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https://github.com/Blasphemer
Monday, February 5, 2024 - 20:16

https://www.spriters-resource.com/pc_computer/strife/

Textures

https://opengameart.org/art-search-advanced?keys=Golgotha

Weapons

  • Punch dagger

https://github.com/freedoom/attic/tree/master/wildweasel/fist

Leave as is or add in a dagger or knuckleduster. Maybe Wolverine style claws?

The punch in this first verison might be worth looking into:

https://github.com/freedoom/historic/blob/trunk/pre-0.1/2002-02-21.wad

  • Crossbow

https://github.com/Blasphemer/blasphemer/blob/master/sprites/crbwa0.gif

Edit it to fire blue electrical arrows and the poision darts.

Animate this and submit it to Blasphemer to free the old crossbow up:

https://www.doomworld.com/forum/post/2064572

  • Assault rifle

https://github.com/freedoom/attic/blob/master/fredrik/oldshotgun/

Edit the cocking to work as the at rest sprite.

  • Mini-missile launcher

https://github.com/freedoom/attic/tree/master/fredrik/rocketlauncher

The one from this version might be better, but it is not in the attic for some reason:

https://github.com/freedoom/historic/tree/trunk/0.3

And a possible pickup sprite:

https://github.com/freedoom/attic/tree/master/z86/sprites

  • Grenade launcher

https://github.com/freedoom/attic/blob/master/fredrik/plasma/

  • Flamethrower

https://github.com/freedoom/attic/tree/master/railgunner/bfg

  • Mauler

https://github.com/freedoom/attic/tree/master/fredrik/skag

  • Sigil

https://github.com/CireG/Zauberer/blob/master/sprites/561qq65_by_raymooh...

Will need to be edited around for the four stages. The bulbs on the side and the barrel would work.

Probally a good idea to give back to Zauberer if this got used.

Or maybe...

https://opengameart.org/content/nimrod-scrittls-spaceships

There is also a rather interesting BFG sprite in this pre-alpha version of Freedoom.

https://github.com/freedoom/historic/blob/trunk/pre-0.1/2002-02-21.wad

Beings

3D models are to be rigged, posed, captured and touched up into sprites.

Static sprites are to be edited or redrawn into five/eight directions. Some possible shortcuts are outlined here:

https://opengameart.org/forumtopic/how-to-make-all-options-for-an-8-dire...

The original Doomworld thread had proposed a steampunk look with clockwork automata, which would not be a bad idea to aspire to.

  •  Turret

https://opengameart.org/content/sci-fi-turret

  • Acolyte

https://opengameart.org/content/purple-sci-fi-soldier-fps-sprite-sheet

  • Templar

https://opengameart.org/content/low-poly-robot-golem-with-hand-painted-t...

  • Crusader

https://opengameart.org/content/exotrooper-low-poly

  • Reaver

https://opengameart.org/content/mech-character-model

  • Inquisitor

https://opengameart.org/content/winged-mecha-model-and-iso-sprites

  • Sentinal

https://opengameart.org/content/futuristic-drone-in-3d
https://opengameart.org/content/ufo-spritesheet-0
https://opengameart.org/content/phantasy-tiny-rpg-mobs-pack-2

  • Stalker

https://opengameart.org/content/low-poly-bug-robot
https://opengameart.org/content/phantasy-tiny-rpg-mobs-pack-2

  • Peasant

https://opengameart.org/content/mudeater-animated

  • Beggar

https://opengameart.org/content/monk
https://opengameart.org/content/green-assassin

  • Rat

https://opengameart.org/content/rat-0

  • Rebel

https://opengameart.org/content/human-guard-for-sprite-based-fps

  • Merchant

https://opengameart.org/content/modular-rpg-characters

  • Macil

https://opengameart.org/content/monster-mutant-leader-for-fps-game

  • Bishop

https://opengameart.org/content/low-poly-robot

  • Oracle

https://opengameart.org/sites/default/files/gnom.png

https://opengameart.org/content/surts-cc0-scraps-transparent

  • Spectre

https://opengameart.org/sites/default/files/flota.png

https://opengameart.org/content/surts-cc0-scraps-transparent

  • Loremaster

https://opengameart.org/content/evil-cyborg

  • Programmer

https://opengameart.org/content/rotund-space-ship

https://www.doomworld.com/forum/post/1423003 (far left)

  • Entity Egg

https://opengameart.org/content/egg-blast

  • Entity

https://opengameart.org/sites/default/files/deem.png

https://opengameart.org/content/surts-cc0-scraps-transparent

  • Portraits

https://opengameart.org/content/cyberpunk-portraits

https://opengameart.org/content/rpg-characters-avatars

Objects

  • Barrel

https://opengameart.org/content/barrel-0

https://opengameart.org/content/50-gallon-drum

Loose

https://www.doomworld.com/forum/topic/89075-group-effort-to-find-lost-as...
https://www.geocities.ws/catodemos/freedoom/
https://github.com/Blasphemer/blasphemer/blob/master/sprites/crbwa0.gif
https://github.com/freedoom/attic/tree/master/cheapalert
https://github.com/freedoom/attic/tree/master/espi/pistol
https://github.com/freedoom/attic/tree/master/fredrik/minigun
https://github.com/freedoom/attic/tree/master/fredrik/all_green_shotgun
https://github.com/freedoom/attic/tree/master/fredrik/plainsaw
https://github.com/freedoom/attic/tree/master/fredrik/ssg
https://github.com/freedoom/attic/tree/master/chang/ruby_plasma_rifle
https://github.com/freedoom/attic/tree/master/railgunner/chaingun
https://github.com/freedoom/attic/tree/master/ebola/chaingun
https://github.com/freedoom/attic/tree/master/ebola/shotgun
https://github.com/freedoom/attic/tree/master/mellow/shotgun
https://github.com/freedoom/attic/tree/master/scubasteve
https://github.com/freedoom/attic/tree/master/saint_of_killers
https://www.doomworld.com/forum/topic/98804-half-baked-super-shotgun-spr...
https://www.doomworld.com/forum/topic/3691-skag1337/
https://www.doomworld.com/forum/topic/4482-something/
https://www.doomworld.com/forum/topic/4696-heavy-weapon-dude/
https://www.doomworld.com/forum/post/323186
https://www.doomworld.com/forum/topic/54925-sodaholics-new-chainsaw/
https://www.doomworld.com/forum/topic/69106-concept-sprite-for-a-lever-a...
https://www.doomworld.com/forum/topic/69129-wolf-ss/
https://www.doomworld.com/forum/topic/86075-how-about-making-weapons-mor...
https://www.doomworld.com/forum/topic/105583-two-small-sprites/
https://www.doomworld.com/forum/topic/111845-i-did-the-new-texture-for-t...
https://www.doomworld.com/forum/topic/74600-weapon-graphics-discussion/
http://web.archive.org/web/20150918104121/http://www.doomworld.com/vb/fr...

Honorary Mentions

Good, but the license does not fit:

https://opengameart.org/content/kraken-mech-justin-nichols-concept
https://opengameart.org/content/demon-alien-character
https://opengameart.org/content/android-mki
https://opengameart.org/content/hextraction-base-player-pod
https://opengameart.org/content/robopk20
https://opengameart.org/content/low-poly-hooded-character-rigged-blender
https://opengameart.org/content/spider-spy-drone
https://opengameart.org/content/spider-spy-drone-0
https://opengameart.org/content/sap-1-sapper-bot-mark-1
https://opengameart.org/content/brain-robot
https://opengameart.org/content/smallrobo
https://opengameart.org/content/ahz-27
https://opengameart.org/content/octobot
https://opengameart.org/content/robot-5
https://opengameart.org/content/giant-robot
https://opengameart.org/content/uskir
https://opengameart.org/content/cyborg-wheeler
https://opengameart.org/content/bullfrog-support-mech-mode
https://opengameart.org/content/mechs-64x64
https://opengameart.org/content/lichl
https://opengameart.org/content/heavy-turret
https://opengameart.org/content/sensorradar-tower
https://opengameart.org/content/four-science-fiction-buildings
https://opengameart.org/content/sci-fi-tileset-layer-computers-and-equip...
https://opengameart.org/content/11-portraits-108px
https://opengameart.org/content/5-portraits-108px
https://opengameart.org/content/9-portaits-108px
https://opengameart.org/content/oracle-portrait
https://opengameart.org/content/portraits-for-naev
https://opengameart.org/content/vegastrike-portraits
https://opengameart.org/content/60-terrible-character-portraits
https://opengameart.org/content/paperdoll-male-character

Would be kinda neat for a WW1
Sunday, February 4, 2024 - 11:23

Would be kinda neat for a WW1 Wolf3D mod.

Any chance you would consider
Saturday, February 3, 2024 - 16:54

Any chance you would consider making a male and female base in the style of this?

Reminds me of D'Sparil's
Wednesday, January 24, 2024 - 19:55

Reminds me of D'Sparil's mount from Heretic.

No problem.
Monday, January 22, 2024 - 09:55

Technically I didn't even rework it, just dug it out of the Wayback Machine.

The original was made by
Sunday, January 21, 2024 - 14:17

The original was made by Radomir Dopieralski. I merely shared it here.

Nice work though.

This sprite is included in
Wednesday, January 17, 2024 - 10:59

This sprite is included in Zauberer.

https://doomwiki.org/wiki/Zauberer

 

 

This sprite is currently used
Monday, January 8, 2024 - 21:35

This sprite is currently used in Blasphemer.

 

https://doomwiki.org/wiki/Blasphemer

Sounds intriguing.
Monday, January 1, 2024 - 15:38

Sounds intriguing.

 

There is also a bit of a hacky but somewhat functional trick to geneate forward-left/right and backward-left/right from forward and backwards sprites.

"A turn around sheet should show a character from a variety of different angles. The most basic are forward, backward, left and right, with the 3/4s angles forward-left, forward-right, backward-left and backward-right creating a more complete set. Left and right can be flipped versions of each other unless a character is asymmetrical (for example, wearing an eye-patch or having a facial scar). Backwards can usually be made by editing the forward facing sprite by covering the face with hair (or bald head) and reversing the hands and feet. Finally, the 3/4s angles can be made from the forward or backward image by using the 3D translation option in GIMP, rotating it by 45 degrees on the Y axis. This produces a reasonable albeit flat looking facsimile, although it is often best to then stretch the height back down by a bit. A degree of depth may then be restored by layering the image over itself offset by one or two pixels a few times. The 3/4s left and right can again be flipped provided the character is symmetrical."

 

This allows you to only produce five or even three frames for each direction. It might not be the best to use for the base, but might work for some of the overlays?

Nice work.
Wednesday, November 22, 2023 - 11:28

Nice work.

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