Creating an animated OGA splash on gameboy does take quite some time :D
But because of you guys I want to slide out O and A.
And also let sara blink in the end.
Who needs a story if you can have a cool splash screen?
> there should be a windows default build available for download.
*mhm I planned to bundle it with an emulator. When you make a game with godot it would also need to bundle it with it's executables.
Dunno, I'm learning how to use the GameBoy Development Kit.
I made a new logo with more free and also more repeating 8x8 tiles.
I don't think I can mirror sprites with a GameBoy, but I also tried to mirror where possible.
Used palette is https://pixelcod.itch.io/ghost
Rolling down.
That might be helpful for games with 4 directions
Creating an animated OGA splash on gameboy does take quite some time :D
But because of you guys I want to slide out O and A.
And also let sara blink in the end.
Who needs a story if you can have a cool splash screen?
Awesome, I love it.
Simple but cute.
I just looped the first 14 frames.
I'm listening to a shortened version of jazz all day, great track.
> there should be a windows default build available for download.
*mhm I planned to bundle it with an emulator. When you make a game with godot it would also need to bundle it with it's executables.
Dunno, I'm learning how to use the GameBoy Development Kit.
I made a new logo with more free and also more repeating 8x8 tiles.
I don't think I can mirror sprites with a GameBoy, but I also tried to mirror where possible.
Used palette is https://pixelcod.itch.io/ghost
I would just use ogg and add source files for the interested.
If you want to cling to tracker formats you could try using libmodplug.
Midi is not a good idea since the sound depends very much on the players soundfont.
I don't know whether I'll participate, but recoloring zoria tileset with gameboy colors could work.
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