYI, tags like "Game", "Asset", "3D" are redundant; everything on this site is a game asset, and it's already in the 3D art category. Such tags are routinely removed. See https://opengameart.org/content/Art-Tags for some effective tagging tips.
Pretty fun. I didn't get to the end, I don't know what level I made it to, but it was the one with the balloons and the heavy dart projectile. No clue how to get past the last turret. Intuitive gameplay is a little sparse.
On that note, I don't feel it's the best game design to require the player find invisible objects with zero prior clues that they may need to do so to proceed.
Nice! Very clean looking, and mobile-friendly it seems.
FYI, In order for this to show up on the challenge entry list, the tags need to include A new look (which you have) and Challenge ("Spring 2019 Art Challenge" is a different tag and will not show up)
@InnerClonflict: You don't have to do anything. You can change it back to GPL if you prefer, though I believe OGA-BY is a far more useful license for game art. It's totally up to you, though. Sorry for the confusion.
As for the art/illustrations/photos that you've tweaked, it depends on what the license is for those art/illustrations/photos. The license may allow your derivatives, and we'd love to see them. :) If you can't find a license for the art/illustrations/photos you've based your derivatives on, it probably means the license is proprietary and your derivatives are considered "fan art" which, unfortunately could not be hosted here. Still, it's working checking into. :)
Ah. I think you're right, bluecarrot. Although GPL doesn't *require* attribution. It does require the source to be indicated, and it allows the author to *request* attribution. Regardless, the author has requested attribution so yes, my mistake.
Since this is not the original, but the original is being attributed (and the source indicated), this is all good. Disregard my concern above. :)
Congratulations, Daft-Freak, and thanks to all the participants! Trophies have been awarded.
@Daft-Freak: I've gotta say I really appreciated you going the extra mile making not one, but
twothree functional demonstration sites of the designs ("Site Design: Light & Dark" by Daft-Freak, "OpenGameArt.org Dark theme" by DarkAgeGames, demo'd by daft-freak)I think this challenge was a pretty big success; I'd be proud to have OGA use any one of the site layouts submitted. There really are some good ideas in these. Looking forward to incorporating all the best features. :)
Nice! Thanks for sharing.
Just FYI, tags like "Game", "Asset", "3D" are redundant; everything on this site is a game asset, and it's already in the 3D art category. Such tags are routinely removed. See https://opengameart.org/content/Art-Tags for some effective tagging tips.
Please see https://opengameart.org/content/art-tags for some effective tagging tips.
... you did?
Pretty fun. I didn't get to the end, I don't know what level I made it to, but it was the one with the balloons and the heavy dart projectile. No clue how to get past the last turret. Intuitive gameplay is a little sparse.
On that note, I don't feel it's the best game design to require the player find invisible objects with zero prior clues that they may need to do so to proceed.
Amazing, Daft. That implementation demo is great!
Nice! Very clean looking, and mobile-friendly it seems.
FYI, In order for this to show up on the challenge entry list, the tags need to include A new look (which you have) and Challenge ("Spring 2019 Art Challenge" is a different tag and will not show up)
attribution = *author + *license + (optional link) + (optional limited message)
source indication = *license + *link + (optional author)
but yes, I'm being pedantic. :P
@InnerClonflict: You don't have to do anything. You can change it back to GPL if you prefer, though I believe OGA-BY is a far more useful license for game art. It's totally up to you, though. Sorry for the confusion.
As for the art/illustrations/photos that you've tweaked, it depends on what the license is for those art/illustrations/photos. The license may allow your derivatives, and we'd love to see them. :) If you can't find a license for the art/illustrations/photos you've based your derivatives on, it probably means the license is proprietary and your derivatives are considered "fan art" which, unfortunately could not be hosted here. Still, it's working checking into. :)
Ah. I think you're right, bluecarrot. Although GPL doesn't *require* attribution. It does require the source to be indicated, and it allows the author to *request* attribution. Regardless, the author has requested attribution so yes, my mistake.
Since this is not the original, but the original is being attributed (and the source indicated), this is all good. Disregard my concern above. :)
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