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https://opengameart.org/users
Thursday, November 16, 2017 - 23:11

https://opengameart.org/users/kir

 

https://www.youtube.com/channel/UC7PvE41pZPpnD4NkcGgc-yw?

Here you go!

 

My youtube channel doesn't have much content though. It's always tough to decide whether a song should go on youtube or oga, and I tend to prioritize oga... Thanks for the appreciation still ^^

I don't understand what you
Thursday, November 16, 2017 - 12:04

I don't understand what you mean by "prevented", but that doesn't really matter

I get disappointed because I never manage to finish a game, I know this has only been in development for a little less than a month but knowing myself, I'm likely not gonna return to it, beacuse future me with improved programming skills is gonna find it too "bad" of a game to be worth it.

No I don't suffer any
Thursday, November 16, 2017 - 11:04

No I don't suffer any consequences or anyhting like that ^^ I just keep being disappointed in myself :/

 

Feel free to add me anytime, and sorry if I was too harsh towards your song, it's probably not as bad as I made it out to be (just not too fit for the purpose you wanted) sometimes it's just difficult for me to explain things and I have a feeling I might come off as too harsh for a lot of people.

Gah! My motivation with this
Thursday, November 16, 2017 - 09:25

Gah! My motivation with this game is slipping already...... this always happens :(

@Neowing  You wrote in your
Thursday, November 16, 2017 - 09:10

@Neowing  You wrote in your post up front that you were going to pay your programmers 50$ a hour, but that the artists had to negotiate a price. And yes I have to admit that I do not have much faith in this project. Nonetheless, best of luck to ya.

I am  surprised, I guess they
Thursday, November 16, 2017 - 04:53

I am  surprised, I guess they must use emulators then because playing anything on the real ZX is a chore and a half.

Regarding my work I don't
Thursday, November 16, 2017 - 04:45

Regarding my work I don't have any shmup stuff lying around, but I can make a few examples I suppose.

I wonder why you need
Thursday, November 16, 2017 - 04:43

I wonder why you need programmers and artists that expensive for an ostensibly simple game like this. I think you might be getting scammed too, I don't think you need to spend between 50 and 100$ an hour to get the sort of game that your kickstarter page seems to suggest, in fact a game like this would probably be simple enough to make that you can learn the programming yourself (given that it's in unity), or at least find someone less expensive, because that is possible. It seems also like a wierd train of thought for me thast you want to pay the programmers lots of money up front while the artists you naturally just  expect them to trust your promises?

That's pretty impressive! It
Thursday, November 16, 2017 - 04:35

That's pretty impressive! It must also mean that your audience will be rather small I guess. Yeah roguelikes have a reputation for being very hard, so I guess it's a good decision to reckognise that and try to balance it. I guess it would make sense with a game boy version also then.

But the way you write things
Wednesday, November 15, 2017 - 16:46

But the way you write things is incredibly strange. Very methaphorical and self-ironic, not very structured.

If I were to give you some advice Neowing, being too self-ironic and smirky will cause you to seem almost sarcastic, like you're not really taking your audience seriously. I think this is a concern if you want to attract kickstarter backers and make them give you their money. 

 

Also, why does this game have a 10,000$ goal? It seems insanely high, you should be able to do it for 10% of that I would believe. Your lackluster (again, overly self-ironic) explanation of what the money is going to be used for doesn't help much to justify this.

 

You need to write in a more serious and professional style if you want this game to get funded, I would say. You don't need to be dry, but you also need to be informative. 

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