sounds a little like age of wonder 3. instead of a faction you pick a class. units you get are based off that class. you have a starting city you expand on a hex based grid. you occupy neighboring citys. you can use dipllomecy to negotiate with hostile units.
I dont think there is any resolution restrictions in Flare other than someone to actually make the high resolution images. It would be a seriously large project to make all those high resolution assets. Perhaps too much for anyone to do for free. I have heard of Clnts wandercall project but myself havent seen any running version example of it if I google it or search youtube.
they make hades for switch console I was thinking of trying.They have both hard copy and digital. I watched the video for over an hour and the difficulty definitely ramps up to almost bullet hell like levels where there is all sorts of things coming at you. there was a few sections that I thought it looked like they really were trying to kill you to make you start over. When you die you respawn at your hell home base. The dungeons are random to some degree every time if I understand correctly. It would be an interesting challenge to try and make a similar level in tiled though.
I cant decide if I want to try Hades or Battle Chasers Nightware. I like that battle chasers is turned based but at least for the switch version there seems to be some unpleasant loading times every battle compared to almost no loading times of hades.
The nostalgia is strong with this one. Its sad to see all trhe old zones so dead in favor of all the new places to explore. Maybe one day if I ever get a gaming laptop I will try and play again. I think I Lost the magic for gaming.Its more fun for me to collect games than to actually play them. usually I fire them up and play fopr 5 minutes before quitting again. Its just as fun for me to watch someone else play on youtube than for me to play myself.
my favorite rpg of all time is the original everquest. I played it for over 10 years and played it on day 1 release basically. While this game is pretty repetative I really liked the classes in it. I played a enchanter and I had a specific role in crowd control. When enemies were pulled to a location they had a tendency to multiply to huge numbers and it was the enchanters job to "sleep" the mobs so they could be killed one by one. It actually involved quit a bit of skill and every pull situation is different depending who is pulling the mobs to you and where you were. I loved that people in this game had jobs like healer and tankl and crowd control. I actually built a reputation of my character among other players as being good at my job. This made me strive to be my best and I loved the challenge of dealing with players who were err bad at thier job like tanks that couold not keep mobs off the damage dealers. since each player had a role and a living reputation of how well they played that role it really became fun and made you want to stay. The main improvement to this game I would have added is the weapon abiliitys that I believe it was Dark Age of Chamelot had. Your weapon attack had a postion such as front or side or back. if it was back and you hit from the back you had a chance to roll a attack bonus. It also had chained attacks. attacks that each had to succeed to get the bonus of the next attack. this pretty much prevented players from hitting attack key then going to sleep while the mobs slowly dies. they had to participate and choose which attack was next based on the effect they wanted and wether the previous attack succeeded.. some attacks from the side would cause the mobs to bleed. each weapon type was different and each effect bonus was different. some attacks required previous attacks like a previous attack from the side to succeed to do the next chain of the attack.
I like the creative world of bastion but hate how you basicallly fight the same three enemies throughout the entire game. I have no idea how they managed to create that entire game and only put the same three enemies to fight in the whole game but there it is.
I liked the open world of oblivion and skyrim but hate how every dungeon is basically a cave and has no viariety or identity to it. I remember in one game I played the dungeon floor was all blue dragonscales. The walls shimmered and it was awespiring. You really felt you were some place dfifferent and new. This was not the case in oblivion or skyrim. The only variation in dungeons in those games is the path. I just dont understand why every dungeon has to be a textbook example of a "cave". diablo 3 created a whole game without a single generic cave in it.
dont just change the color of enemies and call them new enemies. this was done in the 80s to save resources and not fun to see in newer games where resources are not a problem.
seeing the same 4 textures used in 8 different dungeons is not immersive
lots of repetative empty space + trees and bushes is not interesting to look at..
Im not sure why you dont just work for fiverr if your willing to work that cheap. its popular and already established with a community of people willing to work for that. why would I want to add my services as an artist when the site owner advertises 5 dollars an hour for their work.
They should just call it artificial kit bashing.
sounds a little like age of wonder 3. instead of a faction you pick a class. units you get are based off that class. you have a starting city you expand on a hex based grid. you occupy neighboring citys. you can use dipllomecy to negotiate with hostile units.
I dont think there is any resolution restrictions in Flare other than someone to actually make the high resolution images. It would be a seriously large project to make all those high resolution assets. Perhaps too much for anyone to do for free. I have heard of Clnts wandercall project but myself havent seen any running version example of it if I google it or search youtube.
they make hades for switch console I was thinking of trying.They have both hard copy and digital. I watched the video for over an hour and the difficulty definitely ramps up to almost bullet hell like levels where there is all sorts of things coming at you. there was a few sections that I thought it looked like they really were trying to kill you to make you start over. When you die you respawn at your hell home base. The dungeons are random to some degree every time if I understand correctly. It would be an interesting challenge to try and make a similar level in tiled though.
I cant decide if I want to try Hades or Battle Chasers Nightware. I like that battle chasers is turned based but at least for the switch version there seems to be some unpleasant loading times every battle compared to almost no loading times of hades.
has anyone tried Hades. It looks like an interesting isometric dungeon game but maybe a little too zoomed out.
https://www.youtube.com/watch?v=-2b7GGWNz54
The nostalgia is strong with this one. Its sad to see all trhe old zones so dead in favor of all the new places to explore. Maybe one day if I ever get a gaming laptop I will try and play again. I think I Lost the magic for gaming.Its more fun for me to collect games than to actually play them. usually I fire them up and play fopr 5 minutes before quitting again. Its just as fun for me to watch someone else play on youtube than for me to play myself.
my favorite rpg of all time is the original everquest. I played it for over 10 years and played it on day 1 release basically. While this game is pretty repetative I really liked the classes in it. I played a enchanter and I had a specific role in crowd control. When enemies were pulled to a location they had a tendency to multiply to huge numbers and it was the enchanters job to "sleep" the mobs so they could be killed one by one. It actually involved quit a bit of skill and every pull situation is different depending who is pulling the mobs to you and where you were. I loved that people in this game had jobs like healer and tankl and crowd control. I actually built a reputation of my character among other players as being good at my job. This made me strive to be my best and I loved the challenge of dealing with players who were err bad at thier job like tanks that couold not keep mobs off the damage dealers. since each player had a role and a living reputation of how well they played that role it really became fun and made you want to stay. The main improvement to this game I would have added is the weapon abiliitys that I believe it was Dark Age of Chamelot had. Your weapon attack had a postion such as front or side or back. if it was back and you hit from the back you had a chance to roll a attack bonus. It also had chained attacks. attacks that each had to succeed to get the bonus of the next attack. this pretty much prevented players from hitting attack key then going to sleep while the mobs slowly dies. they had to participate and choose which attack was next based on the effect they wanted and wether the previous attack succeeded.. some attacks from the side would cause the mobs to bleed. each weapon type was different and each effect bonus was different. some attacks required previous attacks like a previous attack from the side to succeed to do the next chain of the attack.
I like the creative world of bastion but hate how you basicallly fight the same three enemies throughout the entire game. I have no idea how they managed to create that entire game and only put the same three enemies to fight in the whole game but there it is.
I liked the open world of oblivion and skyrim but hate how every dungeon is basically a cave and has no viariety or identity to it. I remember in one game I played the dungeon floor was all blue dragonscales. The walls shimmered and it was awespiring. You really felt you were some place dfifferent and new. This was not the case in oblivion or skyrim. The only variation in dungeons in those games is the path. I just dont understand why every dungeon has to be a textbook example of a "cave". diablo 3 created a whole game without a single generic cave in it.
dont just change the color of enemies and call them new enemies. this was done in the 80s to save resources and not fun to see in newer games where resources are not a problem.
seeing the same 4 textures used in 8 different dungeons is not immersive
lots of repetative empty space + trees and bushes is not interesting to look at..
cool. its just an illusion right. It looks fairly conviencing. especially with the cliffs as a dropoff. it does look like youre on a upper level.
Im not sure why you dont just work for fiverr if your willing to work that cheap. its popular and already established with a community of people willing to work for that. why would I want to add my services as an artist when the site owner advertises 5 dollars an hour for their work.
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