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Re: How you can help: HTML5 native audio support
Tuesday, July 6, 2010 - 11:48

Maybe this is a stupid idea, but why not support HTML5/Ogg and fall back to Flash? To users of IE etc. nothing would change, and you wouldn't have to convert all audio to mp3.

Re: What will OGA 2.0 be?
Sunday, July 4, 2010 - 23:09

Oh, this looks good! Especially the way other aspects of game making get a bit more “screen time”.

Re: Bounty Board
Monday, June 21, 2010 - 07:02

Interesting. But wouldn't it make more sense to let the requesters vote for who "wins"? After all, they are the ones planning on using the art.

Having a set time would
Wednesday, April 7, 2010 - 23:16

Having a set time would provide clarity, though.

I wouldn't say it is just
Tuesday, April 6, 2010 - 08:41

I wouldn't say it is just luck you need. Efford and practice are very important. But I wish you good luck nevertheless!

I'd guess SA without BY would
Monday, March 29, 2010 - 05:58

I'd guess SA without BY would be impractical though. (Although ND without BY even moreso.)

 

... although I'm not exactly sure why that would be.

 

EDIT: @qubodup: heh.

Yes, I know they do. I meant
Sunday, March 28, 2010 - 14:05

Yes, I know they do. I meant the “standard” CC licenses: BY[-NC][-SA|-ND].

 

And there were, but no-one was interested in a license without attribution.

To be slightly obnoxious,
Sunday, March 28, 2010 - 11:30

To be slightly obnoxious, it's really CC-BY-SA and not CC-SA. CC dropped all non-attribution licenses quite a while ago, IIRC. They don't support them at this moment anyhow.

re: isn't it much more common for programmers to start the ...
Sunday, February 21, 2010 - 06:36

>This is just an impression I've gotten, but isn't it much more common for programmers to start the projects than artist? Maybe the artists would be more motivated if the programmers were implementing their visions rather than the other way around.

>Ok, I'll stop now...

Interesting notion. This has of course its reasons: programmers can show a working demo without artists, using placeholder art. Artists can't just use "concept gameplay". Of course, artists make much better concept art, but you don't get attention for showing concept art. In the Open Source / Free culture world, working code is what matters (quite possibly because it all started with software). This can be solved by teaching artists to program, but that solution is backwards.

However, education can still help to cross the gap: not by teaching (young aspiring) artists to program, but by teaching them to use open source / FaiS tools, or otherwise showing them the road to open source.

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