I use my own animation tool.
https://pigalore.miraheze.org/wiki/Sprite_Stage
I need to polish it up for release now.
https://opengameart.org/content/astrounaut-walking
Walk cycle: https://opengameart.org/content/astrounaut-walking
https://www.spriters-resource.com/pc_computer/strife/
Textures
https://opengameart.org/art-search-advanced?keys=Golgotha
Weapons
https://github.com/freedoom/attic/tree/master/wildweasel/fist
Leave as is or add in a dagger or knuckleduster. Maybe Wolverine style claws?
The punch in this first verison might be worth looking into:
https://github.com/freedoom/historic/blob/trunk/pre-0.1/2002-02-21.wad
https://github.com/Blasphemer/blasphemer/blob/master/sprites/crbwa0.gif
Edit it to fire blue electrical arrows and the poision darts.
Animate this and submit it to Blasphemer to free the old crossbow up:
https://www.doomworld.com/forum/post/2064572
https://github.com/freedoom/attic/blob/master/fredrik/oldshotgun/
Edit the cocking to work as the at rest sprite.
https://github.com/freedoom/attic/tree/master/fredrik/rocketlauncher
The one from this version might be better, but it is not in the attic for some reason:
https://github.com/freedoom/historic/tree/trunk/0.3
And a possible pickup sprite:
https://github.com/freedoom/attic/tree/master/z86/sprites
https://github.com/freedoom/attic/blob/master/fredrik/plasma/
https://github.com/freedoom/attic/tree/master/railgunner/bfg
https://github.com/freedoom/attic/tree/master/fredrik/skag
https://github.com/CireG/Zauberer/blob/master/sprites/561qq65_by_raymooh...
Will need to be edited around for the four stages. The bulbs on the side and the barrel would work.
Probally a good idea to give back to Zauberer if this got used.
Or maybe...
https://opengameart.org/content/nimrod-scrittls-spaceships
There is also a rather interesting BFG sprite in this pre-alpha version of Freedoom.
Beings
3D models are to be rigged, posed, captured and touched up into sprites.
Static sprites are to be edited or redrawn into five/eight directions. Some possible shortcuts are outlined here:
https://opengameart.org/forumtopic/how-to-make-all-options-for-an-8-dire...
The original Doomworld thread had proposed a steampunk look with clockwork automata, which would not be a bad idea to aspire to.
https://opengameart.org/content/sci-fi-turret
https://opengameart.org/content/purple-sci-fi-soldier-fps-sprite-sheet
https://opengameart.org/content/low-poly-robot-golem-with-hand-painted-t...
https://opengameart.org/content/exotrooper-low-poly
https://opengameart.org/content/mech-character-model
https://opengameart.org/content/winged-mecha-model-and-iso-sprites
https://opengameart.org/content/futuristic-drone-in-3dhttps://opengameart.org/content/ufo-spritesheet-0https://opengameart.org/content/phantasy-tiny-rpg-mobs-pack-2
https://opengameart.org/content/low-poly-bug-robothttps://opengameart.org/content/phantasy-tiny-rpg-mobs-pack-2
https://opengameart.org/content/mudeater-animated
https://opengameart.org/content/monkhttps://opengameart.org/content/green-assassin
https://opengameart.org/content/rat-0
https://opengameart.org/content/human-guard-for-sprite-based-fps
https://opengameart.org/content/modular-rpg-characters
https://opengameart.org/content/monster-mutant-leader-for-fps-game
https://opengameart.org/content/low-poly-robot
https://opengameart.org/sites/default/files/gnom.png
https://opengameart.org/content/surts-cc0-scraps-transparent
https://opengameart.org/sites/default/files/flota.png
https://opengameart.org/content/evil-cyborg
https://opengameart.org/content/rotund-space-ship
https://www.doomworld.com/forum/post/1423003 (far left)
https://opengameart.org/content/egg-blast
https://opengameart.org/sites/default/files/deem.png
https://opengameart.org/content/cyberpunk-portraits
https://opengameart.org/content/rpg-characters-avatars
Objects
https://opengameart.org/content/barrel-0
https://opengameart.org/content/50-gallon-drum
Loose
https://www.doomworld.com/forum/topic/89075-group-effort-to-find-lost-as...https://www.geocities.ws/catodemos/freedoom/https://github.com/Blasphemer/blasphemer/blob/master/sprites/crbwa0.gifhttps://github.com/freedoom/attic/tree/master/cheapalerthttps://github.com/freedoom/attic/tree/master/espi/pistolhttps://github.com/freedoom/attic/tree/master/fredrik/minigunhttps://github.com/freedoom/attic/tree/master/fredrik/all_green_shotgunhttps://github.com/freedoom/attic/tree/master/fredrik/plainsawhttps://github.com/freedoom/attic/tree/master/fredrik/ssghttps://github.com/freedoom/attic/tree/master/chang/ruby_plasma_riflehttps://github.com/freedoom/attic/tree/master/railgunner/chaingunhttps://github.com/freedoom/attic/tree/master/ebola/chaingunhttps://github.com/freedoom/attic/tree/master/ebola/shotgunhttps://github.com/freedoom/attic/tree/master/mellow/shotgunhttps://github.com/freedoom/attic/tree/master/scubastevehttps://github.com/freedoom/attic/tree/master/saint_of_killershttps://www.doomworld.com/forum/topic/98804-half-baked-super-shotgun-spr...https://www.doomworld.com/forum/topic/3691-skag1337/https://www.doomworld.com/forum/topic/4482-something/https://www.doomworld.com/forum/topic/4696-heavy-weapon-dude/https://www.doomworld.com/forum/post/323186https://www.doomworld.com/forum/topic/54925-sodaholics-new-chainsaw/https://www.doomworld.com/forum/topic/69106-concept-sprite-for-a-lever-a...https://www.doomworld.com/forum/topic/69129-wolf-ss/https://www.doomworld.com/forum/topic/86075-how-about-making-weapons-mor...https://www.doomworld.com/forum/topic/105583-two-small-sprites/https://www.doomworld.com/forum/topic/111845-i-did-the-new-texture-for-t...https://www.doomworld.com/forum/topic/74600-weapon-graphics-discussion/http://web.archive.org/web/20150918104121/http://www.doomworld.com/vb/fr...
Honorary Mentions
Good, but the license does not fit:
https://opengameart.org/content/kraken-mech-justin-nichols-concepthttps://opengameart.org/content/demon-alien-characterhttps://opengameart.org/content/android-mkihttps://opengameart.org/content/hextraction-base-player-podhttps://opengameart.org/content/robopk20https://opengameart.org/content/low-poly-hooded-character-rigged-blenderhttps://opengameart.org/content/spider-spy-dronehttps://opengameart.org/content/spider-spy-drone-0https://opengameart.org/content/sap-1-sapper-bot-mark-1https://opengameart.org/content/brain-robothttps://opengameart.org/content/smallrobohttps://opengameart.org/content/ahz-27https://opengameart.org/content/octobothttps://opengameart.org/content/robot-5https://opengameart.org/content/giant-robothttps://opengameart.org/content/uskirhttps://opengameart.org/content/cyborg-wheelerhttps://opengameart.org/content/bullfrog-support-mech-modehttps://opengameart.org/content/mechs-64x64https://opengameart.org/content/lichlhttps://opengameart.org/content/heavy-turrethttps://opengameart.org/content/sensorradar-towerhttps://opengameart.org/content/four-science-fiction-buildingshttps://opengameart.org/content/sci-fi-tileset-layer-computers-and-equip...https://opengameart.org/content/11-portraits-108pxhttps://opengameart.org/content/5-portraits-108pxhttps://opengameart.org/content/9-portaits-108pxhttps://opengameart.org/content/oracle-portraithttps://opengameart.org/content/portraits-for-naevhttps://opengameart.org/content/vegastrike-portraitshttps://opengameart.org/content/60-terrible-character-portraitshttps://opengameart.org/content/paperdoll-male-character
Would be kinda neat for a WW1 Wolf3D mod.
Any chance you would consider making a male and female base in the style of this?
Reminds me of D'Sparil's mount from Heretic.
Technically I didn't even rework it, just dug it out of the Wayback Machine.
The original was made by Radomir Dopieralski. I merely shared it here.
Nice work though.
This sprite is included in Zauberer.
https://doomwiki.org/wiki/Zauberer
I use my own animation tool.
https://pigalore.miraheze.org/wiki/Sprite_Stage
I need to polish it up for release now.
https://opengameart.org/content/astrounaut-walking
Walk cycle: https://opengameart.org/content/astrounaut-walking
https://www.spriters-resource.com/pc_computer/strife/
Textures
https://opengameart.org/art-search-advanced?keys=Golgotha
Weapons
https://github.com/freedoom/attic/tree/master/wildweasel/fist
Leave as is or add in a dagger or knuckleduster. Maybe Wolverine style claws?
The punch in this first verison might be worth looking into:
https://github.com/freedoom/historic/blob/trunk/pre-0.1/2002-02-21.wad
https://github.com/Blasphemer/blasphemer/blob/master/sprites/crbwa0.gif
Edit it to fire blue electrical arrows and the poision darts.
Animate this and submit it to Blasphemer to free the old crossbow up:
https://www.doomworld.com/forum/post/2064572
https://github.com/freedoom/attic/blob/master/fredrik/oldshotgun/
Edit the cocking to work as the at rest sprite.
https://github.com/freedoom/attic/tree/master/fredrik/rocketlauncher
The one from this version might be better, but it is not in the attic for some reason:
https://github.com/freedoom/historic/tree/trunk/0.3
And a possible pickup sprite:
https://github.com/freedoom/attic/tree/master/z86/sprites
https://github.com/freedoom/attic/blob/master/fredrik/plasma/
https://github.com/freedoom/attic/tree/master/railgunner/bfg
https://github.com/freedoom/attic/tree/master/fredrik/skag
https://github.com/CireG/Zauberer/blob/master/sprites/561qq65_by_raymooh...
Will need to be edited around for the four stages. The bulbs on the side and the barrel would work.
Probally a good idea to give back to Zauberer if this got used.
Or maybe...
https://opengameart.org/content/nimrod-scrittls-spaceships
There is also a rather interesting BFG sprite in this pre-alpha version of Freedoom.
https://github.com/freedoom/historic/blob/trunk/pre-0.1/2002-02-21.wad
Beings
3D models are to be rigged, posed, captured and touched up into sprites.
Static sprites are to be edited or redrawn into five/eight directions. Some possible shortcuts are outlined here:
https://opengameart.org/forumtopic/how-to-make-all-options-for-an-8-dire...
The original Doomworld thread had proposed a steampunk look with clockwork automata, which would not be a bad idea to aspire to.
https://opengameart.org/content/sci-fi-turret
https://opengameart.org/content/purple-sci-fi-soldier-fps-sprite-sheet
https://opengameart.org/content/low-poly-robot-golem-with-hand-painted-t...
https://opengameart.org/content/exotrooper-low-poly
https://opengameart.org/content/mech-character-model
https://opengameart.org/content/winged-mecha-model-and-iso-sprites
https://opengameart.org/content/futuristic-drone-in-3d
https://opengameart.org/content/ufo-spritesheet-0
https://opengameart.org/content/phantasy-tiny-rpg-mobs-pack-2
https://opengameart.org/content/low-poly-bug-robot
https://opengameart.org/content/phantasy-tiny-rpg-mobs-pack-2
https://opengameart.org/content/mudeater-animated
https://opengameart.org/content/monk
https://opengameart.org/content/green-assassin
https://opengameart.org/content/rat-0
https://opengameart.org/content/human-guard-for-sprite-based-fps
https://opengameart.org/content/modular-rpg-characters
https://opengameart.org/content/monster-mutant-leader-for-fps-game
https://opengameart.org/content/low-poly-robot
https://opengameart.org/sites/default/files/gnom.png
https://opengameart.org/content/surts-cc0-scraps-transparent
https://opengameart.org/sites/default/files/flota.png
https://opengameart.org/content/surts-cc0-scraps-transparent
https://opengameart.org/content/evil-cyborg
https://opengameart.org/content/rotund-space-ship
https://www.doomworld.com/forum/post/1423003 (far left)
https://opengameart.org/content/egg-blast
https://opengameart.org/sites/default/files/deem.png
https://opengameart.org/content/surts-cc0-scraps-transparent
https://opengameart.org/content/cyberpunk-portraits
https://opengameart.org/content/rpg-characters-avatars
Objects
https://opengameart.org/content/barrel-0
https://opengameart.org/content/50-gallon-drum
Loose
https://www.doomworld.com/forum/topic/89075-group-effort-to-find-lost-as...
https://www.geocities.ws/catodemos/freedoom/
https://github.com/Blasphemer/blasphemer/blob/master/sprites/crbwa0.gif
https://github.com/freedoom/attic/tree/master/cheapalert
https://github.com/freedoom/attic/tree/master/espi/pistol
https://github.com/freedoom/attic/tree/master/fredrik/minigun
https://github.com/freedoom/attic/tree/master/fredrik/all_green_shotgun
https://github.com/freedoom/attic/tree/master/fredrik/plainsaw
https://github.com/freedoom/attic/tree/master/fredrik/ssg
https://github.com/freedoom/attic/tree/master/chang/ruby_plasma_rifle
https://github.com/freedoom/attic/tree/master/railgunner/chaingun
https://github.com/freedoom/attic/tree/master/ebola/chaingun
https://github.com/freedoom/attic/tree/master/ebola/shotgun
https://github.com/freedoom/attic/tree/master/mellow/shotgun
https://github.com/freedoom/attic/tree/master/scubasteve
https://github.com/freedoom/attic/tree/master/saint_of_killers
https://www.doomworld.com/forum/topic/98804-half-baked-super-shotgun-spr...
https://www.doomworld.com/forum/topic/3691-skag1337/
https://www.doomworld.com/forum/topic/4482-something/
https://www.doomworld.com/forum/topic/4696-heavy-weapon-dude/
https://www.doomworld.com/forum/post/323186
https://www.doomworld.com/forum/topic/54925-sodaholics-new-chainsaw/
https://www.doomworld.com/forum/topic/69106-concept-sprite-for-a-lever-a...
https://www.doomworld.com/forum/topic/69129-wolf-ss/
https://www.doomworld.com/forum/topic/86075-how-about-making-weapons-mor...
https://www.doomworld.com/forum/topic/105583-two-small-sprites/
https://www.doomworld.com/forum/topic/111845-i-did-the-new-texture-for-t...
https://www.doomworld.com/forum/topic/74600-weapon-graphics-discussion/
http://web.archive.org/web/20150918104121/http://www.doomworld.com/vb/fr...
Honorary Mentions
Good, but the license does not fit:
https://opengameart.org/content/kraken-mech-justin-nichols-concept
https://opengameart.org/content/demon-alien-character
https://opengameart.org/content/android-mki
https://opengameart.org/content/hextraction-base-player-pod
https://opengameart.org/content/robopk20
https://opengameart.org/content/low-poly-hooded-character-rigged-blender
https://opengameart.org/content/spider-spy-drone
https://opengameart.org/content/spider-spy-drone-0
https://opengameart.org/content/sap-1-sapper-bot-mark-1
https://opengameart.org/content/brain-robot
https://opengameart.org/content/smallrobo
https://opengameart.org/content/ahz-27
https://opengameart.org/content/octobot
https://opengameart.org/content/robot-5
https://opengameart.org/content/giant-robot
https://opengameart.org/content/uskir
https://opengameart.org/content/cyborg-wheeler
https://opengameart.org/content/bullfrog-support-mech-mode
https://opengameart.org/content/mechs-64x64
https://opengameart.org/content/lichl
https://opengameart.org/content/heavy-turret
https://opengameart.org/content/sensorradar-tower
https://opengameart.org/content/four-science-fiction-buildings
https://opengameart.org/content/sci-fi-tileset-layer-computers-and-equip...
https://opengameart.org/content/11-portraits-108px
https://opengameart.org/content/5-portraits-108px
https://opengameart.org/content/9-portaits-108px
https://opengameart.org/content/oracle-portrait
https://opengameart.org/content/portraits-for-naev
https://opengameart.org/content/vegastrike-portraits
https://opengameart.org/content/60-terrible-character-portraits
https://opengameart.org/content/paperdoll-male-character
Would be kinda neat for a WW1 Wolf3D mod.
Any chance you would consider making a male and female base in the style of this?
Reminds me of D'Sparil's mount from Heretic.
Technically I didn't even rework it, just dug it out of the Wayback Machine.
The original was made by Radomir Dopieralski. I merely shared it here.
Nice work though.
This sprite is included in Zauberer.
https://doomwiki.org/wiki/Zauberer
Pages