I think my newest version of Kymiball may fix the getting stuck in walls bug, so for anyone who's still interested in the game, I recommend you redownload it.
And yeah some of the games submitted are a little questionable, especially all the Tyler Holloway games - not to hate on the guy, but most of them don't even follow the rules of the jam :P
@VinnNo.0 wihtout seeing your code I'm afraid that was complete gibberish to me :p
@MayorOfGaming, I'm glad you like Kymiball! I guess I don't like believing that I can win, because that will make me disappointed if I don't, and I will feel like I haven't done good enough. Easier to just dispel your hopes of winning I suppose :P I'm looking forward to playing Knight's Labyrinth as well, even tho I suck at both metroidvanias and puzzle games, but it seems like you've put a lot of thought into the level design and that's always nice!
@VinnNo.0 you must be speaking to MayorOfGaming because my game is kinda awful, it has similar problems to yours where it can't achieve everything it wants to do within the timeframe.
ALSO
I think my newest version of Kymiball may fix the getting stuck in walls bug, so for anyone who's still interested in the game, I recommend you redownload it.
And yeah some of the games submitted are a little questionable, especially all the Tyler Holloway games - not to hate on the guy, but most of them don't even follow the rules of the jam :P
@VinnNo.0 wihtout seeing your code I'm afraid that was complete gibberish to me :p
@MayorOfGaming, I'm glad you like Kymiball! I guess I don't like believing that I can win, because that will make me disappointed if I don't, and I will feel like I haven't done good enough. Easier to just dispel your hopes of winning I suppose :P I'm looking forward to playing Knight's Labyrinth as well, even tho I suck at both metroidvanias and puzzle games, but it seems like you've put a lot of thought into the level design and that's always nice!
Ahh yeah, my collision system is tile-based, so it can't rely on place_meeting and as such the code is a little more complicated.
especially not when you can get stuck in walls...
Also,I really don't think my game has as much going for it as you say, but I guess it'll be up to others to judge that.
Maybe you should just ignore some obscure device specific bug?
And it has a ton of bugs too....
@VinnNo.0 you must be speaking to MayorOfGaming because my game is kinda awful, it has similar problems to yours where it can't achieve everything it wants to do within the timeframe.
Also, the la-mulana 2 trailer has some cool ass music!
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