I have noticed this myself, but I was only able to trace it back to a firefox update. It doesn't occur on other browsers and nothing in the site's code has changed before or since it started.
I like the enemy's ability to change trajectory mid-assault. I find it weird the enemy bullets are the slowest thing on the screen, though. What do you think about making the enemy bullets have limited range instead of persisting until they leave the screen? I also thought it was strange that my bullets keep going after taking out an enemy instead of dissapearing with the destroyed enemy, but I can see how that could be strategic for lining up multiple kills with one shot.
I definitely need eating sound effects. Unfortunately the background noise makes a lot of these essentially unusable. Sounds like air conditioning or possibly street traffic?
He originally designed it for the Angband Roguelike, I believe. Way back before Creative Commons was a thing, so it was originally given a nebulous "license" like 'free, but don't be a jerk'. It was then massively expended for the Angband variant ToME (back when it was "Tales of Middle Earth", not "Tales of Maj'Eyal") and the Angband variant variant TomeTik. See http://pousse.rapiere.free.fr/tome/ for more information.
large 32x32 3/4 overhead orthographic sets (including your tileset above) as well as 54x54 3/4 isometric sets were made for some other successful commercial games like Dungeon Odyssey and Silmar. It's been used in a huge number of projects and other games since.
I think it may have been bart, creator of OpenGameArt, that helped convince David Gervais to release it under a formal Creative Commons license, but documentation is sketchy on this. Regardless, it has been available under CC-BY since at least early 2012. That part is not sketchy at all. It's definitely free under Creative Commons Attribution. :)
(I see you changed the license, but it is now saying CC-BY or CC0, so people could choose to use CC0 still and would not be required to credit you. There is nothing wrong with that and many artists multi-license their work for ease-of-use, but I just wanted you to be aware of the implication of listing both licenses. I'd actually recommend CC-BY along with OGA-BY instead of CC0 for maximum freedom of use but still requiring you get credit :)
I have noticed this myself, but I was only able to trace it back to a firefox update. It doesn't occur on other browsers and nothing in the site's code has changed before or since it started.
I like the enemy's ability to change trajectory mid-assault. I find it weird the enemy bullets are the slowest thing on the screen, though. What do you think about making the enemy bullets have limited range instead of persisting until they leave the screen? I also thought it was strange that my bullets keep going after taking out an enemy instead of dissapearing with the destroyed enemy, but I can see how that could be strategic for lining up multiple kills with one shot.
As for music and sound effects, try these out: https://opengameart.org/art-search-advanced?field_art_tags_tid=shmup&fie...
I definitely need eating sound effects. Unfortunately the background noise makes a lot of these essentially unusable. Sounds like air conditioning or possibly street traffic?
That is from the David E Gervais tileset.
He originally designed it for the Angband Roguelike, I believe. Way back before Creative Commons was a thing, so it was originally given a nebulous "license" like 'free, but don't be a jerk'. It was then massively expended for the Angband variant ToME (back when it was "Tales of Middle Earth", not "Tales of Maj'Eyal") and the Angband variant variant TomeTik. See http://pousse.rapiere.free.fr/tome/ for more information.
large 32x32 3/4 overhead orthographic sets (including your tileset above) as well as 54x54 3/4 isometric sets were made for some other successful commercial games like Dungeon Odyssey and Silmar. It's been used in a huge number of projects and other games since.
I think it may have been bart, creator of OpenGameArt, that helped convince David Gervais to release it under a formal Creative Commons license, but documentation is sketchy on this. Regardless, it has been available under CC-BY since at least early 2012. That part is not sketchy at all. It's definitely free under Creative Commons Attribution. :)
https://opengameart.org/content/roguelike-tiles-large-collection
Nice! But this should really go in Audio, Open Commissions, or Show Off Your Project forums.
[moved]
No problem! and thanks for sharing.
(I see you changed the license, but it is now saying CC-BY or CC0, so people could choose to use CC0 still and would not be required to credit you. There is nothing wrong with that and many artists multi-license their work for ease-of-use, but I just wanted you to be aware of the implication of listing both licenses. I'd actually recommend CC-BY along with OGA-BY instead of CC0 for maximum freedom of use but still requiring you get credit :)
Nice ambient effects.
If you're insisting on credit, you may want to use CC-BY or OGA-BY instead of CC0, just FYI.
Let me know when/how you would like the game jam announced front-page. This'll be the most official unofficial game jam ever. :P
@Spring: sounds like some interior tilesets!
No problem. :)
There is no need to wait until next time;
you can edit this submission and fix them now.EDIT: thanks!
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