Is there any way to preserve newline characters in the attribution notice? It's harder to read as a blob.
No, unfortunately there is no way to preserve newlines or other formatting in attribution text. I don't like that either, but there is a reason for it; Attribution is supposed to be as compact as possible with zero formatting for maximum compatibility of ... whatever method of credit the user happens to have. Plain text. Having <br>'s in the attribution also makes the site's auto-generated crfedits files very confusing. The only option that preserves formatting is my proposed option #3 above: "See CREDITS.TXT for full list of attribution"
However, strictly speaking, you haven't actually specified attribution instructions. Credit information in the description is not bad, but it really should be in the Copyright/Attribution Notice section (as well) since that is what the site uses for auto-generated credit. It should include something like:
Or, at the very least, include a credits.txt file indicating the same information (either of the above) uploaded as one of the downloadable files and a blurb in the Copyright/Attribution Notice section:
A spritesheet isn't really a texture. At least not in the context meant by the "texture" category here. Would you be willing to change it to "2D art" instead?
Thanks for the update, but CC-BY isn't adaptable from any of the licenses on Pompei's submission. Pompei has the option to change the licenses on their own submission to include CC-BY, but until then, this submission needs to be CC-BY-SA, GPL, or both.
However, since these are derived from Pompei2's models, this can't be licensed CC0. It has to be under the same license(s) as Pompei2's models. And, since Pompei derived those models from Clint's models, the Copyright/Attribution section should also indicate "https://opengameart.org/content/base-human-models-low-poly by Clint Bellanger" in addition to the attribution for Pompei you have there now.
does not come with a texutre? Is it not textured in the preview?
Looks good.
No, unfortunately there is no way to preserve newlines or other formatting in attribution text. I don't like that either, but there is a reason for it; Attribution is supposed to be as compact as possible with zero formatting for maximum compatibility of ... whatever method of credit the user happens to have. Plain text. Having <br>'s in the attribution also makes the site's auto-generated crfedits files very confusing. The only option that preserves formatting is my proposed option #3 above: "See CREDITS.TXT for full list of attribution"
Looks good!
However, strictly speaking, you haven't actually specified attribution instructions. Credit information in the description is not bad, but it really should be in the Copyright/Attribution Notice section (as well) since that is what the site uses for auto-generated credit. It should include something like:Optionally, you may attribute the other CC0 components as well:Or, at the very least, include a credits.txt file indicating the same information (either of the above) uploaded as one of the downloadable files and a blurb in the Copyright/Attribution Notice section:EDIT: Fixed, thanks! :)
You should upload all versions on this submission. more flowers in one spot is better than 3 different pages with the same type of flower.
A spritesheet isn't really a texture. At least not in the context meant by the "texture" category here. Would you be willing to change it to "2D art" instead?
This looks like it already is a game. Is it not? these are mockups?!
No response from submitter. Unless new information about how these were created is forthcoming, I must remove this submission soon.
1.projekt
Thanks for the update, but CC-BY isn't adaptable from any of the licenses on Pompei's submission. Pompei has the option to change the licenses on their own submission to include CC-BY, but until then, this submission needs to be CC-BY-SA, GPL, or both.EDIT: Fixed, thanks! :)
Not bad.
However, since these are derived from Pompei2's models, this can't be licensed CC0. It has to be under the same license(s) as Pompei2's models. And, since Pompei derived those models from Clint's models, the Copyright/Attribution section should also indicate "https://opengameart.org/content/base-human-models-low-poly by Clint Bellanger" in addition to the attribution for Pompei you have there now.EDIT: Fixed, thanks! :)
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