This is certainly different. It will take some getting used to, although I bet it will be much better than OGA 1.0 when the rough edges are taken care of.
EDIT: by the way, I think the layout is too wide. Some headers, text and other elements look as if they are going to fall off my screen.
>Yeah, I think every electronic musician has fantasised about making music like this for a game, unfortunately I don't know that game devs have the same fantasy .
Well, I do, at least. ;)
In fact, what I'm dreaming of goes even further, although it does sort of leave the artist behind: dynamic music generation. That way you can get a different sound track each time you play the game, and it can ajust to the mood etc. One thing I would need a music guy for though would probably be to teach the generator some rules about composition and harmonics and things like that.
This is a Very Important thing indeed, especially with so much focus on attribution in the open source world.
This is certainly different. It will take some getting used to, although I bet it will be much better than OGA 1.0 when the rough edges are taken care of.
EDIT: by the way, I think the layout is too wide. Some headers, text and other elements look as if they are going to fall off my screen.
> An "I am using this!" button. When you click it, a dialog will be opened where you could enter your project's name and the homepage's URI.
And it should probably be enabled for anonymous users, since not everyone who uses OGA to find art is a registered user.
I really like this for some reason.
Interesting. This does seem to have some overlap with a major part of OGA2.0.
I have used Lua to write games rather than to extend games, as have a lot of other people, thanks to the glorious framework that is LÖVE.
But apart from that, no, not really. ;)
>Yeah, I think every electronic musician has fantasised about making music like this for a game, unfortunately I don't know that game devs have the same fantasy .
Well, I do, at least. ;)
In fact, what I'm dreaming of goes even further, although it does sort of leave the artist behind: dynamic music generation. That way you can get a different sound track each time you play the game, and it can ajust to the mood etc. One thing I would need a music guy for though would probably be to teach the generator some rules about composition and harmonics and things like that.
I love them!
I like the original idea, I just have some questions about the editors:
Well, SourceForge is very well known, I'd say they make exceptions for high-profile sites like that.
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