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Re: blue fire effect
Monday, January 17, 2011 - 08:24

What post?

Re: blue fire effect
Wednesday, January 12, 2011 - 11:34

The licensing's a bit unfortunate. Non-commercial means it will be problematic to include this in open-source games, and the lack of a formal license doesn't really help.

 

The flame's very nice, though.

Re: String Hash functions
Wednesday, December 22, 2010 - 01:41

I think it depends on what you want to do with it on what is a good hash function.

Re: Brief OGA 2.0 Status Update
Friday, December 10, 2010 - 07:33

Yay! Looking forward to seeing 2.0 live in action.

Re: Looking for quirky alien music
Sunday, November 28, 2010 - 00:14

It's a very simple RTS variant.

Re: Looking for quirky alien music
Saturday, November 27, 2010 - 07:02

I've got some screen shots: http://dl.dropbox.com/u/2000007/invader1.png and http://dl.dropbox.com/u/2000007/invader2.png

Re: Looking for quirky alien music
Saturday, November 27, 2010 - 04:32

> This was done in 10 minutes. Tell me creepier or more quirky sounding. Upbeat? or less ambient?

Sounds pretty good for something whipped up in 10 minutes. I'm looking for something more upbeat, dynamic, arcade-ish.

> Did you have a look at the UFO:AI music?

I haven't, but I'll check it out. Where can I find it?

Re: Article about CC licenses
Friday, November 26, 2010 - 14:29

Interesting. I was skeptical about this at first, but I think the author has a point. ND is definitely useless (I never doubted that), and NC-SA isn't very helpful either.

So that would bring the choices to CC0, CC-BY, CC-SA and CC-NC. Simple, and each roughly equivalent to Public Domain, permissive software licenses, copy-left and many academical licenses respectively.

Re: More HTML5 awesomeness :)
Tuesday, November 16, 2010 - 12:19

That cult thing is awesome! I found a working manual at http://code.google.com/p/cult/wiki/Manual_v3pre2

Re: large parchment texture
Monday, November 15, 2010 - 00:47

Nice. The dark spots might make this not very suitable for using at as a background for text, though.

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