Well, it's not fully burried, it's still in the back of my mind.
If I find a way to realize the gameplay in a way that satisfies me, I might take it on. I haven't come to point where the ideas I have feel like they'll be fun to play.
But I don't want to have to do it, so I put it up here.
The jam was short and I wouldn't have been able to realize it in an for me acceptable way.
Maybe I add extensions for this, sketching gameboy stuff is fun.
I played a bit with animations through palette switching: https://opengameart.org/content/experiment-with-cycling-water
I'm a bit confused since the knights aren't 16x16
you might want to use an already animated nude base body.
https://opengameart.org/content/tiny-16-basic (16x16)
http://lpc.opengameart.org/static/lpc-style-guide/assets.html#characters-and-base (32x32)
https://opengameart.org/node/67861 (24x32)
I like the style
8x8 ... damn, I love that
Well, it's not fully burried, it's still in the back of my mind.
If I find a way to realize the gameplay in a way that satisfies me, I might take it on. I haven't come to point where the ideas I have feel like they'll be fun to play.
But I don't want to have to do it, so I put it up here.
The jam was short and I wouldn't have been able to realize it in an for me acceptable way.
Maybe I add extensions for this, sketching gameboy stuff is fun.
I love the style
Using openly licensed assets gives a bonus point.
I never finished that, but I have a wolf thing: https://opengameart.org/content/lpc-modular-bodies-and-heads
(Walking is finished, but I wanted the other animations to work too)
FLOSS means Free/Libre Open Source Software.
All the games I listed can be downloaded for free by everyone and are devoloped by communities, their modding capabilities differ though.
A bonus is that you could get old versions if mods break with newer ones.
The ones I listed are also all cross platform games afaik.
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