Oh, I wasn't saying pixel games in general aren't beautiful! They are! Especially like the SNK games like Metal Slug and their fighting games, and the Capcom games like Megaman, just as you say.
It's just my game which isn't very visually impressive, it's really not where I've put the effort at all. It's still prettier than Ori though, because that's one of the ugliest pieces of shit modern games I've ever seen tbh. (the other one is Hearthstone) Talk about oversaturation~
Speaking of performance, Kymiball runs very smooth and fine, but then again I have a pretty decent pc :) I don't have any plans for mobile releases at all, so I guess the texture swapping won't be too much of a concern. The singe texture page that the game now uses is 4096x4096. Previously it used 3 2048x2048 pages, performance seems unaffected.
I did however get curious and decided to take a look at Kymiball's texture pages, there I noticed that everything in the entire game could actually fit on a single large page!
I never really understood all the texture swapping stuff, which is why I make pixel art games that are so low res that eveything can fit on just a couple of texture pages ^^
But that doesn't look as good as your game of course.
Yeah I perfectly understand that you would be slightly disappointed if you had to cut that much stuff from the game, and indeed it seems like you've had to cut even more corners than I have. Your game could still be interesting though, but if it has as much potential as it looks, those corners cut could mean the difference between winning and losing :P so yeah, not exactly great, but your game is still probably the best looking one in the competition. The problem with remaking it later is that after the game jam people are likely not gonna care as much even,,,,,,;;;
In the meantime, I actually managed to make the Pickaxe do what it's supposed to do, but the dungeon where you need to use it doesn't exist yet :'D
Oh, I wasn't saying pixel games in general aren't beautiful! They are! Especially like the SNK games like Metal Slug and their fighting games, and the Capcom games like Megaman, just as you say.
It's just my game which isn't very visually impressive, it's really not where I've put the effort at all. It's still prettier than Ori though, because that's one of the ugliest pieces of shit modern games I've ever seen tbh. (the other one is Hearthstone) Talk about oversaturation~
Speaking of performance, Kymiball runs very smooth and fine, but then again I have a pretty decent pc :) I don't have any plans for mobile releases at all, so I guess the texture swapping won't be too much of a concern. The singe texture page that the game now uses is 4096x4096. Previously it used 3 2048x2048 pages, performance seems unaffected.
I did however get curious and decided to take a look at Kymiball's texture pages, there I noticed that everything in the entire game could actually fit on a single large page!
That's better than 3 smol ones, right?
I never really understood all the texture swapping stuff, which is why I make pixel art games that are so low res that eveything can fit on just a couple of texture pages ^^
But that doesn't look as good as your game of course.
It does, even though it's only used in 2 small scenes.
Really, I'm just tying up loose ends just like you.
It ain't over till it's over!
Also, I think using vector graphics would have been bad for game maker's performance, but so is your workaround solution, I guess :P
MYSTERIOUS
Yeah I perfectly understand that you would be slightly disappointed if you had to cut that much stuff from the game, and indeed it seems like you've had to cut even more corners than I have. Your game could still be interesting though, but if it has as much potential as it looks, those corners cut could mean the difference between winning and losing :P so yeah, not exactly great, but your game is still probably the best looking one in the competition. The problem with remaking it later is that after the game jam people are likely not gonna care as much even,,,,,,;;;
In the meantime, I actually managed to make the Pickaxe do what it's supposed to do, but the dungeon where you need to use it doesn't exist yet :'D
Thanks Eric, but I have a feeling that I might actually try to remake my entire soundtrack as .it.
Even the Needle Plank I don't think actually does anything, at least not the intended effect.
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