A have a couple of questions regarding this project, before I can consider contributing to it:
The video makes little sense, explains none of the gameplay or the goals you are trying to achieve? I know you don't have a demo yet, as you said yourself, this is pretty essential because that video is more confusing than anyhting.
What sort of sprites have you made already?
What are the twists in this game you mentioned, and what is the storyline?
What happens if the kickstarter fails again?
What does "Good communicator and ability to work well with others" actually mean in a practical context? Do you need english speaking skills, because if you do then I definitely won't cut it.
Same for "8 bit/16 bit graphics- ultimate awesome top down space/volcano/forrest/WHATEVER is cool background creator!", what does that actually mean in a practical context, like, do you have any examples of the style you're going for yet?
Hopefully you can enlighten me :) and provide me with some insight. I also have several other projects though, but I guess it won't hurt to at least get some more concrete and practical information about yours.
This game has a cool style, love the guy's cold face and your color choices are also really good. ^^ It has a very sorta 90's arcade game style to it, like something made by Atari or a european company in the early 90's.
Are you going to make a beat'em up, I would like to play that.
As for "getting feeling into the song with a mouse", I guess that's arguable but you are kinda right. Keyboard playing would probably be better for "feeling" like you said, but having control is also important imo, and there are ways to give notes entered with the mouse an acoustic feeling, I'm not an expert on how tho. It does make a lot of difference whether you want your music to sound acoustic or whether you don't mind it sounding "electronic" and "gamey", obviously, yeah I don't know.
if you'd like to send me what you have, feel free to!
I have a bit of a hard time figuring out what I want to say here :P I think the song's rhtyhm is confusing, this distracts the listeners attention and makes the song kind of unfit for a calm background theme, but there are so many ways to make different rhythms and I can't say which one you would like or want the best?
I think maybe you should place the notes you want with the mouse instead of recording with a keyboard to start out, this will give you a more visual indication of the time signature, because as you stated yourself, judging from this song it does not seem like you are sure how to measure it. (if you already used the mouse for this I'm sorry, it just doesn't sound like you did)
I guess if you want to, we can build up a song together, sharing the flp or midi files back and forth. I have plenty of time for this today and I think it could be fun. It would be easier over discord though. What do you think about this idea? You don't need to credit me or use this song in your game or anything, it would just be an example project.
Ok, sorry about all my crap questions Neowing. I see the kickstarter page for the game explains it.
@Ninja Dog, "shmup" is a scrolling shooter.
A have a couple of questions regarding this project, before I can consider contributing to it:
The video makes little sense, explains none of the gameplay or the goals you are trying to achieve? I know you don't have a demo yet, as you said yourself, this is pretty essential because that video is more confusing than anyhting.
What sort of sprites have you made already?
What are the twists in this game you mentioned, and what is the storyline?
What happens if the kickstarter fails again?
What does "Good communicator and ability to work well with others" actually mean in a practical context? Do you need english speaking skills, because if you do then I definitely won't cut it.
Same for "8 bit/16 bit graphics- ultimate awesome top down space/volcano/forrest/WHATEVER is cool background creator!", what does that actually mean in a practical context, like, do you have any examples of the style you're going for yet?
Hopefully you can enlighten me :) and provide me with some insight. I also have several other projects though, but I guess it won't hurt to at least get some more concrete and practical information about yours.
~Kir
Btw, the link to the game is broken :P
This is very very very retro lol. When used with that classic ZX Spectrum font, it looks quite authentic.
What was the game about? Reminds me of something that would be gruelingly hard.
Great work!
This game has a cool style, love the guy's cold face and your color choices are also really good. ^^ It has a very sorta 90's arcade game style to it, like something made by Atari or a european company in the early 90's.
Are you going to make a beat'em up, I would like to play that.
Yeah, I still don't think all my stuff is good though, but we can agree that I really underrated these particular songs.
I guess you are right, maybe I should start my own thread about this subject instead.
Sorry about this late reply, turns out I didn't have as much time as I thought. :P
This is discord, it's a chatting system that everyone seems to use nowadays.
https://discordapp.com/
My discord tag is Kir#6354.
As for "getting feeling into the song with a mouse", I guess that's arguable but you are kinda right. Keyboard playing would probably be better for "feeling" like you said, but having control is also important imo, and there are ways to give notes entered with the mouse an acoustic feeling, I'm not an expert on how tho. It does make a lot of difference whether you want your music to sound acoustic or whether you don't mind it sounding "electronic" and "gamey", obviously, yeah I don't know.
if you'd like to send me what you have, feel free to!
I use FL studio as well, so that's good. :)
I have a bit of a hard time figuring out what I want to say here :P I think the song's rhtyhm is confusing, this distracts the listeners attention and makes the song kind of unfit for a calm background theme, but there are so many ways to make different rhythms and I can't say which one you would like or want the best?
I think maybe you should place the notes you want with the mouse instead of recording with a keyboard to start out, this will give you a more visual indication of the time signature, because as you stated yourself, judging from this song it does not seem like you are sure how to measure it. (if you already used the mouse for this I'm sorry, it just doesn't sound like you did)
I guess if you want to, we can build up a song together, sharing the flp or midi files back and forth. I have plenty of time for this today and I think it could be fun. It would be easier over discord though. What do you think about this idea? You don't need to credit me or use this song in your game or anything, it would just be an example project.
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