@MayorOfGaming doing ok but like most of us I've had to make severe cutbacks. I wish I could remake Kymiball with HD graphics too, but I don't think that would work at all. And I think your game will still have a nice world within it.
I have a humble suggestion of sorts though, would it be possible for you not to make the jump button Space, there are already 3 platformers in the jam which do this, but it's a bad control scheme in my opinion and I always get frustrated with it.
@VinnNo0. Ah nonono I want a graphics syle like yours!
It seems like my solution is working out perfectly, heh I'm even smarter than I thought! lol jk
I HAVE A CUNNING PLAN
(gonna see if I can pull off some cheeky hack to "HD-ify" Kymiball)
I might want to make some RPG with this sometime, it could be better than my own game maker based RPG framework.
This is turning out interesting actually.
What I hoped would be a 45 minute game is probably more like, 10 minutes ;;
@MayorOfGaming doing ok but like most of us I've had to make severe cutbacks. I wish I could remake Kymiball with HD graphics too, but I don't think that would work at all. And I think your game will still have a nice world within it.
I have a humble suggestion of sorts though, would it be possible for you not to make the jump button Space, there are already 3 platformers in the jam which do this, but it's a bad control scheme in my opinion and I always get frustrated with it.
I usualky mix in headphones so it's hard to say whether these songs sound good on different kinds of speakers ^^
This is pretty much a clone of a post I made on itch.io, but my last planned feature, autosaving, has been added to Kymiball now.
The magic of Yulpers :3
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