I completely agree to ThePrinny on encouraging people of diverse backgrounds to participate. In my experience, this really helps if you want to “grow” games that are more than one-man projects.
For example LÖVE: a game engine/framework with a shallow learning curve, which allows for quick prototyping, is easy to use for people with little or no programming experience. Thus the official forums are filled to the brim with artists, writers, programmers, designers, etc. It has proved a fertile place for new projects using LÖVE, because whatever skill is needed, there is always someone around who has that skill.
Of course, the website's name is OpenGameArt, but there is nothing wrong with giving non-artists a place to keep them in the loop. Closer cooperation with other sites with different focuses could also help. (Is there something like an OpenGameWriting site around, that anyone knows of?)
Not sure whether this was mentioned already, but it would be useful to have a major visual clue if you are not logged in. This to prevent half of the actions of anonymous, followed by a “sorry, that was me there, I didn't see I was logged out.”
Reverend Peter is a 37 year old man of clergy. Peter has blond hair, which is only a bit too long to stand upright, and has a friendly, open face. His looks are average and his posture is not very notable in any way. He wears traditional clothes of clergy, the denomination of course depends on the specific situation the game is set in, although originally he is Protestant. He is friendly and generous, always tries to do good. This usually leads him to support the protagonists, because it is right, even though it will usually mean trouble for himself. His greatest secret is his sexuality (in fact, he only became a minister because he fell in love with the old one -- the feelings were not reciprocal, poor Peter would have had more chance if he had fallen in love with a statue). He fears other people will find out about him being homosexual, which might or might not be justified. If his fears are not justified, it's either because everyone already knows or that they won't care. Another thing he fears is that people think (or as he'd call it: “find out”) he is not a good minister. He cares for his flock, somewhat clumsily. He sometimes spies on them, but he will never gossip or speak badly of anyone. He knows how to keep a secret. He cannot be bribed, but he can be blackmailed. His desire to do good, to do the right thing, is his motivation. This means he will not have rumors of a quest, or know something about a certain shadowy person, but he will protect the PCs when they need it most, while they are in his town. Peter will never side with any party in a conflict, looking after his own people instead. He will disapprove of the main characters or anyone else if they use violence. He is not very wise (because of his age) nor exceptionally smart, and moral conflicts always tear up his hart. He is funny, but never intentionally. He is very calm, but can get excited when he has a chance to do something Good. Oddly, he is not very religious. He will never bring up God, religion, spirituality or the afterlife. The exception are his sermons, which are filled with fire and brimstone, and cover every perversity the bible has to offer. He mainly does that to tease the more strongly religious persons in the church; it is his only guilty pleasure.
The neat thing about Peter is that he fits in everywhere: he is not much part of anything and his personality and occupation fit in almost anywhere and in any time. He represents the soul of the town or village he lives in. If you'd meet him, you'd instantly like him, but you'll feel vaguely sorry for him as well.
If anyone wants to use him, and would like me to write (some of) his dialog, I'd love to, so please contact me.
> I whipped up some different samples of a very simple logo for OGA
I especially like the bordered one, the one that's indented the most.
> Just solved the Orbitron issue. I switched from Orbitron Medium to Orbitron Light for headings, and now the letters on XP are spaced correctly. On Linux, they're thinner, but I think they still look good.
The font for the buttons is still a bit large, IMHO.
BTW, why did you change the login stuff to be right-aligned? It looks a bit off to me.
> In addition to adding some orange, another thing to really bring the design to life is a proper logo where it says "OpenGameArt.org" or perhaps a more interesting version of the current text.
Oh, interesting. I'll see what I can think up. A very liberal license would probably be best here, since these things can be used everywhere, even inside code. I'm thinking CC0 (or maybe CC-BY) here.
Although I could use some art for my game, it only uses vector graphics in a rather peculiar format, although it can be converted from SVG. I'm not sure how successful a challenge for it would be.
> When we get this specific it's tricky; we might leave out music composers, for example.
They could do something like “space mercenary's theme”, or something.
I completely agree to ThePrinny on encouraging people of diverse backgrounds to participate. In my experience, this really helps if you want to “grow” games that are more than one-man projects.
For example LÖVE: a game engine/framework with a shallow learning curve, which allows for quick prototyping, is easy to use for people with little or no programming experience. Thus the official forums are filled to the brim with artists, writers, programmers, designers, etc. It has proved a fertile place for new projects using LÖVE, because whatever skill is needed, there is always someone around who has that skill.
Of course, the website's name is OpenGameArt, but there is nothing wrong with giving non-artists a place to keep them in the loop. Closer cooperation with other sites with different focuses could also help. (Is there something like an OpenGameWriting site around, that anyone knows of?)
I don't really like it. I like the idea, but sometimes the page is a bit too wide. More importantly, the navbar looks off.
Not sure whether this was mentioned already, but it would be useful to have a major visual clue if you are not logged in. This to prevent half of the actions of anonymous, followed by a “sorry, that was me there, I didn't see I was logged out.”
My entry:
Reverend Peter is a 37 year old man of clergy. Peter has blond hair, which is only a bit too long to stand upright, and has a friendly, open face. His looks are average and his posture is not very notable in any way. He wears traditional clothes of clergy, the denomination of course depends on the specific situation the game is set in, although originally he is Protestant.
He is friendly and generous, always tries to do good. This usually leads him to support the protagonists, because it is right, even though it will usually mean trouble for himself.
His greatest secret is his sexuality (in fact, he only became a minister because he fell in love with the old one -- the feelings were not reciprocal, poor Peter would have had more chance if he had fallen in love with a statue). He fears other people will find out about him being homosexual, which might or might not be justified. If his fears are not justified, it's either because everyone already knows or that they won't care. Another thing he fears is that people think (or as he'd call it: “find out”) he is not a good minister.
He cares for his flock, somewhat clumsily. He sometimes spies on them, but he will never gossip or speak badly of anyone. He knows how to keep a secret. He cannot be bribed, but he can be blackmailed.
His desire to do good, to do the right thing, is his motivation. This means he will not have rumors of a quest, or know something about a certain shadowy person, but he will protect the PCs when they need it most, while they are in his town.
Peter will never side with any party in a conflict, looking after his own people instead. He will disapprove of the main characters or anyone else if they use violence.
He is not very wise (because of his age) nor exceptionally smart, and moral conflicts always tear up his hart. He is funny, but never intentionally. He is very calm, but can get excited when he has a chance to do something Good. Oddly, he is not very religious. He will never bring up God, religion, spirituality or the afterlife. The exception are his sermons, which are filled with fire and brimstone, and cover every perversity the bible has to offer. He mainly does that to tease the more strongly religious persons in the church; it is his only guilty pleasure.
The neat thing about Peter is that he fits in everywhere: he is not much part of anything and his personality and occupation fit in almost anywhere and in any time. He represents the soul of the town or village he lives in. If you'd meet him, you'd instantly like him, but you'll feel vaguely sorry for him as well.
If anyone wants to use him, and would like me to write (some of) his dialog, I'd love to, so please contact me.
License is CC-BY.
Excellent. Will the graphics be changed to match the overall OGA2.0 design as well?
> I whipped up some different samples of a very simple logo for OGA
I especially like the bordered one, the one that's indented the most.
> Just solved the Orbitron issue. I switched from Orbitron Medium to Orbitron Light for headings, and now the letters on XP are spaced correctly. On Linux, they're thinner, but I think they still look good.
The font for the buttons is still a bit large, IMHO.
BTW, why did you change the login stuff to be right-aligned? It looks a bit off to me.
> In addition to adding some orange, another thing to really bring the design to life is a proper logo where it says "OpenGameArt.org" or perhaps a more interesting version of the current text.
We could do a Weekly Challenge for that? :)
Oh, interesting. I'll see what I can think up. A very liberal license would probably be best here, since these things can be used everywhere, even inside code. I'm thinking CC0 (or maybe CC-BY) here.
> Specific Game Challenge
Although I could use some art for my game, it only uses vector graphics in a rather peculiar format, although it can be converted from SVG. I'm not sure how successful a challenge for it would be.
> When we get this specific it's tricky; we might leave out music composers, for example.
They could do something like “space mercenary's theme”, or something.
Ah, ok. It all seemed rather vague to me. Perhaps something to change/improve on in OGA 2.0?
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