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What will OGA 2.0 be?

Ogrebane
Saturday, July 3, 2010 - 09:07

This is the first I've heard of OGA 2.0. I was wondering what improvements would be implemented for this update?

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bart
joined 13 years 10 months ago
Saturday, July 3, 2010 - 09:48
bart's picture

Ah yes, OGA 2.0.  :)

Well, the master plan, as it were, is to create a website where coders and artists can work together to create games.  Right now we have a lot of opportunities for artists to participate, which is good, but coders and writers and idea people who want to contribute are kind of left out (except for the forums).  By the same token, there are a lot of coders out there who need art, but there are also a lot of artists out there who need code, and we'd like to serve them as well.

Here are some specific things we're probably going to be doing:

  • The art archive will remain the most prominent portion of the site.
  • The art submission forms will be made more intuitive, but without taking away any options.
  • The site design will be streamlined somewhat.  Right now our design is a bit "busy" and we have some ideas to make more efficient use of space.
  • Game projects will be able to set up their own subpages where they can disucss art, code, and ideas.  For instance, if pfunked wanted to set up an OSARE page on OGA, he could have osare.opengameart.org.
    • Each project page would have a places where people could submit, comment on, and update design ideas.
    • Project pages would have an archive of art that pertains to that specific project.  Much like the design ideas, people could comment on and update art.  Each art page will allow you to see a complete history of updates to that particular piece of art. 
    • Project art would of course appear in the main archive as well, and it will list each project that's making use of it.
    • Ideally, it would be nice to be able to "fork" a piece of art.  If you modify some art and then submit it as a "fork" of the piece that you modified, then those two pieces of art will be linked.  It will be possible from this information to view all of the art that was derived from a single work.
    • Game project pages will not archive code, since there are plenty of sites out there (such as sourceforge and github) that do that very well already.  We will, however, provide a way to link to and discuss code.
  • We'll have a special area for game ideas, so that artists and designers who would like to see things coded can make suggestions and get feedback, and possibly find willing developers. 
  • Game projects and game ideas will be able to receive "Favorite" votes, the way art can right now.  The most popular among them will be displayed on the main page.
  • New medals will be added to accomodate these new features.
  • If pfunked is okay with it (since the weekly challenges are his thing), I'd like to set up a section of the website specifically for weekly challenges that will make them more convenient.
  • The tutorials section will be expanded, and people will be able to submit their own tutorials for approval.
  • If possible, I'd like to include a section for opengl shaders, which are particularly cool since they combine art and code.
  • We'll be adding a Bounty Board so that people can post bounties for art and code.
  • I'm sure there are some other things I'm forgetting to mention. :)

Anyway, that's a quick overview of what we're planning.  We're going to get moving on this once Drupal 7 comes out and all of the necessary Drupal modules are production ready.  For starters, we're going to duplicate the functionality of OGA 1.0 (what you're looking at now) with the new theme and better art submission forms.  Once that's safely in production, we'll start working on adding the other features I just mentioned.

And of course, we're always looking for comments, suggestions, and ideas from the community at large. :)

Peace,
Bart

 

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Robin
joined 16 years 1 month ago
Sunday, July 4, 2010 - 23:09
Robin's picture

Oh, this looks good! Especially the way other aspects of game making get a bit more “screen time”.

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Lamoot
joined 15 years 5 months ago
Wednesday, July 7, 2010 - 10:41

Cool stuff :) All ideas sound good, but I especially like the streamlining of the design, and the better submission form.

I'm wondering though, at the moment the main text field (the one I'm also using right now) works a bit slow, especially if I try to modify or delete multiple letters and words at once. On other forums I experience none such problems. Is this something that will also be addressed?

 

Regards,

Lamoot

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Anonymous (not verified)
joined 0 sec ago
127.0.0.1
Thursday, July 8, 2010 - 03:04

Thanks for improving things when there is something to improve.

If it wouldn't be too much, these things will make your site much more usable:

 

>An advanced search function that is also present in the browse menu would make searching faster. Where each property (e.g. size, date submitted, categorie, subcategory, license, file format, other,...) can be completelly adjusted and tweaked. (e.g. date between two values, multiple categories and/or subcategories, able to choose one or multiple licenses and file formats,other, ...)

> Please use a white background (the black you see at both sides on wide screens) because when pages load. The text is unreadable for a short piece of time. It's very uncomforting for the eyes.

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bart
joined 13 years 10 months ago
Thursday, July 8, 2010 - 13:10
bart's picture

Thanks for the suggestions!

I like the idea with the search criteria.  I'll see if I can make that happen.  When I first built this site, I wasn't all that great with Drupal so there are probably some things that could be done better.  Having fixed most of the glaring bugs in 1.0, though, I've avoided making major changes to the way things work right now. :)

As for the dark background when the page is loading, I've made a change to the stylesheet that I hope will alleviate the problem.  If you still see it, let me know.

Bart

 

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