@VinnNo.0 wihtout seeing your code I'm afraid that was complete gibberish to me :p
@MayorOfGaming, I'm glad you like Kymiball! I guess I don't like believing that I can win, because that will make me disappointed if I don't, and I will feel like I haven't done good enough. Easier to just dispel your hopes of winning I suppose :P I'm looking forward to playing Knight's Labyrinth as well, even tho I suck at both metroidvanias and puzzle games, but it seems like you've put a lot of thought into the level design and that's always nice!
@VinnNo.0 you must be speaking to MayorOfGaming because my game is kinda awful, it has similar problems to yours where it can't achieve everything it wants to do within the timeframe.
@VinnNo.0 wihtout seeing your code I'm afraid that was complete gibberish to me :p
@MayorOfGaming, I'm glad you like Kymiball! I guess I don't like believing that I can win, because that will make me disappointed if I don't, and I will feel like I haven't done good enough. Easier to just dispel your hopes of winning I suppose :P I'm looking forward to playing Knight's Labyrinth as well, even tho I suck at both metroidvanias and puzzle games, but it seems like you've put a lot of thought into the level design and that's always nice!
Ahh yeah, my collision system is tile-based, so it can't rely on place_meeting and as such the code is a little more complicated.
especially not when you can get stuck in walls...
Also,I really don't think my game has as much going for it as you say, but I guess it'll be up to others to judge that.
Maybe you should just ignore some obscure device specific bug?
And it has a ton of bugs too....
@VinnNo.0 you must be speaking to MayorOfGaming because my game is kinda awful, it has similar problems to yours where it can't achieve everything it wants to do within the timeframe.
Also, the la-mulana 2 trailer has some cool ass music!
Lol a knight in full armor swimming with a pair of little flippers, I can picture that :D
Ahh, I use one too, but I have problems with the player getting stuck in walls.
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