Hi! This is coming a bit late as the Jam's already done and over with, but I just wanted to let you know I used the little village tile from this set in the logo for the OpenGameArt Winter Game Jam 2020.
Oh dear, just realized I forgot to credit ZomBCool for the doors and water tiles. They are both derived from his Polar Bear Platformer set. Putting together an update to include all the changes/new stuff in Scarfy's 'After Hours Jam Edition', will fix the credits when I post that. Many apologies to ZomBCool!
Hi all! Sorry for the slow response, the flu's been kicking butt all over my house for the past two weeks, so been busy taking care of my boys as well as laid up myself for a little bit.
that out of the way.
Thank you one and all for your kind words and ratings for Scarfy!
I started the project pretty late into the jam and had to publish it in a state I wasn't too proud of, so I'm glad you were all able to bear through the bugs and incompleteness to see what I was going for!
And as another way of saying thanks for sticking through the game's rough edges, I'm pleased to announce I've just released a special After Hours Jam Edition of Scarfy! It brings in everything I'd originally hoped to get into the game as well as fixing the myriad of bugs in the Jam build. To quote my own release notes, it "completes and improves on the Jam build in more ways than you can shake a scarf at!"
Interested parties can check it out for free here:
All that said, this is one jam it was almost difficult to accept winning. I LOVED Skelly! Chasersgaming did an amazing job and I'd have been proud to lose to him on this one.
Maybe next time we can pool our talents and really show folks what we can do! ;)
Lots of great submission's this month, so I'll say it, it was nice to see so much ice! ;)
Tuesday, February 25, 2020 - 14:03
Hi! Just wanted to thank folks for all their wonderful submissions, and remind everyone else that voting ends on Friday night, so get out there and favorite the ones you like!
Monday, February 24, 2020 - 14:40
@Xom Adept: don't be too hard on yourself! I just did a full playthrough and realized I messed up one of the jumps near the end of the game so you literally can't beat Scarfy right now. My fault for chosing such an ambitious project and jumping in with only 1 week left. It sounds like you went for something even more ambitious so I wouldn't feel too bad if you couldn't get it all done in a month.
@chasersgaming: that looks AMAZING!!! You're Speccy skills
I didn't think I was going to be able to get in on this jam, but...
I have actually been doing some engine work for the last few months, just rolling little bits and pieces from my different projects together and making them good and generic for future reuse, and am actually a good spot to fire off a small project just to prove out all the changes, and of course, to take a break from all this systems work and make something fun.
So with just 12 days left on the clock and an already overloaded schedule, I am thinking of jumping in the fray here, I just have one question:
@Xom Adept: Do we have to make a game as specifically spelled out in the doc? I see the rules say 'at least take inspiration from', so would it be ok if we took one of the ideas but kind of took it in a different direction? Asking because with the limited time left, I was thinking of taking one of the RPG ideas and borrowing the setting and back story but making more of a simple action game out of the idea instead of a full on RPG.
Hi! This is coming a bit late as the Jam's already done and over with, but I just wanted to let you know I used the little village tile from this set in the logo for the OpenGameArt Winter Game Jam 2020.
If you're curious you can see the results here:
https://opengameart.org/forumtopic/winter-2020-game-jam
or here:
https://itch.io/jam/ogawinterjam2020
Thanks much for sharing!
Oh dear, just realized I forgot to credit ZomBCool for the doors and water tiles. They are both derived from his Polar Bear Platformer set. Putting together an update to include all the changes/new stuff in Scarfy's 'After Hours Jam Edition', will fix the credits when I post that. Many apologies to ZomBCool!
Hi all! Sorry for the slow response, the flu's been kicking butt all over my house for the past two weeks, so been busy taking care of my boys as well as laid up myself for a little bit.
that out of the way.
Thank you one and all for your kind words and ratings for Scarfy!
I started the project pretty late into the jam and had to publish it in a state I wasn't too proud of, so I'm glad you were all able to bear through the bugs and incompleteness to see what I was going for!
And as another way of saying thanks for sticking through the game's rough edges, I'm pleased to announce I've just released a special After Hours Jam Edition of Scarfy! It brings in everything I'd originally hoped to get into the game as well as fixing the myriad of bugs in the Jam build. To quote my own release notes, it "completes and improves on the Jam build in more ways than you can shake a scarf at!"
Interested parties can check it out for free here:
https://withthelove.itch.io/scarfy-the-penguin
All that said, this is one jam it was almost difficult to accept winning. I LOVED Skelly! Chasersgaming did an amazing job and I'd have been proud to lose to him on this one.
Maybe next time we can pool our talents and really show folks what we can do! ;)
@ZomBCool: Awesome! Thanks for all the kind words! And just to return the favor, that animated ZomBCool intro screen of yours is AWESOME! I love it!
Fantastic! It has a great 'magically wintery day' feeling to it which is not something I would have thought possible at 143 BPM. Very impressive! :)
Congratulations to ZomBCool for the winning submission 'Polar Bear Platformer'!
https://opengameart.org/content/polar-bear-platformer
Thanks to everyone who participated!
Lots of great submission's this month, so I'll say it, it was nice to see so much ice! ;)
Hi! Just wanted to thank folks for all their wonderful submissions, and remind everyone else that voting ends on Friday night, so get out there and favorite the ones you like!
@Xom Adept: don't be too hard on yourself! I just did a full playthrough and realized I messed up one of the jumps near the end of the game so you literally can't beat Scarfy right now. My fault for chosing such an ambitious project and jumping in with only 1 week left. It sounds like you went for something even more ambitious so I wouldn't feel too bad if you couldn't get it all done in a month.
@chasersgaming: that looks AMAZING!!! You're Speccy skills
I didn't think I was going to be able to get in on this jam, but...
I have actually been doing some engine work for the last few months, just rolling little bits and pieces from my different projects together and making them good and generic for future reuse, and am actually a good spot to fire off a small project just to prove out all the changes, and of course, to take a break from all this systems work and make something fun.
So with just 12 days left on the clock and an already overloaded schedule, I am thinking of jumping in the fray here, I just have one question:
@Xom Adept: Do we have to make a game as specifically spelled out in the doc? I see the rules say 'at least take inspiration from', so would it be ok if we took one of the ideas but kind of took it in a different direction? Asking because with the limited time left, I was thinking of taking one of the RPG ideas and borrowing the setting and back story but making more of a simple action game out of the idea instead of a full on RPG.
that's awesome!
when I get a minute, I'll do SMS and NES as well as 'Made For The..' variants of the banner.
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