Public domain is fine as a source, but as soon as it has some restrictions it's not compatible with creative commons licenses. I avoid sources that are not pd or licensed under a Creative Commons license. If you are an US citizen you might also be able to use fair use here and there, but as far as I understand that's never a sure thing and might be decided in court in the end.
No license here is compatible with that of pixabay, but I think you have to refere to the pixabay licnes, even though I'm not sure. You can leave your customly drawn eyes and mouthes so, I think.
You don't have to credit the author, but you still have to adhere to the license. Unless you put something into the public domain (if you can) there is always a license, either an explicit or an implicit one.
Distribute and release is the same thing for me in this context.
As soon as you give your derivatives to somebody you must:
for gpl:
give them the source code, tell them that it's licensed under gpl and give them a copy (or link) of the license
for cc by-sa:
you have to credit the original authors, mention the original works (I think), tell them that it's licensed under cc by-sa and give them a copy (or link) of the license
When you sell your game you have obligations towards your customers (those who receive your derivatives) and nobody else.
You should make sure not to put them into screenshots and promotional material you give away for free, since then again you have those obligations towards everyone who views them.
You decide who you give your derivatives to, but the licenses make sure you give them freedoms and in GPLs case also the sources and for that particular thing you can't charge them.
Only the -nc lincenses forces you give derivatives away for free, but those are not allowed on oga.
No, gpl and cc-by-sa neither require you to release something nor to give it away for free.
They make sure that the users get some defined freedoms.
If you sell it your customers are allowed to modify and redistribute everything that's under gpl or cc-by-sa, that's it.
And well for gpl you also have to include the sources and for cc you also have to credit the original authors.
It might also be an option to sponsor running costs for flare (domain, server etc.).
Your style is awesome.
I like how it often looks more like pixelart than being rendered.
And regarding your commercial plans mentioned in your second thread:
If you feel like giving back you can make your game commercial and share some tiles, which you think could be most useful to others, here on oga.
Public domain is fine as a source, but as soon as it has some restrictions it's not compatible with creative commons licenses. I avoid sources that are not pd or licensed under a Creative Commons license. If you are an US citizen you might also be able to use fair use here and there, but as far as I understand that's never a sure thing and might be decided in court in the end.
No license here is compatible with that of pixabay, but I think you have to refere to the pixabay licnes, even though I'm not sure. You can leave your customly drawn eyes and mouthes so, I think.
You don't have to credit the author, but you still have to adhere to the license. Unless you put something into the public domain (if you can) there is always a license, either an explicit or an implicit one.
I have my doubts about Pixabay License being compatible with cc0
"a. sale or distribution of Images or Videos as digital stock photos or as digital wallpapers;"
This does not have the addition "without adding any additional elements or otherwise adding value" like point b.
And yes you are not doing that, but cc0 allows your licensees to do that.
EDIT:
This was apparently discussed before https://opengameart.org/forumtopic/warning-pixabay-has-changed-the-licen...
If you acquired the source images last your it would be fine. I don't know how long you were working on it.
Distribute and release is the same thing for me in this context.
As soon as you give your derivatives to somebody you must:
for gpl:
give them the source code, tell them that it's licensed under gpl and give them a copy (or link) of the license
for cc by-sa:
you have to credit the original authors, mention the original works (I think), tell them that it's licensed under cc by-sa and give them a copy (or link) of the license
When you sell your game you have obligations towards your customers (those who receive your derivatives) and nobody else.
You should make sure not to put them into screenshots and promotional material you give away for free, since then again you have those obligations towards everyone who views them.
You decide who you give your derivatives to, but the licenses make sure you give them freedoms and in GPLs case also the sources and for that particular thing you can't charge them.
Only the -nc lincenses forces you give derivatives away for free, but those are not allowed on oga.
No, gpl and cc-by-sa neither require you to release something nor to give it away for free.
They make sure that the users get some defined freedoms.
If you sell it your customers are allowed to modify and redistribute everything that's under gpl or cc-by-sa, that's it.
And well for gpl you also have to include the sources and for cc you also have to credit the original authors.
It might also be an option to sponsor running costs for flare (domain, server etc.).
You represent a group of people, right?
Yes, I have no doubt that you made that yourself. It was just a suggestion for more variation, since there are differently angled heads and bones.
LPC Character Generator is a collection of several submissions from here, remixes and some original stuff (I think). http://gaurav.munjal.us/Universal-LPC-Spritesheet-Character-Generator/Un...
But it sadly does not state where it's comming from.
The skeleton stuff is credited to Johannes Sjölund / wulax.
It's not wrong to refer to the character generator and credit all it's contributors.
My comment was more of an informative nature and where to get more similar stuff. No criticism or nagging was intended.
The skeleton is originally from here: https://opengameart.org/content/lpc-medieval-fantasy-character-sprites
There is also one with heads and a bone pile https://opengameart.org/content/lpc-dungeon-elements you might want to incorporate
Those bones are too big though https://opengameart.org/content/bone-planet
Your style is awesome.
I like how it often looks more like pixelart than being rendered.
And regarding your commercial plans mentioned in your second thread:
If you feel like giving back you can make your game commercial and share some tiles, which you think could be most useful to others, here on oga.
Damn, this is epic
Is it possible to export the melody's midi?
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