What are those enemies supposed to be, btw?
And is the one in the bottom right dropping with a parachute?
It also looks like the top right rotor blade of the second big fan is different from the others.
Also: the linked game uses three colors in it's sprites ... black, white and transparent
Well, changing the palette is not enough, you also have to adapt the indices of the pixels.
mtPaint is capable of changing the order, when you press shift and drag a color in the palette.
Grafx2 allows to swap two colors in the palette with or without also changing the pixels.
Looks nice.
Did you upload the colored version of 1bit Graphics Collection somewhere?
What are those enemies supposed to be, btw?
And is the one in the bottom right dropping with a parachute?
It also looks like the top right rotor blade of the second big fan is different from the others.
Also: the linked game uses three colors in it's sprites ... black, white and transparent
It's an extension of https://opengameart.org/content/1-bit-pack
Just without a paletted preview this time.
The style does not look much alike apart from both being 1bit.
Or are you talking about the flying enemies?
Please tag this with 8x8
Woah, the tileset is 8x8?
Maybe consider tagging this '8x8', '4 color' and '2bit'
Great stuff as always.
The cans and metal crates extend LPC nicely for scifi and postapocalyptic settings, love that.
For some bottles I'm not sure whether they are standing or lying.
If it would not touch the image, the pixel's colors would change.
Well, changing the palette is not enough, you also have to adapt the indices of the pixels.
mtPaint is capable of changing the order, when you press shift and drag a color in the palette.
Grafx2 allows to swap two colors in the palette with or without also changing the pixels.
looks like parts of it could be ported to LPC
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