I think there was an error with it showing up properly, that is resolved now.
HTML not showing the same in the form is intended. HTML is restricted to very specific tags for security purposes.
As for "Textures in this pack", how many should be showing? It was probably only showing the pre-edited list of textures, or it crashed while processing textures. After reprocessing, I see 359 textures.
Oh well, that's a guess. I don't exactly know what ai vibes sound like. I'm assuming there was something about the compression that made the ai sensor flag it.
Ah, I see. Yes that makes sense. I think the Suno compression was giving it a bit of "AI vibes". The uncompressed track is actually more desirable to developers anyway. Thanks for fixing it. Were there any other tracks given the same type of compression process?
@ZaninDevelopers: thanks for pointing that out. The link destination has been updated. I may upload the entire Open Bundle to OGA just for asset preservation.
I think there was an error with it showing up properly, that is resolved now.
HTML not showing the same in the form is intended. HTML is restricted to very specific tags for security purposes.
As for "Textures in this pack", how many should be showing? It was probably only showing the pre-edited list of textures, or it crashed while processing textures. After reprocessing, I see 359 textures.
Try it now
There's nothing listed under your submission art? Yes there is. What's the problem?
You should be able to edit it. Is the "EDIT" tab missing? Is there an error message?
Oh well, that's a guess. I don't exactly know what ai vibes sound like. I'm assuming there was something about the compression that made the ai sensor flag it.
👍
Ah, I see. Yes that makes sense. I think the Suno compression was giving it a bit of "AI vibes". The uncompressed track is actually more desirable to developers anyway. Thanks for fixing it. Were there any other tracks given the same type of compression process?
@Gary_Turcotte: What AI tools were used in the process of creating this track?
texture =/= tileset.
@ZaninDevelopers: thanks for pointing that out. The link destination has been updated. I may upload the entire Open Bundle to OGA just for asset preservation.
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