Rather, if ULPCSCG is using the base assets from this submission, the license for the bases in the Universal Character Generator must stop listing OGA-BY (doubtful) However, if BenCreating can be contacted and agrees to also license these derivatives as OGA-BY as well, then all downstream uses can also inlcude OGA-BY regardless of which bases are being used. I suspect BenCreating would have no issue with adding that license since he probably derived these before the OGA-BY license was added to the original. Never-the-less, we need his permission for these derivatives to be licensed OGA-BY.
"Can I legally choose OGA-BY 3.0?"
For what? Using these bases? No. But is that what you're using? or are you using the nearly identical looking bases from https://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-spri... ? If you are using the bases from that other original submission, then yes you can legally choose OGA-BY 3.0
I think you've already posted it in the best way you can: A forum post with a link to the tool.
functional tools are not "assets" in same sense spritesheet graphics are, so they should not be submitted on OpenGameArt as assets via the "Submit Art" form. However, posting on the forum and linking to the tool (what you have done above) is appropriate.
Again, this conflates inspiration with derivation. These are not the same thing.
don't human pixel artists do the exact same thing? They'll look at other art for insiration and techniques.
Yes, they do. But it depends on HOW they do it that determines if it is inspiration or derivation. Don't humans also steal art? Rip assets from commercial games (from other artists) and change a few things here and there? Don't humans kitbash assets from pixel artists without permission and try to pass it off as their own work?
Using the car analogy, there is a difference in looking-at-a-car-with-4-wheels-and-making-your-own-version-but-still-with-4-wheels vs copying-Henry-Ford's-blueprints-so-you-don't-have-to-understand-how-to-engineer-a-working-car-then-changing-some-features-around-so-no-one-knows-you-stole-the-plans.
Using the soup analogy, preferring homemade soup over factory soup is one thing, but when the reason the factory soup tastes like your grandma's homemade soup is because the factory owner stole your grandma's recipie? That's something else.
Admittedly that is a hyperbolic oversimplification, but the point is, there are different ways to take art and produce some other art. Some of those ways produce new creations that are simply inspired by other art. Other ways produce derivatives, not new art, that is made up of stolen components of someone else's art.
Is that what AI is doing? I don't know for sure. It's still being decided by copyright law.
@MedievalGameDev1: Please include in the descritpion: a link to the AI technology's terms of service page, not the FAQ page.EDIT: Fixed, thanks! :)
Because the bases used by ULPCSCG (and Death's Darling's Revised bases) are NOT from this submission. They are from https://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-spri... which includes a note about the specific components within that are also licensed OGA-BY.
Rather, if ULPCSCG is using the base assets from this submission, the license for the bases in the Universal Character Generator must stop listing OGA-BY (doubtful)
However, if BenCreating can be contacted and agrees to also license these derivatives as OGA-BY as well, then all downstream uses can also inlcude OGA-BY regardless of which bases are being used. I suspect BenCreating would have no issue with adding that license since he probably derived these before the OGA-BY license was added to the original. Never-the-less, we need his permission for these derivatives to be licensed OGA-BY.
For what? Using these bases? No. But is that what you're using? or are you using the nearly identical looking bases from https://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-spri... ? If you are using the bases from that other original submission, then yes you can legally choose OGA-BY 3.0
@MedievalGameDev1 - Please include in the description:the AI technology used, including the version,and a link to the AI technology's terms of use page. See https://opengameart.org/content/art-submission-guidelines#aiEDIT: Fixed, thanks! :)
I think you've already posted it in the best way you can: A forum post with a link to the tool.
functional tools are not "assets" in same sense spritesheet graphics are, so they should not be submitted on OpenGameArt as assets via the "Submit Art" form. However, posting on the forum and linking to the tool (what you have done above) is appropriate.
Again, this conflates inspiration with derivation. These are not the same thing.
Yes, they do. But it depends on HOW they do it that determines if it is inspiration or derivation. Don't humans also steal art? Rip assets from commercial games (from other artists) and change a few things here and there? Don't humans kitbash assets from pixel artists without permission and try to pass it off as their own work?
Using the car analogy, there is a difference in looking-at-a-car-with-4-wheels-and-making-your-own-version-but-still-with-4-wheels vs copying-Henry-Ford's-blueprints-so-you-don't-have-to-understand-how-to-engineer-a-working-car-then-changing-some-features-around-so-no-one-knows-you-stole-the-plans.
Using the soup analogy, preferring homemade soup over factory soup is one thing, but when the reason the factory soup tastes like your grandma's homemade soup is because the factory owner stole your grandma's recipie? That's something else.
Admittedly that is a hyperbolic oversimplification, but the point is, there are different ways to take art and produce some other art. Some of those ways produce new creations that are simply inspired by other art. Other ways produce derivatives, not new art, that is made up of stolen components of someone else's art.
Is that what AI is doing? I don't know for sure. It's still being decided by copyright law.
Yes, looks good. Thank you for fixing them.
All AI assisted assets remain download-disabled. I assumed you already visited the link I provided above in my first comment:
Lovely! Thank you for sharing these. :)
Unless the other (original) submission can be edited to show the proper AI tech version and link (similar to above) they will need to be removed soon:https://opengameart.org/content/36-high-quality-pixel-spaceships-asteroi...https://opengameart.org/content/10-high-quality-pixel-spaceshipsEDIT: Fixed, thanks! :)
Don't post the things again. That will re-trigger the flood filter and make it take longer.
Is it a situation like this? https://opengameart.org/forumtopic/assests-removed-all-accept-for-one
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