Well, changing the palette is not enough, you also have to adapt the indices of the pixels.
mtPaint is capable of changing the order, when you press shift and drag a color in the palette.
Grafx2 allows to swap two colors in the palette with or without also changing the pixels.
I'd say structs are more type-save. But unions are quite handy when you have different versions of savegame formats (backward compatibilty) and just extend the previous version a bit.
Well 3 colors looks doable. But I'm not sure if I will make something.
I'm more having fun sketching. I could make a second iteration of my breakout game from last summer.
What does that "Look at any existing prototypes you've made and see if you can work with one of them." on itch.io mean? Is it allowed to pick up old jam games? Well not that I'm planning on doing that, it might be better to start from scratch.
If you want something lighter, you must be more specific. Lighter engines are focused on specific genres etc. (flarerpg, solarus, springrts, ren'py...)
I think console export with open source engines might be hard, they are not really open ecosystems?
Please tag this with 8x8
Woah, the tileset is 8x8?
Maybe consider tagging this '8x8', '4 color' and '2bit'
Great stuff as always.
The cans and metal crates extend LPC nicely for scifi and postapocalyptic settings, love that.
For some bottles I'm not sure whether they are standing or lying.
If it would not touch the image, the pixel's colors would change.
Well, changing the palette is not enough, you also have to adapt the indices of the pixels.
mtPaint is capable of changing the order, when you press shift and drag a color in the palette.
Grafx2 allows to swap two colors in the palette with or without also changing the pixels.
looks like parts of it could be ported to LPC
I'm not sure if that is compatible license wise. It's basically just freeware.
I'd say structs are more type-save. But unions are quite handy when you have different versions of savegame formats (backward compatibilty) and just extend the previous version a bit.
Well 3 colors looks doable. But I'm not sure if I will make something.
I'm more having fun sketching. I could make a second iteration of my breakout game from last summer.
What does that "Look at any existing prototypes you've made and see if you can work with one of them." on itch.io mean? Is it allowed to pick up old jam games? Well not that I'm planning on doing that, it might be better to start from scratch.
If you want something lighter, you must be more specific. Lighter engines are focused on specific genres etc. (flarerpg, solarus, springrts, ren'py...)
I think console export with open source engines might be hard, they are not really open ecosystems?
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