The "orb" is there in your screenshot. It's that light reflection in the background. It uses semi-transparency. My screenshot is just with transparency disabled, that always makes semi-transparency look weird. It's not visible in the preview image because it is on a white background.
Here is a rather automatic conversion with semi-transparency removed (GIMP), downscaling (mtPaint) and palette reduced to 32 colors (mtPaint). Aggressive file size shrinking with oxipng and zopflipng to 13.9KiB, but OGA might convert it again.
This would need further edits to look like the sketch. The color transitions look worse now. Generally for a transparent background it would also need a continious outline to not mix with whatever is behind it. You already drew that in most places, but not everywhere.
Remixed under same license.
I wouldn't be able to draw something on that level. I can just optimize details.
Your pixels don't pixel. Did you overlay multiple layers of pixelated sketches? It looks a bit different than what AI does when it tries to imitate pixelart, but that gives the whole image a bit of an AI-ish look.
I don't think it is AI generated, it just makes it a bit look like it. AI wouldn't draw invisible yellow blocks into an image. What was that blue orb / sphere supposed to be?
Did you transform the face? The "pixels" there are all angled and antialiased
An easy way to get pixels right is to just draw it smaller and use zoom in your drawing tools instead of having huge pseudo-pixels made up of 8x8 pixels. You can still upscale it leater for preview. The algorithm "Nearest Neighbor" will keep a pixelated look.
There are also tools to remove color information from invisible pixels in PNG. Compression works a lot better if it's all the same color.
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Regarding the license: if you don’t care about credit, you could also choose CC0 license. CC-BY is pretty much all about credit.
Looking up NYC Blue Plymouth Police Cars from the 70s, they don't seem to have blue lights like we have here in Germany, but instead use a combination of orange and red.
The rendered edges look a bit different to your drawin ones. Two weeks ago I played around with exporting the strokes separately, that could maybe make it look better.
The "orb" is there in your screenshot. It's that light reflection in the background. It uses semi-transparency. My screenshot is just with transparency disabled, that always makes semi-transparency look weird. It's not visible in the preview image because it is on a white background.
Don't slack off at school.
blue orb / sphere?
Attached a screenshot from the image with transparency disabled
Here is a rather automatic conversion with semi-transparency removed (GIMP), downscaling (mtPaint) and palette reduced to 32 colors (mtPaint). Aggressive file size shrinking with oxipng and zopflipng to 13.9KiB, but OGA might convert it again.
This would need further edits to look like the sketch. The color transitions look worse now. Generally for a transparent background it would also need a continious outline to not mix with whatever is behind it. You already drew that in most places, but not everywhere.
Remixed under same license.
I wouldn't be able to draw something on that level. I can just optimize details.
Your pixels don't pixel. Did you overlay multiple layers of pixelated sketches? It looks a bit different than what AI does when it tries to imitate pixelart, but that gives the whole image a bit of an AI-ish look.
I don't think it is AI generated, it just makes it a bit look like it. AI wouldn't draw invisible yellow blocks into an image. What was that blue orb / sphere supposed to be?
Did you transform the face? The "pixels" there are all angled and antialiased
An easy way to get pixels right is to just draw it smaller and use zoom in your drawing tools instead of having huge pseudo-pixels made up of 8x8 pixels. You can still upscale it leater for preview. The algorithm "Nearest Neighbor" will keep a pixelated look.
There are also tools to remove color information from invisible pixels in PNG. Compression works a lot better if it's all the same color.
--
Regarding the license: if you don’t care about credit, you could also choose CC0 license. CC-BY is pretty much all about credit.
Looking up NYC Blue Plymouth Police Cars from the 70s, they don't seem to have blue lights like we have here in Germany, but instead use a combination of orange and red.
Also the case for these submissions:
They all link to a long gone demos on pixelgameart.
Your demo link is dead and redirects to a site that looks like scam. (AI generated image and address containing 123 Market Street, Suite 456)
Oh cool, some actual traffic lights that look like traffic lights.
My signs should be compatible, since it seems to be the same post width: https://opengameart.org/content/lpc-streets
I like the trash bins ... I mean, I hate them irl, but they are drawn good.
The rendered edges look a bit different to your drawin ones. Two weeks ago I played around with exporting the strokes separately, that could maybe make it look better.
My notes say:
SVG export needs https://docs.blender.org/manual/en/4.1//addons/render/render_freestyle_s...
https://fskpf.github.io/ gave me the best results for rendering the SVG lines as faux handdrawn
Inkscape can do that as well but it doesn’t look as good https://graphicdesign.stackexchange.com/questions/27379/handdrawn-like-p...
Have you tried Materialmaker? I've ran into that recently. https://www.materialmaker.org/material?id=1156 (also allows to share textures on that site as cc0)
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