I think my newest version of Kymiball may fix the getting stuck in walls bug, so for anyone who's still interested in the game, I recommend you redownload it.
And yeah some of the games submitted are a little questionable, especially all the Tyler Holloway games - not to hate on the guy, but most of them don't even follow the rules of the jam :P
I made an attempt at it, it doesn't look that good either but maybe it will give you some ideas. :P
Should I try it? Maybe you can get some inspiration from that, I can't really explain how to draw a thick lush vine but I should be able to.
I wish I could help but I've no experience with the zelda perspective at all.
What you have drawn so far actually looks ok, but I can also see what you mean by "random green pixels".
Maybe you should try and go all out and make thick, lush or thorny vines.
But to be honest this discurssion is probably a bit above my level of art skill :p
This game is now available on itch.io, as a result this link on OGA will be taken down.
https://spring-enterprises.itch.io/springs-adventure-doggo
I've fixed several more bugs in Kymiball now, so anyone who wants to play it should really redownload it.
Speaking of Tyler Holloway.... tbh I'm not entirely sure what he's trying to accomplish with so many games :p
It seems like I can't think of a solution to these tile collision bugs!
To quote the legendary let's player roundTheWheel, this shit is muy frustrado
Oh noez, it wasn't even fixed yet.
ALSO
I think my newest version of Kymiball may fix the getting stuck in walls bug, so for anyone who's still interested in the game, I recommend you redownload it.
And yeah some of the games submitted are a little questionable, especially all the Tyler Holloway games - not to hate on the guy, but most of them don't even follow the rules of the jam :P
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